Player Matchup

Fenrir
Fenrir
Cannier
Fenrir
Level 14
God Stats
3W - 3L
1,665 SR
Queue Stats
4W - 8L
1,214 Elo+
Party 1
Amaterasu
Amaterasu
FalleNytmare
Amaterasu
Level 100
God Stats
3W - 1L
1,925 SR
Queue Stats
9W - 12L
1,401 Elo+
Party 1
Cabrakan
Cabrakan
NexsCathal
Cabrakan
Level 25
God Stats
1W - 5L
1,368 SR
Queue Stats
144W - 193L
1,346 Elo+
Party 3
Neith
Neith
Shotz0fVodka
Neith
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 15L
1,214 Elo+
Party 1
Freya
Freya
kaffeaddict
Freya
Level 22
God Stats
42W - 36L
1,492 SR
Queue Stats
116W - 155L
1,344 Elo+
Party 3
Team Averages
Level 37
1,590 SR
1,304 Elo+

VS

Team Averages
Level 16
1,445 SR
1,371 Elo+
Gilgamesh
Gilgamesh
Loaned
Gilgamesh
Level 14
God Stats
49W - 41L
1,471 SR
Queue Stats
82W - 74L
1,350 Elo+
Party 2
Yemoja
Yemoja
OlafLeCoq
Yemoja
Level 7
God Stats
3W - 3L
1,135 SR
Queue Stats
25W - 26L
1,187 Elo+
Solo
Danzaburou
Danzaburou
Qyte
Danzaburou
Level 23
God Stats
21W - 11L
1,644 SR
Queue Stats
228W - 219L
1,416 Elo+
Solo
Hel
Hel
SailorMoon2
Hel
Level 26
God Stats
31W - 34L
1,508 SR
Queue Stats
274W - 282L
1,500 Elo+
Solo
Merlin
Merlin
SoloBrandon
Merlin
Level 10
God Stats
20W - 14L
1,468 SR
Queue Stats
42W - 35L
1,404 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cannier
Fenrir
14
0 / 7 / 3
8,051
895
5,237
12,261
10,614
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Amaterasu
FalleNytmare
Amaterasu
15
0 / 8 / 3
8,301
922
7,264
21,483
13,827
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
NexsCathal
Cabrakan
15
1 / 14 / 3
8,855
984
11,446
24,617
19,137
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
2 / 7 / 1
8,883
987
12,638
11,838
5,034
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
1 / 10 / 3
8,879
987
10,211
20,541
8,784
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

0

VS

Team 2 Tickets

297

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Loaned
Gilgamesh
17
7 / 3 / 23
10,469
1,163
15,512
15,142
8,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Yemoja
OlafLeCoq
Yemoja
17
1 / 0 / 31
10,783
1,198
9,115
6,162
5,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
Qyte
Danzaburou
19
29 / 1 / 11
13,453
1,495
37,630
15,577
7,139
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
2 / 0 / 30
10,157
1,129
8,722
6,095
2,553
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
18
7 / 0 / 29
10,942
1,216
11,794
8,486
3,812
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
170
4
Kills
46
46
Deaths
4
13
Assists
124
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Cannier
Fenrir
0
7
3
0.21
L
Amaterasu
FalleNytmare
Amaterasu
0
8
3
0.19
W
Gilgamesh
Loaned
Gilgamesh
7
3
23
6.17
L
Cabrakan
NexsCathal
Cabrakan
1
14
3
0.18
W
Yemoja
OlafLeCoq
Yemoja
1
0
31
16.5
W
Danzaburou
Qyte
Danzaburou
29
1
11
34.5
W
2
0
30
17
L
2
7
1
0.36
W
Merlin
7
0
29
21.5
L
1
10
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,796
Damage
82,773
90,740
Taken
51,462
57,396
Mitigated
27,958
8,040
Healing
24,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Cannier
Fenrir
5,237
836
0
618
12,261
10,614
0
5,639
6,622
0
9,266
L
Amaterasu
FalleNytmare
Amaterasu
7,264
1,958
0
1,813
21,483
13,827
0
7,179
14,304
0
17,201
W
Gilgamesh
Loaned
Gilgamesh
15,512
5,019
0
1,077
15,142
8,577
0
6,698
8,444
196
22,411
L
Cabrakan
NexsCathal
Cabrakan
11,446
1,809
0
1,005
24,617
19,137
0
6,728
17,889
35,333
0
W
Yemoja
OlafLeCoq
Yemoja
9,115
2,230
4,886
715
6,162
5,877
0
3,322
2,840
20,666
0
W
Danzaburou
Qyte
Danzaburou
37,630
28,427
648
6,481
15,577
7,139
0
6,887
8,690
0
58,610
W
8,722
240
8,065
2,728
6,095
2,553
0
2,109
3,986
24,442
0
L
12,638
6,027
0
1,012
11,838
5,034
0
4,159
7,679
0
32,466
W
Merlin
11,794
1,171
0
81
8,486
3,812
0
2,641
5,845
29,971
0
L
10,211
3,421
0
3,592
20,541
8,784
0
6,122
14,419
23,744
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,969
Gold Earned
55,804
166
Minions Killed
180
3
Camps Cleared
3
693,211
Distance Traveled
828,016
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,051
895
7
1
0
141,515
0
L
Amaterasu
8,301
922
9
1
0
167,049
0
W
Gilgamesh
10,469
1,163
26
3
0
156,879
3
L
Cabrakan
8,855
984
59
7
0
115,995
1
W
Yemoja
10,783
1,198
18
2
0
153,416
0
W
Danzaburou
13,453
1,495
47
5
0
171,143
1
W
Hel
10,157
1,129
46
5
2
196,206
2
L
Neith
8,883
987
61
7
1
125,901
0
W
Merlin
10,942
1,216
43
5
1
150,372
3
L
Freya
8,879
987
30
3
2
142,751
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role