Player Matchup

Kali
Kali
EduCarvalho
Kali
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Apollo
Apollo
LeanPR0-007
Apollo
Level 13
God Stats
0W - 3L
1,500 SR
Queue Stats
53W - 94L
1,204 Elo+
Party 1
Nemesis
Nemesis
MakonhaPraGato
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,426 Elo+
Party 3
Chronos
Chronos
NACHOPRO977
Chronos
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 29L
1,248 Elo+
Party 1
Fenrir
Fenrir
SrCardos0
Fenrir
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Team Averages
Level 6
1,500 SR
1,376 Elo+

VS

Team Averages
Level 15
1,429 SR
1,423 Elo+
Ares
Ares
Destruidorpb
Ares
Level 29
God Stats
7W - 9L
1,108 SR
Queue Stats
122W - 124L
1,457 Elo+
Solo
Fenrir
Fenrir
IanMordo
Fenrir
Level 7
God Stats
20W - 21L
1,385 SR
Queue Stats
33W - 51L
1,386 Elo+
Party 2
Tiamat
Tiamat
JarlLokhtar
Tiamat
Level 29
God Stats
4W - 4L
1,690 SR
Queue Stats
58W - 57L
1,406 Elo+
Solo
Neith
Neith
MIGUELH0001
Neith
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Bellona
Bellona
joaquin gamer07
Bellona
Level 8
God Stats
21W - 28L
1,460 SR
Queue Stats
40W - 60L
1,364 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
4 / 10 / 1
6,437
460
3,730
10,247
4,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Apollo
10
2 / 6 / 0
6,489
464
4,262
9,714
2,840
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 8 / 3
5,541
396
2,593
11,632
3,095
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Boots

Boots

+6%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chronos
NACHOPRO977
Chronos
8
1 / 8 / 1
5,731
409
3,924
10,271
2,987
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
SrCardos0
Fenrir
11
3 / 9 / 0
6,751
482
5,743
10,777
3,887
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 1 / 13
8,588
613
5,915
9,943
7,907
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
IanMordo
Fenrir
11
7 / 2 / 8
7,812
558
7,343
8,988
4,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Tiamat
14
19 / 1 / 6
9,350
668
15,830
8,318
5,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 5 / 8
7,093
507
4,680
7,351
2,329
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
5 / 1 / 3
8,385
599
4,999
6,171
3,754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
78
10
Kills
40
41
Deaths
10
5
Assists
38
Player
Kills
Deaths
Assists
KDA
W
7
1
13
13.5
L
4
10
1
0.45
W
Fenrir
IanMordo
Fenrir
7
2
8
5.5
W
Tiamat
19
1
6
22
L
Apollo
2
6
0
0.33
W
2
5
8
1.2
L
0
8
3
0.19
L
Chronos
NACHOPRO977
Chronos
1
8
1
0.19
L
Fenrir
SrCardos0
Fenrir
3
9
0
0.33
W
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,252
Damage
38,767
52,641
Taken
40,771
17,285
Mitigated
23,891
4,245
Healing
10,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,915
415
0
3,091
9,943
7,907
503
1,405
8,538
25,142
0
L
3,730
1,378
0
902
10,247
4,476
0
5,507
4,566
0
10,366
W
Fenrir
IanMordo
Fenrir
7,343
1,976
0
2,262
8,988
4,087
886
1,245
7,743
0
35,060
W
Tiamat
15,830
1,336
0
2,848
8,318
5,814
877
1,055
7,263
43,909
0
L
Apollo
4,262
2,434
0
0
9,714
2,840
876
5,016
4,342
0
17,790
W
4,680
2,478
0
939
7,351
2,329
1,495
219
7,119
0
29,836
L
2,593
956
0
1,302
11,632
3,095
0
3,047
8,441
0
15,944
L
Chronos
NACHOPRO977
Chronos
3,924
1,084
0
1,019
10,271
2,987
318
4,728
5,263
18,472
0
L
Fenrir
SrCardos0
Fenrir
5,743
1,162
0
1,022
10,777
3,887
0
2,397
8,284
0
21,804
W
4,999
752
0
976
6,171
3,754
715
0
6,171
0
40,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,949
Gold Earned
41,228
135
Minions Killed
323
0
Camps Cleared
0
1,268,781
Distance Traveled
1,382,028
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,588
613
30
2
0
269,998
4
L
Kali
6,437
460
9
1
0
211,001
3
W
Fenrir
7,812
558
71
5
0
284,039
0
W
Tiamat
9,350
668
79
6
0
271,277
0
L
Apollo
6,489
464
32
2
0
279,870
1
W
Neith
7,093
507
50
4
0
226,658
0
L
Nemesis
5,541
396
28
2
0
258,355
1
L
Chronos
5,731
409
32
2
0
279,903
1
L
Fenrir
6,751
482
34
2
0
239,652
1
W
Bellona
8,385
599
93
7
0
330,056
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role