Player Matchup

Anhur
Anhur
Hmark84
Anhur
Level 87
God Stats
4W - 3L
1,944 SR
Queue Stats
105W - 97L
1,510 Elo+
Solo
Nemesis
Nemesis
Joezaboss
Nemesis
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
106W - 111L
1,509 Elo+
Party 1
Cthulhu
Cthulhu
Muffin PhD
Cthulhu
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 27L
1,598 Elo+
Party 1
Gilgamesh
Gilgamesh
Slayand
Gilgamesh
Level 155
God Stats
17W - 14L
1,637 SR
Queue Stats
245W - 232L
1,564 Elo+
Solo
Ra
Ra
UnguardableGNS
Ra
Level 110
God Stats
4W - 7L
1,600 SR
Queue Stats
41W - 34L
1,520 Elo+
Solo
Team Averages
Level 123
1,636 SR
1,540 Elo+

VS

Team Averages
Level 123
1,581 SR
1,517 Elo+
Hades
Hades
AfroUrahara
Hades
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 91L
1,492 Elo+
Solo
Vamana
Vamana
I-Fitz-l
Vamana
Level 89
God Stats
16W - 12L
1,614 SR
Queue Stats
238W - 229L
1,558 Elo+
Solo
Ares
Ares
Ilmmortal_Legend
Ares
Level 109
God Stats
15W - 11L
1,644 SR
Queue Stats
503W - 464L
1,530 Elo+
Solo
Neith
Neith
MaliciousOdium
Neith
Level 143
God Stats
2W - 1L
1,500 SR
Queue Stats
172W - 184L
1,519 Elo+
Solo
Hun Batz
Hun Batz
Xx-VicNota787-xX
Hun Batz
Level 145
God Stats
5W - 2L
1,647 SR
Queue Stats
136W - 129L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Hmark84
Anhur
5
0 / 0 / 0
3,113
623
120
2,053
331
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nemesis
Joezaboss
Nemesis
5
0 / 1 / 0
3,099
620
550
3,087
669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
Muffin PhD
Cthulhu
4
0 / 0 / 0
3,051
610
364
2,081
459
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gilgamesh
Slayand
Gilgamesh
6
0 / 0 / 0
3,551
710
1,238
3,375
993
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

1
0 / 0 / 0
2,466
493
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 1
3,617
723
490
1,073
296
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Vamana
I-Fitz-l
Vamana
7
0 / 0 / 0
3,521
704
1,174
2,380
992
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

5
0 / 0 / 0
3,355
671
619
2,002
678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

5
0 / 0 / 0
3,134
627
1,309
1,247
216
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

6
1 / 0 / 0
3,667
733
733
1,992
463
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
2
0
Kills
1
1
Deaths
0
0
Assists
1
Player
Kills
Deaths
Assists
KDA
W
0
0
1
0.5
L
Anhur
Hmark84
Anhur
0
0
0
0
W
Vamana
I-Fitz-l
Vamana
0
0
0
0
W
0
0
0
0
L
Nemesis
Joezaboss
Nemesis
0
1
0
0
W
0
0
0
0
L
Cthulhu
Muffin PhD
Cthulhu
0
0
0
0
L
Gilgamesh
Slayand
Gilgamesh
0
0
0
0
L
0
0
0
0
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,272
Damage
4,325
10,596
Taken
8,694
2,452
Mitigated
2,645
4,896
Healing
4,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
490
0
0
637
1,073
296
0
0
1,073
11,305
0
L
Anhur
Hmark84
Anhur
120
51
0
975
2,053
331
0
353
1,700
0
9,754
W
Vamana
I-Fitz-l
Vamana
1,174
658
0
1,315
2,380
992
0
0
2,380
0
15,567
W
619
29
0
528
2,002
678
0
222
1,780
8,555
0
L
Nemesis
Joezaboss
Nemesis
550
209
0
1,718
3,087
669
0
490
2,597
0
8,440
W
1,309
746
0
989
1,247
216
0
142
1,105
0
12,302
L
Cthulhu
Muffin PhD
Cthulhu
364
58
0
750
2,081
459
0
266
1,815
6,130
0
L
Gilgamesh
Slayand
Gilgamesh
1,238
240
0
1,453
3,375
993
0
0
3,375
0
13,142
L
0
0
0
0
0
0
0
0
0
0
0
W
733
319
0
1,044
1,992
463
0
0
1,992
0
12,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,280
Gold Earned
17,294
88
Minions Killed
130
0
Camps Cleared
0
359,000
Distance Traveled
458,623
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
3,617
723
31
6
0
78,794
2
L
Anhur
3,113
623
27
5
0
80,307
1
W
Vamana
3,521
704
22
4
0
91,309
2
W
Ares
3,355
671
14
3
0
93,544
2
L
Nemesis
3,099
620
26
5
0
89,101
0
W
Neith
3,134
627
29
6
0
80,094
1
L
Cthulhu
3,051
610
8
2
0
91,653
0
L
Gilgamesh
3,551
710
27
5
0
87,467
0
L
Ra
2,466
493
0
0
0
10,472
0
W
Hun Batz
3,667
733
34
7
0
114,882
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role