Player Matchup

Geb
Geb
Ben_Lagging
Geb
Level 28
God Stats
9W - 3L
1,258 SR
Queue Stats
126W - 112L
1,454 Elo+
Party 4
Nemesis
Nemesis
Gala67
Nemesis
Level 26
God Stats
25W - 26L
1,410 SR
Queue Stats
49W - 73L
1,346 Elo+
Party 2
Izanami
Izanami
ItzBrad
Izanami
Level 46
God Stats
22W - 16L
1,534 SR
Queue Stats
337W - 297L
1,424 Elo+
Party 4
Sol
Sol
That1BlondeGrl
Sol
Level 22
God Stats
6W - 14L
1,360 SR
Queue Stats
9W - 28L
1,219 Elo+
Party 2
Aphrodite
Aphrodite
iihuriicaneii
Aphrodite
Level 142
God Stats
1W - 1L
1,285 SR
Queue Stats
81W - 97L
1,441 Elo+
Party 2
Team Averages
Level 53
1,369 SR
1,377 Elo+

VS

Team Averages
Level 54
1,594 SR
1,419 Elo+
Osiris
Osiris
JustLinguine
Osiris
Level 51
God Stats
1W - 3L
1,500 SR
Queue Stats
156W - 216L
1,327 Elo+
Party 3
Ravana
Ravana
Lahjean
Ravana
Level 47
God Stats
2W - 5L
1,684 SR
Queue Stats
139W - 187L
1,400 Elo+
Party 3
Sylvanus
Sylvanus
fozi-_-fozi2
Sylvanus
Level 65
God Stats
1W - 6L
1,390 SR
Queue Stats
150W - 190L
1,423 Elo+
Party 1
Izanami
Izanami
ozomaki159
Izanami
Level 22
God Stats
31W - 25L
1,511 SR
Queue Stats
120W - 140L
1,389 Elo+
Party 1
Scylla
Scylla
thatsadguy
Scylla
Level 84
God Stats
6W - 14L
1,884 SR
Queue Stats
189W - 173L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 8
9,206
460
5,637
9,166
5,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nemesis
Gala67
Nemesis
16
7 / 2 / 2
10,617
531
8,058
12,451
7,579
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Izanami
ItzBrad
Izanami
17
3 / 6 / 2
10,747
537
10,746
12,056
3,190
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
1 / 3 / 0
8,756
438
3,352
7,464
2,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Aphrodite
iihuriicaneii
Aphrodite
18
5 / 1 / 4
10,978
549
6,425
10,491
8,957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
9
0 / 2 / 0
6,896
345
1,502
4,392
2,417
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ravana
Lahjean
Ravana
16
1 / 3 / 1
9,698
485
8,292
9,623
4,539
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
fozi-_-fozi2
Sylvanus
14
1 / 4 / 3
9,624
481
3,967
19,394
11,677
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Izanami
ozomaki159
Izanami
14
2 / 6 / 3
9,014
451
7,738
14,194
5,380
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
thatsadguy
Scylla
18
9 / 4 / 0
11,741
587
14,167
12,411
4,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
20
18
Kills
13
13
Deaths
19
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
2
1
8
6
W
Nemesis
Gala67
Nemesis
7
2
2
4
W
Izanami
ItzBrad
Izanami
3
6
2
0.67
L
Osiris
0
2
0
0
L
Ravana
Lahjean
Ravana
1
3
1
0.5
W
1
3
0
0.33
L
Sylvanus
fozi-_-fozi2
Sylvanus
1
4
3
0.63
W
Aphrodite
iihuriicaneii
Aphrodite
5
1
4
7
L
Izanami
ozomaki159
Izanami
2
6
3
0.58
L
Scylla
thatsadguy
Scylla
9
4
0
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,218
Damage
35,666
51,628
Taken
60,014
27,871
Mitigated
28,653
17,979
Healing
13,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,637
975
0
2,444
9,166
5,648
0
2,993
6,173
23,016
0
W
Nemesis
Gala67
Nemesis
8,058
3,823
0
3,388
12,451
7,579
0
3,488
8,963
0
46,634
W
Izanami
ItzBrad
Izanami
10,746
8,065
0
2,365
12,056
3,190
2,327
5,209
6,847
0
71,982
L
Osiris
1,502
110
0
187
4,392
2,417
0
899
3,419
0
16,725
L
Ravana
Lahjean
Ravana
8,292
2,329
0
1,086
9,623
4,539
0
3,142
6,376
0
82,324
W
3,352
438
0
1,746
7,464
2,497
1,102
3,882
3,582
39,651
1,155
L
Sylvanus
fozi-_-fozi2
Sylvanus
3,967
944
2,309
5,815
19,394
11,677
25
5,005
14,311
25,762
0
W
Aphrodite
iihuriicaneii
Aphrodite
6,425
1,178
1,388
6,648
10,491
8,957
230
2,562
7,929
58,558
0
L
Izanami
ozomaki159
Izanami
7,738
4,526
111
2,561
14,194
5,380
548
3,458
10,688
0
67,177
L
Scylla
thatsadguy
Scylla
14,167
2,494
0
1,515
12,411
4,640
716
2,480
9,871
86,992
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,304
Gold Earned
46,973
454
Minions Killed
512
0
Camps Cleared
0
1,766,662
Distance Traveled
1,588,887
4
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
9,206
460
17
1
0
402,040
1
W
Nemesis
10,617
531
67
3
0
409,435
0
W
Izanami
10,747
537
139
7
0
298,814
1
L
Osiris
6,896
345
45
2
0
179,399
5
L
Ravana
9,698
485
137
7
0
408,542
5
W
Sol
8,756
438
78
4
0
337,269
0
L
Sylvanus
9,624
481
39
2
0
342,121
5
W
Aphrodite
10,978
549
153
8
0
319,104
2
L
Izanami
9,014
451
128
6
0
303,624
2
L
Scylla
11,741
587
163
8
0
355,201
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role