Player Matchup

Tiamat
Tiamat
Bossmqn
Tiamat
Level 73
God Stats
36W - 29L
1,490 SR
Queue Stats
140W - 192L
1,412 Elo+
Party 2
Bakasura
Bakasura
DTKRedux
Bakasura
Level 120
God Stats
9W - 8L
1,649 SR
Queue Stats
93W - 127L
1,449 Elo+
Party 2
Cupid
Cupid
Detzq
Cupid
Level 75
God Stats
0W - 1L
1,536 SR
Queue Stats
151W - 161L
1,392 Elo+
Party 2
Ares
Ares
StrongBoll
Ares
Level 53
God Stats
8W - 4L
1,811 SR
Queue Stats
259W - 264L
1,437 Elo+
Solo
Gilgamesh
Gilgamesh
zanderdabeast173
Gilgamesh
Level 59
God Stats
41W - 28L
1,601 SR
Queue Stats
162W - 193L
1,415 Elo+
Party 2
Team Averages
Level 76
1,617 SR
1,421 Elo+

VS

Team Averages
Level 122
1,536 SR
1,488 Elo+
Izanami
Izanami
ElRackom0p
Izanami
Level 130
God Stats
11W - 1L
1,998 SR
Queue Stats
267W - 261L
1,452 Elo+
Party 1
Gilgamesh
Gilgamesh
ElYisus0P
Gilgamesh
Level 144
God Stats
4W - 5L
1,146 SR
Queue Stats
88W - 101L
1,463 Elo+
Party 1
Fenrir
Fenrir
Espectro1943
Fenrir
Level 101
God Stats
9W - 5L
1,610 SR
Queue Stats
40W - 34L
1,533 Elo+
Party 1
Cabrakan
Cabrakan
LogHorizon2408
Cabrakan
Level 109
God Stats
14W - 10L
1,352 SR
Queue Stats
78W - 81L
1,527 Elo+
Party 1
Tiamat
Tiamat
PixelNekomata
Tiamat
Level 128
God Stats
9W - 9L
1,574 SR
Queue Stats
66W - 74L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Bossmqn
Tiamat
10
0 / 2 / 0
5,287
529
1,940
4,696
1,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bakasura
DTKRedux
Bakasura
11
3 / 3 / 1
6,189
619
3,064
7,857
2,912
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cupid
Detzq
Cupid
8
0 / 2 / 1
4,661
466
2,683
4,216
1,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

8
1 / 4 / 0
4,962
496
1,722
8,085
3,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gilgamesh
9
0 / 4 / 1
5,617
562
3,835
8,196
3,156
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ElRackom0p
Izanami
11
3 / 1 / 3
6,247
625
4,357
4,438
1,718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilgamesh
ElYisus0P
Gilgamesh
11
4 / 1 / 1
6,912
691
7,660
6,243
3,030
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Fenrir
10
2 / 1 / 3
5,757
576
1,496
4,962
1,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Cabrakan
10
4 / 1 / 4
6,276
628
4,768
5,518
3,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
2 / 0 / 3
6,501
650
4,315
3,380
2,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
4
Kills
15
15
Deaths
4
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Bossmqn
Tiamat
0
2
0
0
L
Bakasura
DTKRedux
Bakasura
3
3
1
1.17
L
Cupid
Detzq
Cupid
0
2
1
0.25
W
Izanami
ElRackom0p
Izanami
3
1
3
4.5
W
Gilgamesh
ElYisus0P
Gilgamesh
4
1
1
4.5
W
Fenrir
2
1
3
3.5
W
Cabrakan
4
1
4
6
W
2
0
3
3.5
L
1
4
0
0.25
L
Gilgamesh
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,244
Damage
22,596
33,050
Taken
24,541
13,426
Mitigated
12,192
7,587
Healing
9,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Bossmqn
Tiamat
1,940
195
0
2,075
4,696
1,949
63
2,498
2,198
26,880
0
L
Bakasura
DTKRedux
Bakasura
3,064
2,222
0
2,059
7,857
2,912
0
2,104
5,753
0
28,458
L
Cupid
Detzq
Cupid
2,683
1,199
0
306
4,216
1,507
224
1,748
2,468
0
22,807
W
Izanami
ElRackom0p
Izanami
4,357
2,761
0
928
4,438
1,718
218
926
3,451
0
48,309
W
Gilgamesh
ElYisus0P
Gilgamesh
7,660
2,489
0
912
6,243
3,030
764
74
6,169
0
38,886
W
Fenrir
1,496
290
0
2,633
4,962
1,577
0
814
3,810
0
27,144
W
Cabrakan
4,768
617
429
2,481
5,518
3,818
0
326
5,073
15,570
0
W
4,315
315
0
1,838
3,380
2,049
384
1,336
1,846
33,912
0
L
1,722
135
0
1,322
8,085
3,902
103
2,733
5,352
12,845
0
L
Gilgamesh
3,835
990
0
1,825
8,196
3,156
0
0
8,196
0
25,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,716
Gold Earned
31,693
283
Minions Killed
358
0
Camps Cleared
0
981,122
Distance Traveled
983,124
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,287
529
83
8
0
174,723
3
L
Bakasura
6,189
619
69
7
0
218,856
2
L
Cupid
4,661
466
54
5
0
188,422
1
W
Izanami
6,247
625
96
10
0
186,420
1
W
Gilgamesh
6,912
691
90
9
0
209,179
0
W
Fenrir
5,757
576
62
6
0
211,195
0
W
Cabrakan
6,276
628
17
2
0
185,518
2
W
Tiamat
6,501
650
93
9
0
190,812
3
L
Ares
4,962
496
18
2
0
194,281
6
L
Gilgamesh
5,617
562
59
6
0
204,840
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role