Player Matchup

Apollo
Apollo
DackZickerson
Apollo
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
306W - 266L
1,560 Elo+
Party 2
Horus
Horus
FinessedFox
Horus
Level 26
God Stats
24W - 18L
1,652 SR
Queue Stats
426W - 368L
1,589 Elo+
Party 2
Tiamat
Tiamat
drakkorous
Tiamat
Level 20
God Stats
11W - 10L
1,315 SR
Queue Stats
335W - 336L
1,571 Elo+
Party 2
Cabrakan
Cabrakan
hellmode121
Cabrakan
Level 7
God Stats
17W - 8L
1,843 SR
Queue Stats
43W - 18L
1,809 Elo+
Solo
Achilles
Achilles
paysh
Achilles
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 14L
1,500 Elo+
Party 2
Team Averages
Level 20
1,562 SR
1,606 Elo+

VS

Team Averages
Level 24
1,586 SR
1,647 Elo+
Tiamat
Tiamat
GoalieReflex56
Tiamat
Level 25
God Stats
1W - 2L
1,539 SR
Queue Stats
146W - 120L
1,641 Elo+
Party 1
Chiron
Chiron
LegitReflex56
Chiron
Level 18
God Stats
13W - 8L
1,738 SR
Queue Stats
46W - 29L
1,675 Elo+
Party 1
Sylvanus
Sylvanus
PARACO07
Sylvanus
Level 29
God Stats
1W - 3L
1,335 SR
Queue Stats
16W - 19L
1,671 Elo+
Solo
Anhur
Anhur
Selphie4LYFE
Anhur
Level 22
God Stats
28W - 24L
1,566 SR
Queue Stats
94W - 82L
1,640 Elo+
Solo
King Arthur
King Arthur
Smellyhole12
King Arthur
Level 24
God Stats
3W - 6L
1,754 SR
Queue Stats
84W - 72L
1,610 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 3
6,089
468
4,321
9,679
2,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
2 / 1 / 4
6,706
516
1,913
11,556
9,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
drakkorous
Tiamat
12
0 / 4 / 7
6,782
522
3,096
6,411
2,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cabrakan
hellmode121
Cabrakan
16
5 / 0 / 3
9,076
698
8,384
6,365
7,161
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Achilles
paysh
Achilles
16
13 / 0 / 3
9,196
707
15,048
11,688
5,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 3
6,419
494
4,859
8,848
4,484
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
2 / 4 / 3
7,088
545
6,875
8,347
2,629
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Sylvanus
PARACO07
Sylvanus
10
3 / 5 / 1
6,182
476
7,843
10,249
7,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

11
2 / 3 / 5
6,826
525
7,219
8,004
2,197
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
Smellyhole12
King Arthur
11
2 / 4 / 2
6,374
490
3,968
13,188
6,727
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
24
20
Kills
10
10
Deaths
20
20
Assists
14
Player
Kills
Deaths
Assists
KDA
W
0
5
3
0.3
W
2
1
4
4
L
1
4
3
0.63
L
2
4
3
0.88
L
Sylvanus
PARACO07
Sylvanus
3
5
1
0.7
L
2
3
5
1.5
L
King Arthur
Smellyhole12
King Arthur
2
4
2
0.75
W
Tiamat
drakkorous
Tiamat
0
4
7
0.88
W
Cabrakan
hellmode121
Cabrakan
5
0
3
6.5
W
Achilles
paysh
Achilles
13
0
3
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,762
Damage
30,764
45,699
Taken
48,636
26,796
Mitigated
23,276
20,824
Healing
11,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,321
2,828
0
3,145
9,679
2,349
0
2,814
6,865
0
39,317
W
1,913
878
1,394
5,060
11,556
9,433
0
4,137
7,419
0
8,018
L
4,859
904
0
1,392
8,848
4,484
0
1,145
7,645
38,001
0
L
6,875
2,927
524
1,183
8,347
2,629
1,134
1,646
6,605
0
39,251
L
Sylvanus
PARACO07
Sylvanus
7,843
2,144
788
2,674
10,249
7,239
0
1,994
8,203
20,829
0
L
7,219
2,990
0
1,922
8,004
2,197
0
86
7,878
0
32,544
L
King Arthur
Smellyhole12
King Arthur
3,968
861
0
2,600
13,188
6,727
0
6,299
6,825
0
31,722
W
Tiamat
drakkorous
Tiamat
3,096
929
0
1,932
6,411
2,768
680
754
5,657
28,080
0
W
Cabrakan
hellmode121
Cabrakan
8,384
1,171
0
2,994
6,365
7,161
0
1,511
4,854
63,219
0
W
Achilles
paysh
Achilles
15,048
6,007
0
6,299
11,688
5,085
0
3,486
8,202
0
63,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,849
Gold Earned
32,889
415
Minions Killed
323
0
Camps Cleared
0
1,225,805
Distance Traveled
1,129,973
19
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,089
468
86
7
0
227,578
5
W
Horus
6,706
516
13
1
0
252,672
5
L
Tiamat
6,419
494
65
5
0
241,632
0
L
Chiron
7,088
545
107
8
0
216,669
1
L
Sylvanus
6,182
476
22
2
0
216,697
2
L
Anhur
6,826
525
66
5
0
225,864
1
L
King Arthur
6,374
490
63
5
0
229,111
1
W
Tiamat
6,782
522
70
5
0
246,830
2
W
Cabrakan
9,076
698
142
11
0
214,172
5
W
Achilles
9,196
707
104
8
0
284,553
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role