Player Matchup

Anhur
Anhur
DackZickerson
Anhur
Level 28
God Stats
4W - 2L
1,734 SR
Queue Stats
306W - 266L
1,587 Elo+
Party 1
Ares
Ares
FinessedFox
Ares
Level 27
God Stats
24W - 12L
1,617 SR
Queue Stats
426W - 368L
1,614 Elo+
Party 1
Tyr
Tyr
charactir
Tyr
Level 29
God Stats
20W - 24L
1,547 SR
Queue Stats
93W - 103L
1,554 Elo+
Solo
Tiamat
Tiamat
drakkorous
Tiamat
Level 21
God Stats
11W - 10L
1,594 SR
Queue Stats
335W - 336L
1,598 Elo+
Party 1
Kali
Kali
paysh
Kali
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 14L
1,918 Elo+
Party 1
Team Averages
Level 25
1,599 SR
1,654 Elo+

VS

Team Averages
Level 22
1,746 SR
1,642 Elo+
Hera
Hera
HoodRat37
Hera
Level 34
God Stats
3W - 3L
1,851 SR
Queue Stats
111W - 90L
1,630 Elo+
Party 2
Sol
Sol
LyftMyDong
Sol
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 104L
1,500 Elo+
Solo
Skadi
Skadi
NotMyFaultUrDed
Skadi
Level 30
God Stats
16W - 16L
1,559 SR
Queue Stats
29W - 31L
1,549 Elo+
Solo
Arachne
Arachne
SuperSweatyDuels
Arachne
Level 15
God Stats
17W - 2L
2,100 SR
Queue Stats
144W - 56L
1,902 Elo+
Solo
Ymir
Ymir
rajubasura
Ymir
Level 25
God Stats
30W - 9L
1,722 SR
Queue Stats
53W - 47L
1,630 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 5
5,276
528
3,362
3,940
1,217
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
1 / 3 / 2
4,866
487
1,931
7,059
3,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

10
1 / 1 / 1
5,640
564
4,720
6,518
2,701
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiamat
drakkorous
Tiamat
9
4 / 1 / 4
5,884
588
5,043
4,736
1,903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kali
paysh
Kali
11
7 / 0 / 0
6,429
643
4,595
7,379
2,727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
9
1 / 0 / 0
5,305
531
1,822
2,484
522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
0 / 8 / 0
4,339
434
1,436
6,500
1,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
1 / 4 / 2
5,239
524
4,020
5,701
1,326
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 1 / 0
5,568
557
4,846
7,577
2,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

5
1 / 1 / 0
4,446
445
1,397
5,300
1,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes

Shoes

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
14
Kills
4
5
Deaths
14
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
1
0
5
3.5
W
1
3
2
0.67
L
Hera
1
0
0
1
L
0
8
0
0
L
1
4
2
0.5
L
1
1
0
1
W
1
1
1
1.5
W
Tiamat
drakkorous
Tiamat
4
1
4
6
W
Kali
paysh
Kali
7
0
0
7
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,651
Damage
13,521
29,632
Taken
27,562
12,472
Mitigated
7,637
9,501
Healing
7,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,362
1,787
0
1,379
3,940
1,217
0
892
3,048
0
17,666
W
1,931
0
0
1,238
7,059
3,924
0
408
6,651
11,259
0
L
Hera
1,822
335
0
572
2,484
522
160
236
2,196
24,422
0
L
1,436
653
0
672
6,500
1,834
0
2,945
3,161
12,201
1,387
L
4,020
2,142
0
750
5,701
1,326
714
1,208
4,447
0
19,134
L
4,846
2,537
0
4,956
7,577
2,286
0
0
7,577
0
24,903
W
4,720
1,102
0
3,181
6,518
2,701
0
276
6,202
0
30,419
W
Tiamat
drakkorous
Tiamat
5,043
576
0
2,152
4,736
1,903
184
2,272
2,340
26,683
0
W
Kali
paysh
Kali
4,595
2,731
0
1,551
7,379
2,727
0
481
6,898
0
35,313
L
1,397
365
0
307
5,300
1,669
0
2,031
3,207
5,079
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,095
Gold Earned
24,897
253
Minions Killed
183
0
Camps Cleared
0
955,786
Distance Traveled
902,750
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,276
528
38
4
0
199,720
1
W
Ares
4,866
487
16
2
0
171,698
2
L
Hera
5,305
531
55
6
0
139,115
3
L
Sol
4,339
434
30
3
0
176,855
0
L
Skadi
5,239
524
37
4
0
184,182
1
L
Arachne
5,568
557
54
5
0
216,520
2
W
Tyr
5,640
564
85
9
0
191,557
0
W
Tiamat
5,884
588
48
5
0
188,244
1
W
Kali
6,429
643
66
7
0
204,567
1
L
Ymir
4,446
445
7
1
0
186,078
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role