Player Matchup

Chiron
Chiron
Diamond IV
 
Chiron
Diamond IV
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Diamond III
Hristoalex
Guan Yu
Diamond III
Level 148
God Stats
14W - 14L
1,638 SR
Queue Stats
368W - 360L
2,317 MMR
Party 1
Cerberus
Cerberus
Diamond V
Nepopro
Cerberus
Diamond V
Level 154
God Stats
6W - 6L
1,638 SR
Queue Stats
199W - 184L
2,204 MMR
Party 1
Fenrir
Fenrir
Platinum I
Spectres-x
Fenrir
Platinum I
Level 128
God Stats
3W - 3L
1,668 SR
Queue Stats
165W - 140L
2,233 MMR
Solo
Raijin
Raijin
Diamond II
WhosSenpai
Raijin
Diamond II
Level 147
God Stats
2W - 3L
1,628 SR
Queue Stats
105W - 90L
2,426 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 137
1,614 SR
2,136 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 135
1,502 SR
2,148 MMR
Cu Chulainn
Cu Chulainn
Diamond III
 
Cu Chulainn
Diamond III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Masters
Divine Skill
Merlin
Masters
Level 154
God Stats
4W - 0L
1,500 SR
Queue Stats
708W - 700L
2,332 MMR
Solo
Ymir
Ymir
Diamond IV
MuralTester2394
Ymir
Diamond IV
Level 156
God Stats
2W - 0L
1,292 SR
Queue Stats
353W - 351L
2,175 MMR
Solo
Cupid
Cupid
Diamond IV
StarBeamsz
Cupid
Diamond IV
Level 47
God Stats
4W - 6L
1,593 SR
Queue Stats
320W - 309L
2,225 MMR
Solo
Bastet
Bastet
Masters
Un-Daunted0264
Bastet
Masters
Level 160
God Stats
169W - 99L
1,626 SR
Queue Stats
863W - 832L
2,509 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
19
3 / 3 / 1
11,529
549
10,608
15,180
6,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Guan Yu
Hristoalex
Guan Yu
14
1 / 6 / 2
9,531
454
5,660
18,467
15,881
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cerberus
Nepopro
Cerberus
13
2 / 5 / 7
9,020
430
7,277
17,449
15,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
Spectres-x
Fenrir
17
9 / 4 / 5
10,720
510
9,736
15,816
11,193
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Raijin
WhosSenpai
Raijin
16
2 / 8 / 7
10,089
480
8,648
12,969
4,839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AthenaSetApolloScyllaTsukuyomi

VS

Bans
TiamatNemesisDanzaburouLokiGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
20
11 / 1 / 4
14,138
673
20,006
13,729
13,148
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Merlin
17
4 / 4 / 8
11,760
560
11,477
10,753
3,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
3 / 7 / 9
11,173
532
7,307
22,714
19,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cupid
20
5 / 2 / 5
13,958
665
9,354
12,986
4,648
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
3 / 3 / 10
12,283
585
10,403
12,148
4,581
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
62
17
Kills
26
26
Deaths
17
22
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
3
3
1
1.17
W
Cu Chulainn
 
Cu Chulainn
11
1
4
13
W
Merlin
4
4
8
2
L
Guan Yu
Hristoalex
Guan Yu
1
6
2
0.33
W
3
7
9
1.07
L
Cerberus
Nepopro
Cerberus
2
5
7
1.1
L
Fenrir
Spectres-x
Fenrir
9
4
5
2.88
W
Cupid
5
2
5
3.75
W
3
3
10
2.67
L
Raijin
WhosSenpai
Raijin
2
8
7
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,929
Damage
58,547
79,881
Taken
72,330
53,402
Mitigated
45,564
23,466
Healing
27,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
10,608
3,021
646
6,999
15,180
6,305
0
2,034
12,904
0
99,356
W
Cu Chulainn
 
Cu Chulainn
20,006
3,776
0
5,688
13,729
13,148
2,371
1,422
12,238
0
96,807
W
Merlin
11,477
914
357
2,082
10,753
3,819
742
4,066
6,423
73,262
0
L
Guan Yu
Hristoalex
Guan Yu
5,660
1,185
696
4,534
18,467
15,881
0
3,144
15,253
0
54,005
W
7,307
967
0
5,727
22,714
19,368
480
6,843
15,616
33,058
0
L
Cerberus
Nepopro
Cerberus
7,277
478
0
5,114
17,449
15,184
0
4,396
12,809
33,225
0
L
Fenrir
Spectres-x
Fenrir
9,736
3,208
0
3,761
15,816
11,193
0
4,755
10,767
0
62,046
W
Cupid
9,354
4,398
166
8,405
12,986
4,648
1,997
1,599
11,347
0
124,599
W
10,403
2,838
0
4,831
12,148
4,581
718
3,163
8,889
0
82,444
L
Raijin
WhosSenpai
Raijin
8,648
354
0
1,716
12,969
4,839
0
3,511
9,182
74,714
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,889
Gold Earned
63,312
612
Minions Killed
673
0
Camps Cleared
0
1,953,302
Distance Traveled
2,091,377
30
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
11,529
549
187
9
0
363,731
6
W
Cu Chulainn
14,138
673
169
8
0
435,119
5
W
Merlin
11,760
560
126
6
0
378,931
9
L
Guan Yu
9,531
454
108
5
0
402,784
8
W
Ymir
11,173
532
38
2
0
395,981
4
L
Cerberus
9,020
430
55
3
0
407,076
5
L
Fenrir
10,720
510
93
4
0
429,345
2
W
Cupid
13,958
665
200
10
0
390,156
8
W
Bastet
12,283
585
140
7
0
491,190
4
L
Raijin
10,089
480
169
8
0
350,366
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role