Player Matchup

Bellona
Bellona
MeX xRiiCH BoYx
Bellona
Level 40
God Stats
16W - 12L
1,809 SR
Queue Stats
369W - 389L
1,412 Elo+
Solo
Hun Batz
Hun Batz
SirLosEsquire
Hun Batz
Level 60
God Stats
1W - 0L
1,518 SR
Queue Stats
142W - 122L
1,507 Elo+
Party 1
Vulcan
Vulcan
TheRealFuture
Vulcan
Level 68
God Stats
4W - 1L
1,689 SR
Queue Stats
373W - 358L
1,527 Elo+
Party 1
Medusa
Medusa
TheTostitosPower
Medusa
Level 43
God Stats
45W - 40L
1,629 SR
Queue Stats
452W - 438L
1,473 Elo+
Party 1
Aphrodite
Aphrodite
Zarloks
Aphrodite
Level 106
God Stats
7W - 6L
1,822 SR
Queue Stats
292W - 267L
1,509 Elo+
Party 1
Team Averages
Level 63
1,693 SR
1,485 Elo+

VS

Team Averages
Level 42
1,606 SR
1,474 Elo+
Neith
Neith
Cotterillx
Neith
Level 23
God Stats
5W - 5L
1,691 SR
Queue Stats
36W - 45L
1,423 Elo+
Party 3
Ra
Ra
MaltMilkMalc
Ra
Level 48
God Stats
10W - 9L
1,200 SR
Queue Stats
115W - 136L
1,414 Elo+
Party 3
Bastet
Bastet
SalTKinG213
Bastet
Level 45
God Stats
5W - 2L
1,690 SR
Queue Stats
151W - 120L
1,508 Elo+
Solo
Hades
Hades
YT-JaydenMolina
Hades
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
machogonzalez03
Gilgamesh
Level 67
God Stats
7W - 4L
1,947 SR
Queue Stats
95W - 94L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 2 / 3
13,263
632
6,803
18,057
17,096
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hun Batz
SirLosEsquire
Hun Batz
17
7 / 3 / 4
11,098
528
10,184
14,577
6,511
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

17
4 / 4 / 6
10,825
515
13,021
13,188
5,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
8 / 4 / 2
11,411
543
10,848
16,162
6,632
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Aphrodite
Zarloks
Aphrodite
16
3 / 1 / 12
11,053
526
5,638
16,389
12,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
16
1 / 4 / 3
9,617
458
7,503
15,408
5,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
5 / 5 / 3
11,338
540
11,477
13,592
4,646
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bastet
18
4 / 5 / 2
10,480
499
10,410
16,950
6,480
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

12
0 / 8 / 3
7,625
363
6,067
11,763
6,361
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilgamesh
machogonzalez03
Gilgamesh
13
4 / 5 / 0
9,113
434
9,792
11,914
7,503
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
25
26
Kills
14
14
Deaths
27
27
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Neith
1
4
3
0.63
L
5
5
3
1.3
W
4
2
3
2.75
L
Bastet
4
5
2
1
W
Hun Batz
SirLosEsquire
Hun Batz
7
3
4
3
W
4
4
6
1.75
W
8
4
2
2.25
L
0
8
3
0.19
W
Aphrodite
Zarloks
Aphrodite
3
1
12
9
L
Gilgamesh
machogonzalez03
Gilgamesh
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,494
Damage
45,249
78,373
Taken
69,627
48,368
Mitigated
30,475
28,747
Healing
16,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
7,503
2,317
0
5,597
15,408
5,485
224
3,019
12,345
0
59,404
L
11,477
1,429
1,139
5,018
13,592
4,646
0
7,318
5,927
66,118
0
W
6,803
1,764
0
3,223
18,057
17,096
1,967
804
17,217
13,132
53,610
L
Bastet
10,410
3,611
0
1,429
16,950
6,480
0
2,995
13,835
0
83,295
W
Hun Batz
SirLosEsquire
Hun Batz
10,184
2,925
0
3,490
14,577
6,511
651
3,050
11,339
0
64,442
W
13,021
3,503
0
1,569
13,188
5,176
1,163
5,135
7,685
62,656
0
W
10,848
5,413
0
5,026
16,162
6,632
2,896
2,516
13,606
0
82,960
L
6,067
402
395
2,054
11,763
6,361
92
3,820
7,860
29,107
0
W
Aphrodite
Zarloks
Aphrodite
5,638
600
4,215
11,224
16,389
12,953
0
5,185
10,982
60,304
0
L
Gilgamesh
machogonzalez03
Gilgamesh
9,792
3,249
0
962
11,914
7,503
504
2,518
9,348
0
45,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,650
Gold Earned
48,173
581
Minions Killed
470
0
Camps Cleared
0
1,893,625
Distance Traveled
1,742,448
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,617
458
91
4
0
350,470
2
L
Ra
11,338
540
127
6
0
384,911
4
W
Bellona
13,263
632
138
7
0
377,382
2
L
Bastet
10,480
499
130
6
0
359,745
0
W
Hun Batz
11,098
528
99
5
0
434,543
6
W
Vulcan
10,825
515
101
5
0
377,383
2
W
Medusa
11,411
543
136
6
0
333,280
1
L
Hades
7,625
363
56
3
0
303,703
0
W
Aphrodite
11,053
526
107
5
0
371,037
6
L
Gilgamesh
9,113
434
66
3
0
343,619
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role