Player Matchup

Horus
Horus
CrisEvans1
Horus
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 11L
1,901 Elo+
Party 1
Kali
Kali
Destructor1920
Kali
Level 68
God Stats
1W - 0L
1,285 SR
Queue Stats
41W - 25L
1,725 Elo+
Party 1
Anhur
Anhur
GustavitoLastra
Anhur
Level 22
God Stats
6W - 3L
1,570 SR
Queue Stats
66W - 19L
1,832 Elo+
Party 1
Discordia
Discordia
MIAAAUUUU
Discordia
Level 38
God Stats
11W - 1L
1,878 SR
Queue Stats
81W - 32L
1,792 Elo+
Party 1
Tiamat
Tiamat
SimDeBren12
Tiamat
Level 4
God Stats
2W - 0L
1,792 SR
Queue Stats
9W - 1L
1,885 Elo+
Party 1
Team Averages
Level 29
1,605 SR
1,827 Elo+

VS

Team Averages
Level 22
1,481 SR
1,565 Elo+
Bellona
Bellona
Android121
Bellona
Level 7
God Stats
0W - 4L
1,110 SR
Queue Stats
6W - 9L
1,436 Elo+
Party 2
Fenrir
Fenrir
YuanGru
Fenrir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Raijin
Raijin
cmpeachey
Raijin
Level 27
God Stats
6W - 11L
1,311 SR
Queue Stats
331W - 314L
1,653 Elo+
Solo
Heimdallr
Heimdallr
jodisaster
Heimdallr
Level 20
God Stats
11W - 14L
1,719 SR
Queue Stats
132W - 148L
1,626 Elo+
Solo
Cerberus
Cerberus
victorloquillo
Cerberus
Level 29
God Stats
14W - 8L
1,766 SR
Queue Stats
124W - 102L
1,608 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
10
3 / 1 / 5
5,875
588
4,002
6,573
3,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
2 / 2 / 5
6,075
608
4,713
8,399
3,950
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
4 / 0 / 0
6,438
644
5,325
5,613
1,374
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Discordia
MIAAAUUUU
Discordia
11
3 / 1 / 2
6,244
624
4,614
2,961
736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tiamat
12
2 / 0 / 2
6,647
665
5,337
5,548
2,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Android121
Bellona
10
0 / 2 / 0
5,618
562
2,852
6,808
4,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
YuanGru
Fenrir
9
1 / 1 / 2
5,586
559
2,002
4,650
2,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Raijin
cmpeachey
Raijin
11
2 / 3 / 1
6,321
632
4,769
7,977
2,566
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heimdallr
jodisaster
Heimdallr
8
1 / 4 / 0
5,114
511
2,410
5,811
790
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cerberus
8
0 / 4 / 3
5,274
527
3,334
9,192
2,113
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
14
Kills
4
4
Deaths
14
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bellona
Android121
Bellona
0
2
0
0
W
Horus
3
1
5
5.5
W
2
2
5
2.25
W
4
0
0
4
W
Discordia
MIAAAUUUU
Discordia
3
1
2
4
W
Tiamat
2
0
2
3
L
Fenrir
YuanGru
Fenrir
1
1
2
2
L
Raijin
cmpeachey
Raijin
2
3
1
0.83
L
Heimdallr
jodisaster
Heimdallr
1
4
0
0.25
L
Cerberus
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,991
Damage
15,367
29,094
Taken
34,438
12,161
Mitigated
12,039
12,390
Healing
9,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Android121
Bellona
2,852
824
0
1,536
6,808
4,502
0
4,064
2,400
0
32,794
W
Horus
4,002
1,513
455
2,681
6,573
3,629
0
2,990
3,583
0
9,668
W
4,713
1,588
0
2,447
8,399
3,950
0
2,375
6,024
0
35,151
W
5,325
2,784
0
2,765
5,613
1,374
708
1,713
3,900
0
34,658
W
Discordia
MIAAAUUUU
Discordia
4,614
212
0
398
2,961
736
0
938
2,023
37,858
0
W
Tiamat
5,337
927
0
3,644
5,548
2,472
96
87
5,461
35,945
0
L
Fenrir
YuanGru
Fenrir
2,002
46
0
2,096
4,650
2,068
0
1,082
3,464
0
28,559
L
Raijin
cmpeachey
Raijin
4,769
332
0
2,244
7,977
2,566
0
2,887
4,798
37,608
0
L
Heimdallr
jodisaster
Heimdallr
2,410
1,285
0
1,247
5,811
790
0
453
5,342
0
18,882
L
Cerberus
3,334
30
0
2,062
9,192
2,113
0
633
8,483
14,374
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,279
Gold Earned
27,913
322
Minions Killed
290
0
Camps Cleared
0
1,035,674
Distance Traveled
981,334
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,618
562
86
9
0
188,228
2
W
Horus
5,875
588
13
1
0
212,237
1
W
Kali
6,075
608
70
7
0
213,749
2
W
Anhur
6,438
644
60
6
0
191,510
2
W
Discordia
6,244
624
90
9
0
211,851
10
W
Tiamat
6,647
665
89
9
0
206,327
1
L
Fenrir
5,586
559
64
6
0
235,364
0
L
Raijin
6,321
632
82
8
0
182,993
2
L
Heimdallr
5,114
511
35
4
0
169,203
3
L
Cerberus
5,274
527
23
2
0
205,546
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role