Player Matchup

The Morrigan
The Morrigan
Humowl
The Morrigan
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Camazotz
Camazotz
KurumiWaifu
Camazotz
Level 107
God Stats
1W - 4L
1,460 SR
Queue Stats
141W - 129L
1,559 Elo+
Solo
Ymir
Ymir
Nick12435
Ymir
Level 87
God Stats
12W - 11L
1,517 SR
Queue Stats
630W - 580L
1,669 Elo+
Solo
Bakasura
Bakasura
Totenkopffalter
Bakasura
Level 148
God Stats
7W - 3L
1,424 SR
Queue Stats
187W - 207L
1,457 Elo+
Solo
Neith
Neith
Xetonia
Neith
Level 103
God Stats
42W - 25L
1,686 SR
Queue Stats
173W - 160L
1,589 Elo+
Party 1
Team Averages
Level 121
1,517 SR
1,555 Elo+

VS

Team Averages
Level 128
1,454 SR
1,499 Elo+
Chaac
Chaac
arroow
Chaac
Level 141
God Stats
5W - 1L
1,243 SR
Queue Stats
268W - 273L
1,516 Elo+
Party 2
Ymir
Ymir
hmood17
Ymir
Level 106
God Stats
9W - 8L
1,580 SR
Queue Stats
454W - 422L
1,557 Elo+
Party 2
Anhur
Anhur
i11i11i
Anhur
Level 143
God Stats
15W - 11L
1,301 SR
Queue Stats
180W - 175L
1,526 Elo+
Party 2
Mercury
Mercury
kamerq
Mercury
Level 160
God Stats
7W - 9L
1,646 SR
Queue Stats
567W - 469L
1,729 Elo+
Solo
Vulcan
Vulcan
有个性的人
Vulcan
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 32L
1,168 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Humowl
The Morrigan
14
4 / 8 / 2
8,932
470
7,832
11,337
4,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Camazotz
KurumiWaifu
Camazotz
16
1 / 6 / 0
9,472
499
15,005
23,524
20,585
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ymir
13
1 / 7 / 7
8,972
472
6,395
20,157
18,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bakasura
15
3 / 3 / 1
8,871
467
7,286
13,038
8,168
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
Xetonia
Neith
16
6 / 3 / 2
10,422
549
10,228
11,085
3,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
arroow
Chaac
19
10 / 0 / 5
11,698
616
23,558
20,739
20,265
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ymir
hmood17
Ymir
15
5 / 2 / 13
9,879
520
8,351
12,397
11,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anhur
i11i11i
Anhur
17
3 / 3 / 1
11,244
592
6,373
10,472
3,782
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mercury
kamerq
Mercury
20
8 / 1 / 8
11,413
601
13,295
13,063
6,140
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

14
1 / 9 / 8
8,578
451
9,485
11,405
3,940
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
62
15
Kills
27
27
Deaths
15
12
Assists
35
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
Humowl
The Morrigan
4
8
2
0.63
L
Camazotz
KurumiWaifu
Camazotz
1
6
0
0.17
L
Ymir
1
7
7
0.64
L
Bakasura
3
3
1
1.17
L
Neith
Xetonia
Neith
6
3
2
2.33
W
Chaac
arroow
Chaac
10
0
5
12.5
W
Ymir
hmood17
Ymir
5
2
13
5.75
W
Anhur
i11i11i
Anhur
3
3
1
1.17
W
Mercury
kamerq
Mercury
8
1
8
12
W
1
9
8
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,746
Damage
61,062
79,141
Taken
68,076
56,055
Mitigated
45,428
19,841
Healing
23,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
Humowl
The Morrigan
7,832
1,971
0
295
11,337
4,976
0
4,328
6,375
55,196
3,319
L
Camazotz
KurumiWaifu
Camazotz
15,005
4,197
0
10,333
23,524
20,585
0
290
23,234
0
70,878
L
Ymir
6,395
682
0
1,852
20,157
18,819
0
8,594
11,237
21,664
0
L
Bakasura
7,286
4,715
0
3,988
13,038
8,168
0
2,925
10,073
0
46,906
L
Neith
Xetonia
Neith
10,228
3,643
0
3,373
11,085
3,507
277
817
10,268
0
68,589
W
Chaac
arroow
Chaac
23,558
6,922
0
11,429
20,739
20,265
135
2,073
18,358
0
90,004
W
Ymir
hmood17
Ymir
8,351
1,476
0
1,059
12,397
11,301
0
1,969
9,556
30,592
0
W
Anhur
i11i11i
Anhur
6,373
3,286
0
4,663
10,472
3,782
0
1,465
9,007
0
77,079
W
Mercury
kamerq
Mercury
13,295
6,520
0
5,160
13,063
6,140
0
1,287
11,427
0
101,726
W
9,485
3,321
123
928
11,405
3,940
1,355
5,969
5,116
49,856
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,669
Gold Earned
52,812
501
Minions Killed
619
0
Camps Cleared
0
1,695,970
Distance Traveled
1,851,538
19
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
8,932
470
89
5
0
323,478
2
L
Camazotz
9,472
499
128
7
0
338,639
3
L
Ymir
8,972
472
35
2
0
323,245
3
L
Bakasura
8,871
467
104
5
0
360,652
7
L
Neith
10,422
549
145
8
0
349,956
4
W
Chaac
11,698
616
164
9
0
368,362
0
W
Ymir
9,879
520
30
2
0
368,251
11
W
Anhur
11,244
592
161
8
0
344,473
3
W
Mercury
11,413
601
161
8
0
457,873
3
W
Vulcan
8,578
451
103
5
0
312,579
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role