Player Matchup

Cthulhu
Cthulhu
Daddyphatcod
Cthulhu
Level 29
God Stats
2W - 3L
1,550 SR
Queue Stats
61W - 76L
1,438 Elo+
Party 1
Fenrir
Fenrir
Hatrack64
Fenrir
Level 9
God Stats
2W - 3L
1,484 SR
Queue Stats
20W - 30L
1,343 Elo+
Party 1
Aphrodite
Aphrodite
Nosotai
Aphrodite
Level 79
God Stats
1W - 2L
1,433 SR
Queue Stats
117W - 164L
1,435 Elo+
Solo
Team Averages
Level 39
1,489 SR
1,405 Elo+

VS

Team Averages
Level 44
1,406 SR
1,386 Elo+
Pele
Pele
Jacobb1x
Pele
Level 17
God Stats
16W - 19L
1,385 SR
Queue Stats
29W - 44L
1,275 Elo+
Party 2
Neith
Neith
Zyeles
Neith
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 45L
1,286 Elo+
Party 2
Sobek
Sobek
e621god
Sobek
Level 49
God Stats
8W - 6L
1,333 SR
Queue Stats
55W - 40L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Daddyphatcod
Cthulhu
17
8 / 2 / 6
13,431
611
20,642
25,792
31,282
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Hatrack64
Fenrir
14
5 / 9 / 5
12,515
569
11,836
21,346
10,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Aphrodite
Nosotai
Aphrodite
16
2 / 5 / 12
12,560
571
9,821
19,934
18,869
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
15
2 / 6 / 5
13,126
597
12,043
17,596
9,257
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Neith
Zyeles
Neith
17
7 / 7 / 6
14,890
677
25,469
16,235
8,054
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Sobek
e621god
Sobek
19
7 / 2 / 8
15,522
706
16,497
23,497
36,862
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
35
15
Kills
16
16
Deaths
15
23
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Daddyphatcod
Cthulhu
8
2
6
5.5
L
Fenrir
Hatrack64
Fenrir
5
9
5
0.83
W
Pele
2
6
5
0.75
L
Aphrodite
Nosotai
Aphrodite
2
5
12
1.6
W
Neith
Zyeles
Neith
7
7
6
1.43
W
Sobek
e621god
Sobek
7
2
8
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,299
Damage
54,009
67,072
Taken
57,328
60,636
Mitigated
54,173
26,167
Healing
16,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Daddyphatcod
Cthulhu
20,642
1,792
617
5,575
25,792
31,282
390
6,026
19,766
61,614
0
L
Fenrir
Hatrack64
Fenrir
11,836
2,163
643
2,689
21,346
10,485
81
4,525
16,821
0
31,116
W
Pele
12,043
1,937
0
2,320
17,596
9,257
111
11,025
6,571
0
69,641
L
Aphrodite
Nosotai
Aphrodite
9,821
2,142
8,434
8,209
19,934
18,869
494
5,978
13,956
40,709
0
W
Neith
Zyeles
Neith
25,469
13,209
693
4,192
16,235
8,054
2,053
10,033
6,202
0
69,963
W
Sobek
e621god
Sobek
16,497
1,865
0
9,305
23,497
36,862
628
10,830
12,667
51,933
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,506
Gold Earned
43,538
178
Minions Killed
187
0
Camps Cleared
0
1,094,608
Distance Traveled
1,080,870
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
13,431
611
80
4
0
415,155
6
L
Fenrir
12,515
569
43
2
0
330,171
0
W
Pele
13,126
597
77
4
0
410,105
1
L
Aphrodite
12,560
571
55
3
0
349,282
1
W
Neith
14,890
677
80
4
0
305,044
2
W
Sobek
15,522
706
30
1
0
365,721
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role