Player Matchup

Fenrir
Fenrir
BalboaRoja
Fenrir
Level 5
God Stats
4W - 6L
1,500 SR
Queue Stats
12W - 17L
1,430 Elo+
Party 3
Heimdallr
Heimdallr
FLARE Sacrifice
Heimdallr
Level 63
God Stats
3W - 2L
1,384 SR
Queue Stats
328W - 331L
1,457 Elo+
Party 2
Hel
Hel
Swizzle2970
Hel
Level 32
God Stats
21W - 15L
1,566 SR
Queue Stats
178W - 171L
1,493 Elo+
Party 2
Gilgamesh
Gilgamesh
Yimok
Gilgamesh
Level 69
God Stats
2W - 5L
1,715 SR
Queue Stats
108W - 141L
1,481 Elo+
Party 3
Osiris
Osiris
dyanguez
Osiris
Level 85
God Stats
6W - 5L
1,574 SR
Queue Stats
134W - 152L
1,484 Elo+
Party 3
Team Averages
Level 51
1,548 SR
1,469 Elo+

VS

Team Averages
Level 47
1,378 SR
1,444 Elo+
Tiamat
Tiamat
DROD100100100
Tiamat
Level 36
God Stats
8W - 12L
1,392 SR
Queue Stats
117W - 123L
1,424 Elo+
Party 1
Ah Puch
Ah Puch
DrugLullaby
Ah Puch
Level 37
God Stats
2W - 2L
1,500 SR
Queue Stats
27W - 33L
1,413 Elo+
Party 1
Cerberus
Cerberus
Pcnc Bandit
Cerberus
Level 32
God Stats
0W - 2L
1,115 SR
Queue Stats
18W - 16L
1,492 Elo+
Solo
Bellona
Bellona
Supreme Eddy
Bellona
Level 28
God Stats
39W - 39L
1,500 SR
Queue Stats
92W - 89L
1,431 Elo+
Party 1
Ullr
Ullr
Voopzie
Ullr
Level 104
God Stats
4W - 5L
1,383 SR
Queue Stats
201W - 182L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BalboaRoja
Fenrir
17
10 / 2 / 5
11,273
593
7,866
13,310
5,773
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
FLARE Sacrifice
Heimdallr
19
5 / 2 / 7
11,623
612
16,814
12,082
4,707
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
3 / 3 / 4
10,557
556
5,318
11,777
4,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Yimok
Gilgamesh
13
3 / 3 / 5
8,607
453
7,463
15,006
8,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Osiris
dyanguez
Osiris
19
5 / 0 / 6
11,283
594
8,346
9,990
7,867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 0
9,078
478
5,767
10,552
6,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Puch
DrugLullaby
Ah Puch
10
1 / 4 / 0
7,157
377
3,225
5,469
1,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cerberus
Pcnc Bandit
Cerberus
13
1 / 5 / 4
8,713
459
7,482
20,065
15,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
Supreme Eddy
Bellona
15
4 / 7 / 2
9,193
484
11,029
15,889
11,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ullr
Voopzie
Ullr
15
4 / 6 / 2
9,116
480
6,042
12,490
4,673
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
18
26
Kills
10
10
Deaths
27
27
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
BalboaRoja
Fenrir
10
2
5
6.25
L
0
5
0
0
L
Ah Puch
DrugLullaby
Ah Puch
1
4
0
0.25
W
Heimdallr
FLARE Sacrifice
Heimdallr
5
2
7
4.25
L
Cerberus
Pcnc Bandit
Cerberus
1
5
4
0.6
L
Bellona
Supreme Eddy
Bellona
4
7
2
0.71
W
3
3
4
1.67
L
Ullr
Voopzie
Ullr
4
6
2
0.83
W
Gilgamesh
Yimok
Gilgamesh
3
3
5
1.83
W
Osiris
dyanguez
Osiris
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,807
Damage
33,545
62,165
Taken
64,465
30,908
Mitigated
38,709
22,467
Healing
12,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
BalboaRoja
Fenrir
7,866
1,363
0
2,029
13,310
5,773
0
1,840
11,470
0
61,765
L
5,767
325
0
1,699
10,552
6,087
792
427
10,071
44,278
0
L
Ah Puch
DrugLullaby
Ah Puch
3,225
327
0
1,225
5,469
1,511
135
1,928
3,379
25,490
0
W
Heimdallr
FLARE Sacrifice
Heimdallr
16,814
10,377
0
5,124
12,082
4,707
1,643
4,705
7,377
0
84,791
L
Cerberus
Pcnc Bandit
Cerberus
7,482
904
0
3,516
20,065
15,286
0
997
18,852
38,917
0
L
Bellona
Supreme Eddy
Bellona
11,029
5,269
306
3,502
15,889
11,152
0
971
14,775
0
63,829
W
5,318
645
652
5,763
11,777
4,521
751
3,710
8,067
71,617
0
L
Ullr
Voopzie
Ullr
6,042
2,997
0
2,155
12,490
4,673
0
703
11,578
0
48,868
W
Gilgamesh
Yimok
Gilgamesh
7,463
1,751
0
3,319
15,006
8,040
36
3,165
11,841
0
33,992
W
Osiris
dyanguez
Osiris
8,346
2,737
0
5,580
9,990
7,867
2,363
3,054
6,936
0
62,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,343
Gold Earned
43,257
550
Minions Killed
441
0
Camps Cleared
0
1,797,672
Distance Traveled
1,623,993
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,273
593
99
5
0
333,583
0
L
Tiamat
9,078
478
100
5
0
361,144
0
L
Ah Puch
7,157
377
63
3
0
198,833
0
W
Heimdallr
11,623
612
137
7
0
336,882
2
L
Cerberus
8,713
459
94
5
0
359,887
4
L
Bellona
9,193
484
102
5
0
371,994
3
W
Hel
10,557
556
153
8
0
354,427
4
L
Ullr
9,116
480
82
4
0
332,135
3
W
Gilgamesh
8,607
453
33
2
0
386,773
0
W
Osiris
11,283
594
128
7
0
386,007
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role