Player Matchup

Gilgamesh
Gilgamesh
CHOCOLATES MILK
Gilgamesh
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 35L
1,403 Elo+
Solo
Eset
Eset
EdibleBatAttack
Eset
Level 86
God Stats
37W - 38L
1,491 SR
Queue Stats
244W - 243L
1,452 Elo+
Solo
Osiris
Osiris
Jalahacker
Osiris
Level 95
God Stats
4W - 5L
1,447 SR
Queue Stats
121W - 122L
1,473 Elo+
Solo
Bakasura
Bakasura
cokegrind money
Bakasura
Level 86
God Stats
19W - 22L
1,500 SR
Queue Stats
141W - 144L
1,481 Elo+
Solo
Thoth
Thoth
神圣天庭地主
Thoth
Level 154
God Stats
0W - 2L
1,189 SR
Queue Stats
257W - 223L
1,506 Elo+
Solo
Team Averages
Level 109
1,425 SR
1,463 Elo+

VS

Team Averages
Level 92
1,493 SR
1,446 Elo+
Gilgamesh
Gilgamesh
Donqie
Gilgamesh
Level 111
God Stats
31W - 19L
1,615 SR
Queue Stats
277W - 295L
1,442 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Enlightless
Ah Muzen Cab
Level 109
God Stats
1W - 2L
1,274 SR
Queue Stats
265W - 281L
1,439 Elo+
Party 1
Thor
Thor
Samuelsheperd123
Thor
Level 110
God Stats
18W - 12L
1,513 SR
Queue Stats
405W - 380L
1,485 Elo+
Solo
Tiamat
Tiamat
Urdanni
Tiamat
Level 77
God Stats
1W - 1L
1,251 SR
Queue Stats
61W - 63L
1,394 Elo+
Party 1
Odin
Odin
metalalfredo
Odin
Level 51
God Stats
7W - 5L
1,809 SR
Queue Stats
113W - 116L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CHOCOLATES MILK
Gilgamesh
15
2 / 8 / 1
9,007
474
5,524
18,765
9,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

11
2 / 2 / 0
7,688
405
7,463
5,232
1,497
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Osiris
Jalahacker
Osiris
14
0 / 3 / 3
8,820
464
7,056
12,117
11,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bakasura
17
5 / 5 / 1
10,642
560
8,007
14,550
7,964
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
1 / 8 / 3
9,345
492
4,686
12,250
3,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Donqie
Gilgamesh
17
6 / 1 / 7
10,616
559
8,074
15,088
8,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ah Muzen Cab
Enlightless
Ah Muzen Cab
17
5 / 2 / 7
10,173
535
11,628
11,225
4,619
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
6 / 2 / 6
10,111
532
7,788
12,346
4,720
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
Urdanni
Tiamat
16
3 / 1 / 7
9,389
494
6,905
7,616
4,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
6 / 4 / 4
9,269
488
7,343
12,036
11,984
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
57
10
Kills
26
26
Deaths
10
8
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
CHOCOLATES MILK
Gilgamesh
2
8
1
0.31
W
Gilgamesh
Donqie
Gilgamesh
6
1
7
9.5
L
2
2
0
1
W
Ah Muzen Cab
Enlightless
Ah Muzen Cab
5
2
7
4.25
L
Osiris
Jalahacker
Osiris
0
3
3
0.5
W
6
2
6
4.5
W
Tiamat
Urdanni
Tiamat
3
1
7
6.5
L
Bakasura
5
5
1
1.1
W
6
4
4
2
L
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,736
Damage
41,738
62,914
Taken
58,311
34,189
Mitigated
34,473
12,043
Healing
22,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
CHOCOLATES MILK
Gilgamesh
5,524
1,105
0
3,446
18,765
9,031
785
2,196
16,379
0
48,584
W
Gilgamesh
Donqie
Gilgamesh
8,074
1,777
1,054
4,137
15,088
8,302
954
2,773
12,080
0
42,386
L
7,463
567
188
426
5,232
1,497
328
0
5,232
31,808
0
W
Ah Muzen Cab
Enlightless
Ah Muzen Cab
11,628
5,763
0
6,443
11,225
4,619
2,839
3,706
7,418
0
69,472
L
Osiris
Jalahacker
Osiris
7,056
2,693
0
4,526
12,117
11,807
1,320
803
11,276
0
50,021
W
7,788
1,386
0
3,698
12,346
4,720
628
2,476
9,598
0
61,227
W
Tiamat
Urdanni
Tiamat
6,905
594
0
3,512
7,616
4,848
598
2,182
5,143
46,020
0
L
Bakasura
8,007
5,199
0
2,975
14,550
7,964
0
835
13,615
0
69,763
W
7,343
1,779
0
3,290
12,036
11,984
232
445
11,417
0
37,538
L
4,686
350
0
482
12,250
3,890
829
2,393
9,507
48,864
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,502
Gold Earned
49,558
536
Minions Killed
483
0
Camps Cleared
0
1,536,069
Distance Traveled
1,839,269
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,007
474
74
4
0
291,393
3
W
Gilgamesh
10,616
559
67
4
0
375,120
5
L
Eset
7,688
405
70
4
0
264,855
5
W
Ah Muzen Cab
10,173
535
125
7
0
340,718
3
L
Osiris
8,820
464
105
6
0
285,498
2
W
Thor
10,111
532
117
6
0
369,981
2
W
Tiamat
9,389
494
106
6
0
381,782
7
L
Bakasura
10,642
560
152
8
0
391,860
2
W
Odin
9,269
488
68
4
0
371,668
0
L
Thoth
9,345
492
135
7
0
302,463
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role