Player Matchup

Vulcan
Vulcan
Artquix
Vulcan
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 9L
1,543 Elo+
Solo
Artio
Artio
Bury96
Artio
Level 31
God Stats
1W - 1L
1,321 SR
Queue Stats
140W - 121L
1,468 Elo+
Party 2
Mercury
Mercury
Eddiemoney17
Mercury
Level 28
God Stats
33W - 20L
1,641 SR
Queue Stats
143W - 118L
1,533 Elo+
Party 2
Bellona
Bellona
HexaheDrone
Bellona
Level 29
God Stats
77W - 91L
1,493 SR
Queue Stats
124W - 180L
1,456 Elo+
Solo
Apollo
Apollo
brandrid
Apollo
Level 24
God Stats
6W - 7L
1,495 SR
Queue Stats
108W - 85L
1,523 Elo+
Solo
Team Averages
Level 25
1,490 SR
1,505 Elo+

VS

Team Averages
Level 23
1,373 SR
1,453 Elo+
Medusa
Medusa
DaddyFknLopes
Medusa
Level 13
God Stats
6W - 6L
1,237 SR
Queue Stats
40W - 35L
1,409 Elo+
Party 1
Hades
Hades
Tsohgecaps
Hades
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
93W - 81L
1,469 Elo+
Party 1
Fenrir
Fenrir
Zebulak
Fenrir
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 9L
1,560 Elo+
Solo
Bacchus
Bacchus
boiyoucool
Bacchus
Level 28
God Stats
1W - 8L
1,133 SR
Queue Stats
19W - 25L
1,358 Elo+
Solo
Sun Wukong
Sun Wukong
nitr0zZz
Sun Wukong
Level 28
God Stats
5W - 6L
1,496 SR
Queue Stats
96W - 86L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Artquix
Vulcan
20
8 / 1 / 9
15,366
640
20,751
12,648
6,331
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artio
Bury96
Artio
17
1 / 3 / 17
11,288
470
5,149
19,353
17,094
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mercury
Eddiemoney17
Mercury
20
8 / 2 / 3
14,031
585
7,632
15,644
7,394
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
HexaheDrone
Bellona
20
2 / 2 / 7
13,230
551
12,715
18,662
18,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Apollo
brandrid
Apollo
20
14 / 3 / 8
15,690
654
23,025
18,547
8,296
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 8 / 2
10,251
427
8,753
16,289
5,677
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hades
16
3 / 7 / 3
10,768
449
12,993
19,766
11,225
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fenrir
Zebulak
Fenrir
17
2 / 8 / 4
10,718
447
14,834
18,925
8,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
boiyoucool
Bacchus
15
1 / 5 / 7
10,336
431
4,890
12,955
13,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sun Wukong
nitr0zZz
Sun Wukong
17
1 / 5 / 2
10,979
457
10,986
22,719
17,301
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
29
33
Kills
11
11
Deaths
33
44
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Vulcan
Artquix
Vulcan
8
1
9
12.5
W
Artio
Bury96
Artio
1
3
17
3.17
L
4
8
2
0.63
W
Mercury
Eddiemoney17
Mercury
8
2
3
4.75
W
Bellona
HexaheDrone
Bellona
2
2
7
2.75
L
Hades
3
7
3
0.64
L
Fenrir
Zebulak
Fenrir
2
8
4
0.5
L
Bacchus
boiyoucool
Bacchus
1
5
7
0.9
W
Apollo
brandrid
Apollo
14
3
8
6
L
Sun Wukong
nitr0zZz
Sun Wukong
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,272
Damage
52,456
84,854
Taken
90,654
58,036
Mitigated
56,324
27,934
Healing
22,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
Artquix
Vulcan
20,751
7,166
335
5,289
12,648
6,331
2,556
4,564
8,084
116,383
0
W
Artio
Bury96
Artio
5,149
647
1,308
6,186
19,353
17,094
350
4,756
14,597
30,811
0
L
8,753
3,523
0
1,090
16,289
5,677
0
4,648
11,641
0
50,969
W
Mercury
Eddiemoney17
Mercury
7,632
3,546
0
166
15,644
7,394
2,210
3,683
11,961
0
120,606
W
Bellona
HexaheDrone
Bellona
12,715
5,312
0
5,446
18,662
18,921
0
925
17,737
0
79,995
L
Hades
12,993
765
297
6,425
19,766
11,225
0
9,047
10,719
67,745
0
L
Fenrir
Zebulak
Fenrir
14,834
3,357
0
4,611
18,925
8,460
0
5,658
13,267
0
73,271
L
Bacchus
boiyoucool
Bacchus
4,890
377
255
2,535
12,955
13,661
0
3,407
9,548
26,889
0
W
Apollo
brandrid
Apollo
23,025
16,463
0
9,204
18,547
8,296
2,994
3,955
14,592
0
130,984
L
Sun Wukong
nitr0zZz
Sun Wukong
10,986
2,251
0
6,889
22,719
17,301
396
3,140
19,579
0
71,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,605
Gold Earned
53,052
726
Minions Killed
537
0
Camps Cleared
0
2,523,409
Distance Traveled
2,206,377
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
15,366
640
198
8
0
483,853
4
W
Artio
11,288
470
33
1
0
513,340
4
L
Medusa
10,251
427
93
4
0
447,514
0
W
Mercury
14,031
585
163
7
0
546,325
1
W
Bellona
13,230
551
148
6
0
504,362
5
L
Hades
10,768
449
133
6
0
417,422
4
L
Fenrir
10,718
447
118
5
0
433,364
0
L
Bacchus
10,336
431
58
2
0
461,433
4
W
Apollo
15,690
654
184
8
0
475,529
4
L
Sun Wukong
10,979
457
135
6
0
446,644
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role