Player Matchup

Heimdallr
Heimdallr
Philimondster
Heimdallr
Level 152
God Stats
1W - 0L
1,434 SR
Queue Stats
62W - 82L
1,385 Elo+
Party 1
Discordia
Discordia
Toxoroki
Discordia
Level 45
God Stats
4W - 3L
1,411 SR
Queue Stats
27W - 42L
1,334 Elo+
Solo
Cerberus
Cerberus
spart1n8r
Cerberus
Level 65
God Stats
5W - 11L
1,253 SR
Queue Stats
41W - 59L
1,384 Elo+
Party 1
Team Averages
Level 87
1,366 SR
1,368 Elo+

VS

Team Averages
Level 23
1,496 SR
1,229 Elo+
Artio
Artio
Joordan420
Artio
Level 9
God Stats
0W - 2L
1,216 SR
Queue Stats
64W - 63L
1,306 Elo+
Party 2
Fenrir
Fenrir
iiSweatyM
Fenrir
Level 22
God Stats
0W - 1L
1,861 SR
Queue Stats
2W - 11L
1,041 Elo+
Party 2
Neith
Neith
uhhlu
Neith
Level 38
God Stats
20W - 42L
1,411 SR
Queue Stats
118W - 155L
1,341 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Philimondster
Heimdallr
13
3 / 6 / 13
9,778
752
10,837
11,787
5,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
Toxoroki
Discordia
15
11 / 0 / 6
11,362
874
14,261
6,685
1,812
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
spart1n8r
Cerberus
12
3 / 8 / 11
9,483
729
8,016
15,499
13,939
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
11
3 / 7 / 3
9,088
699
4,007
18,408
11,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
iiSweatyM
Fenrir
13
4 / 8 / 5
9,063
697
6,158
13,447
5,282
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Neith
uhhlu
Neith
14
6 / 2 / 7
9,915
763
14,009
11,714
3,465
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
28
17
Kills
13
14
Deaths
17
30
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Artio
3
7
3
0.64
W
Heimdallr
Philimondster
Heimdallr
3
6
13
1.58
W
Discordia
Toxoroki
Discordia
11
0
6
14
L
Fenrir
iiSweatyM
Fenrir
4
8
5
0.81
W
Cerberus
spart1n8r
Cerberus
3
8
11
1.06
L
Neith
uhhlu
Neith
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,114
Damage
24,174
33,971
Taken
43,569
20,788
Mitigated
20,635
6,847
Healing
9,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
4,007
370
572
3,596
18,408
11,888
0
9,909
8,499
27,047
0
W
Heimdallr
Philimondster
Heimdallr
10,837
5,291
0
2,384
11,787
5,037
1,666
961
10,826
0
31,200
W
Discordia
Toxoroki
Discordia
14,261
673
171
0
6,685
1,812
920
513
6,172
44,118
0
L
Fenrir
iiSweatyM
Fenrir
6,158
1,626
0
388
13,447
5,282
0
7,023
6,424
0
18,827
W
Cerberus
spart1n8r
Cerberus
8,016
320
747
3,545
15,499
13,939
406
2,561
12,938
21,333
0
L
Neith
uhhlu
Neith
14,009
5,076
197
4,490
11,714
3,465
0
5,408
6,306
0
48,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,623
Gold Earned
28,066
140
Minions Killed
120
0
Camps Cleared
0
653,239
Distance Traveled
739,436
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
9,088
699
28
2
0
243,712
1
W
Heimdallr
9,778
752
40
3
0
190,727
2
W
Discordia
11,362
874
57
4
0
256,378
1
L
Fenrir
9,063
697
29
2
0
232,841
2
W
Cerberus
9,483
729
43
3
0
206,134
3
L
Neith
9,915
763
63
5
0
262,883
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role