Player Matchup

King Arthur
King Arthur
DarthBananakin
King Arthur
Level 24
God Stats
18W - 21L
1,809 SR
Queue Stats
113W - 135L
1,453 Elo+
Party 1
Tiamat
Tiamat
J8bear
Tiamat
Level 29
God Stats
20W - 17L
1,432 SR
Queue Stats
105W - 133L
1,422 Elo+
Party 1
Medusa
Medusa
Laryck
Medusa
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,804 Elo+
Party 3
Ares
Ares
Luismi141414
Ares
Level 29
God Stats
1W - 2L
1,520 SR
Queue Stats
98W - 97L
1,417 Elo+
Solo
Fenrir
Fenrir
PirvinMon
Fenrir
Level 6
God Stats
1W - 1L
1,492 SR
Queue Stats
2W - 1L
1,760 Elo+
Party 3
Team Averages
Level 38
1,551 SR
1,571 Elo+

VS

Team Averages
Level 25
1,516 SR
1,477 Elo+
Ares
Ares
FrancisSwag
Ares
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 4L
1,540 Elo+
Party 2
Ne Zha
Ne Zha
Hobeenz
Ne Zha
Level 64
God Stats
1W - 0L
1,579 SR
Queue Stats
61W - 50L
1,619 Elo+
Party 2
Bellona
Bellona
Raktencito
Bellona
Level 11
God Stats
2W - 0L
1,500 SR
Queue Stats
63W - 51L
1,472 Elo+
Party 2
Raijin
Raijin
pangadulce
Raijin
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
117W - 145L
1,387 Elo+
Solo
Yemoja
Yemoja
rivertooooo
Yemoja
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 22L
1,365 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DarthBananakin
King Arthur
14
1 / 6 / 0
8,704
414
6,868
22,570
16,678
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tiamat
J8bear
Tiamat
15
0 / 5 / 0
8,772
418
10,646
14,491
9,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Medusa
Laryck
Medusa
14
2 / 5 / 0
9,133
435
8,294
14,633
5,291
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
1 / 7 / 2
8,299
395
7,096
18,638
14,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Fenrir
PirvinMon
Fenrir
11
1 / 3 / 0
7,322
349
922
10,522
3,436
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 6
8,604
410
8,981
12,400
9,701
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Ne Zha
Hobeenz
Ne Zha
20
12 / 0 / 6
12,274
584
17,702
16,369
7,863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
Raktencito
Bellona
19
5 / 1 / 4
11,615
553
15,230
16,397
15,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
pangadulce
Raijin
18
5 / 1 / 4
11,540
550
11,668
9,337
4,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Yemoja
14
1 / 2 / 9
8,629
411
7,668
8,238
6,456
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
55
5
Kills
26
26
Deaths
5
2
Assists
29
Player
Kills
Deaths
Assists
KDA
L
King Arthur
DarthBananakin
King Arthur
1
6
0
0.17
W
3
1
6
6
W
Ne Zha
Hobeenz
Ne Zha
12
0
6
15
L
Tiamat
J8bear
Tiamat
0
5
0
0
L
Medusa
Laryck
Medusa
2
5
0
0.4
L
1
7
2
0.29
L
Fenrir
PirvinMon
Fenrir
1
3
0
0.33
W
Bellona
Raktencito
Bellona
5
1
4
7
W
Raijin
pangadulce
Raijin
5
1
4
7
W
Yemoja
1
2
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,826
Damage
61,249
80,854
Taken
62,741
49,207
Mitigated
43,363
13,100
Healing
21,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
DarthBananakin
King Arthur
6,868
571
0
3,331
22,570
16,678
126
3,224
19,346
0
39,991
W
8,981
512
0
495
12,400
9,701
135
2,798
9,602
31,553
0
W
Ne Zha
Hobeenz
Ne Zha
17,702
8,126
0
8,416
16,369
7,863
1,534
4,113
12,256
0
100,526
L
Tiamat
J8bear
Tiamat
10,646
707
0
3,086
14,491
9,024
0
4,384
10,107
63,291
0
L
Medusa
Laryck
Medusa
8,294
3,026
486
1,542
14,633
5,291
476
8,476
6,157
0
55,003
L
7,096
376
0
2,295
18,638
14,778
215
11,544
7,094
23,489
0
L
Fenrir
PirvinMon
Fenrir
922
427
0
2,360
10,522
3,436
0
2,006
8,516
0
31,295
W
Bellona
Raktencito
Bellona
15,230
5,791
0
4,983
16,397
15,301
2,898
3,092
13,305
7,178
79,474
W
Raijin
pangadulce
Raijin
11,668
1,331
150
2,550
9,337
4,042
0
4,349
4,988
81,271
0
W
Yemoja
7,668
1,816
3,350
1,182
8,238
6,456
518
3,390
4,848
36,021
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,230
Gold Earned
52,662
395
Minions Killed
583
0
Camps Cleared
0
1,813,694
Distance Traveled
1,956,827
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,704
414
82
4
0
325,951
1
W
Ares
8,604
410
48
2
0
379,244
0
W
Ne Zha
12,274
584
149
7
0
461,689
0
L
Tiamat
8,772
418
127
6
0
350,261
0
L
Medusa
9,133
435
100
5
0
371,838
5
L
Ares
8,299
395
32
2
0
347,711
0
L
Fenrir
7,322
349
54
3
0
417,933
4
W
Bellona
11,615
553
155
7
0
411,265
0
W
Raijin
11,540
550
163
8
0
354,561
4
W
Yemoja
8,629
411
68
3
0
350,068
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role