Player Matchup

Mercury
Mercury
COIILS
Mercury
Level 27
God Stats
12W - 10L
1,594 SR
Queue Stats
136W - 128L
1,497 Elo+
Party 1
Yemoja
Yemoja
ETEDiamond8250
Yemoja
Level 5
God Stats
1W - 0L
1,697 SR
Queue Stats
5W - 2L
1,532 Elo+
Party 1
Nox
Nox
Missmaam
Nox
Level 6
God Stats
3W - 1L
1,627 SR
Queue Stats
6W - 2L
1,636 Elo+
Party 1
Cthulhu
Cthulhu
SnowFlakeScrub
Cthulhu
Level 16
God Stats
13W - 4L
1,482 SR
Queue Stats
80W - 71L
1,516 Elo+
Party 1
Scylla
Scylla
j14age
Scylla
Level 20
God Stats
24W - 19L
1,515 SR
Queue Stats
26W - 24L
1,442 Elo+
Party 1
Team Averages
Level 15
1,583 SR
1,525 Elo+

VS

Team Averages
Level 14
1,455 SR
1,230 Elo+
Fenrir
Fenrir
Butcher642
Fenrir
Level 1
God Stats
0W - 2L
1,273 SR
Queue Stats
2W - 2L
1,203 Elo+
Party 2
Ares
Ares
Yousifus
Ares
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,375 Elo+
Solo
Baron Samedi
Baron Samedi
midnightranger
Baron Samedi
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,184 Elo+
Party 2
Da Ji
Da Ji
nba1990
Da Ji
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,184 Elo+
Party 2
Ganesha
Ganesha
q8khaled8
Ganesha
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,203 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
COIILS
Mercury
18
11 / 3 / 23
12,112
1,346
15,830
8,988
4,011
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

18
5 / 1 / 39
11,646
1,294
13,521
17,137
19,141
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

19
16 / 2 / 27
12,824
1,425
20,750
9,496
4,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
9 / 3 / 24
11,075
1,231
14,148
12,584
6,785
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Scylla
j14age
Scylla
17
11 / 1 / 25
11,294
1,255
21,029
11,426
4,603
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

321

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Butcher642
Fenrir
14
3 / 11 / 3
9,432
1,048
7,608
15,860
8,629
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ares
16
0 / 7 / 7
9,058
1,006
7,709
18,002
16,266
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baron Samedi
midnightranger
Baron Samedi
14
2 / 9 / 6
9,421
1,047
13,439
18,098
8,329
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
nba1990
Da Ji
15
5 / 15 / 3
10,381
1,153
16,715
19,856
8,290
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Ganesha
q8khaled8
Ganesha
15
0 / 10 / 6
8,870
986
9,553
22,485
18,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

190
Kill Participation
35
52
Kills
10
10
Deaths
52
138
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Butcher642
Fenrir
3
11
3
0.41
W
Mercury
COIILS
Mercury
11
3
23
7.5
W
5
1
39
24.5
W
16
2
27
14.75
W
9
3
24
7
L
Ares
0
7
7
0.5
W
Scylla
j14age
Scylla
11
1
25
23.5
L
Baron Samedi
midnightranger
Baron Samedi
2
9
6
0.56
L
Da Ji
nba1990
Da Ji
5
15
3
0.43
L
Ganesha
q8khaled8
Ganesha
0
10
6
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,278
Damage
55,024
59,631
Taken
94,301
38,950
Mitigated
60,312
6,223
Healing
3,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Butcher642
Fenrir
7,608
954
0
120
15,860
8,629
0
9,767
6,093
0
16,121
W
Mercury
COIILS
Mercury
15,830
7,987
0
0
8,988
4,011
0
4,802
4,186
0
32,396
W
13,521
1,729
1,038
280
17,137
19,141
0
8,245
8,848
22,668
0
W
20,750
1,798
677
2,395
9,496
4,410
0
4,439
5,057
40,343
0
W
14,148
1,410
405
1,428
12,584
6,785
0
8,700
3,884
24,489
0
L
Ares
7,709
1,114
0
0
18,002
16,266
0
14,095
3,907
27,642
0
W
Scylla
j14age
Scylla
21,029
2,584
0
0
11,426
4,603
0
4,515
6,868
31,024
0
L
Baron Samedi
midnightranger
Baron Samedi
13,439
1,551
1,336
1,767
18,098
8,329
0
13,079
5,019
21,585
0
L
Da Ji
nba1990
Da Ji
16,715
5,276
0
174
19,856
8,290
0
15,097
4,759
0
27,632
L
Ganesha
q8khaled8
Ganesha
9,553
1,317
0
454
22,485
18,798
0
17,410
5,075
14,969
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,951
Gold Earned
47,162
152
Minions Killed
106
5
Camps Cleared
1
940,228
Distance Traveled
834,744
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,432
1,048
29
3
0
167,013
3
W
Mercury
12,112
1,346
45
5
4
192,985
0
W
Yemoja
11,646
1,294
12
1
0
184,067
2
W
Nox
12,824
1,425
50
6
1
189,277
1
W
Cthulhu
11,075
1,231
25
3
0
172,281
0
L
Ares
9,058
1,006
22
2
1
178,718
0
W
Scylla
11,294
1,255
20
2
0
201,618
1
L
Baron Samedi
9,421
1,047
23
3
0
167,786
0
L
Da Ji
10,381
1,153
32
4
0
163,273
2
L
Ganesha
8,870
986
0
0
0
157,954
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role