Player Matchup

Bacchus
Bacchus
BenettonM
Bacchus
Level 87
God Stats
10W - 12L
1,434 SR
Queue Stats
297W - 426L
1,355 Elo+
Party 1
Xbalanque
Xbalanque
FONTEBAS
Xbalanque
Level 102
God Stats
28W - 17L
1,289 SR
Queue Stats
292W - 367L
1,365 Elo+
Party 1
Discordia
Discordia
errelucas
Discordia
Level 126
God Stats
8W - 7L
1,455 SR
Queue Stats
91W - 108L
1,388 Elo+
Party 1
Arachne
Arachne
itsjustlaari
Arachne
Level 68
God Stats
18W - 26L
1,421 SR
Queue Stats
101W - 137L
1,365 Elo+
Party 1
Gilgamesh
Gilgamesh
teknotation
Gilgamesh
Level 137
God Stats
27W - 29L
1,530 SR
Queue Stats
284W - 270L
1,521 Elo+
Solo
Team Averages
Level 104
1,426 SR
1,399 Elo+

VS

Team Averages
Level 49
1,343 SR
1,408 Elo+
Chang'e
Chang'e
Hunter02025
Chang'e
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
KillerjRafa
Izanami
Level 43
God Stats
78W - 80L
1,382 SR
Queue Stats
171W - 214L
1,382 Elo+
Party 2
Scylla
Scylla
LuccaVan1
Scylla
Level 28
God Stats
0W - 3L
1,500 SR
Queue Stats
152W - 192L
1,390 Elo+
Party 2
Tsukuyomi
Tsukuyomi
RauLopesGue
Tsukuyomi
Level 28
God Stats
0W - 4L
1,114 SR
Queue Stats
52W - 83L
1,354 Elo+
Party 2
Khepri
Khepri
xXironDOGGXx
Khepri
Level 38
God Stats
6W - 4L
1,218 SR
Queue Stats
143W - 161L
1,416 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BenettonM
Bacchus
13
0 / 4 / 7
8,430
468
3,086
13,439
14,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xbalanque
FONTEBAS
Xbalanque
17
1 / 0 / 7
10,240
569
2,483
8,087
3,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Discordia
errelucas
Discordia
17
6 / 1 / 3
10,828
602
11,846
7,475
2,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
itsjustlaari
Arachne
18
11 / 0 / 6
11,284
627
13,058
11,191
5,145
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gilgamesh
teknotation
Gilgamesh
19
11 / 3 / 4
11,925
663
17,273
14,138
11,051
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Hunter02025
Chang'e
16
2 / 8 / 2
9,704
539
11,280
17,079
6,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
KillerjRafa
Izanami
13
2 / 4 / 2
8,127
452
4,782
11,204
3,956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
LuccaVan1
Scylla
12
0 / 5 / 0
6,781
377
1,692
8,076
2,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Tsukuyomi
RauLopesGue
Tsukuyomi
13
4 / 10 / 1
8,526
474
8,113
17,712
6,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Khepri
12
0 / 2 / 5
7,038
391
2,316
8,054
7,267
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
18
29
Kills
8
8
Deaths
29
27
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BenettonM
Bacchus
0
4
7
0.88
W
Xbalanque
FONTEBAS
Xbalanque
1
0
7
4.5
L
Chang'e
Hunter02025
Chang'e
2
8
2
0.38
L
Izanami
KillerjRafa
Izanami
2
4
2
0.75
L
Scylla
LuccaVan1
Scylla
0
5
0
0
L
Tsukuyomi
RauLopesGue
Tsukuyomi
4
10
1
0.45
W
Discordia
errelucas
Discordia
6
1
3
7.5
W
Arachne
itsjustlaari
Arachne
11
0
6
14
W
Gilgamesh
teknotation
Gilgamesh
11
3
4
4.33
L
Khepri
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,746
Damage
28,183
54,330
Taken
62,125
36,759
Mitigated
27,242
17,658
Healing
13,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BenettonM
Bacchus
3,086
394
0
1,587
13,439
14,889
536
2,426
10,931
27,612
0
W
Xbalanque
FONTEBAS
Xbalanque
2,483
812
0
5,158
8,087
3,062
2,306
965
7,082
0
78,243
L
Chang'e
Hunter02025
Chang'e
11,280
1,223
631
4,876
17,079
6,759
29
754
16,325
59,425
0
L
Izanami
KillerjRafa
Izanami
4,782
3,196
178
4,170
11,204
3,956
0
3,959
7,107
0
58,993
L
Scylla
LuccaVan1
Scylla
1,692
43
0
500
8,076
2,505
0
4,888
2,776
31,967
0
L
Tsukuyomi
RauLopesGue
Tsukuyomi
8,113
2,081
0
2,757
17,712
6,755
0
2,364
15,248
0
44,913
W
Discordia
errelucas
Discordia
11,846
399
0
2,695
7,475
2,612
1,419
882
6,431
73,875
0
W
Arachne
itsjustlaari
Arachne
13,058
10,028
0
4,517
11,191
5,145
2,201
2,936
8,043
0
76,303
W
Gilgamesh
teknotation
Gilgamesh
17,273
4,864
0
3,701
14,138
11,051
1,112
7,047
6,555
0
76,741
L
Khepri
2,316
147
0
390
8,054
7,267
0
2,215
5,737
12,258
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,707
Gold Earned
40,176
574
Minions Killed
441
0
Camps Cleared
0
1,688,142
Distance Traveled
1,439,507
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,430
468
41
2
0
344,528
10
W
Xbalanque
10,240
569
127
7
0
332,462
1
L
Chang'e
9,704
539
139
8
0
256,636
4
L
Izanami
8,127
452
129
7
0
301,486
4
L
Scylla
6,781
377
65
4
0
263,013
2
L
Tsukuyomi
8,526
474
89
5
0
312,333
2
W
Discordia
10,828
602
141
8
0
348,832
2
W
Arachne
11,284
627
121
7
0
374,120
1
W
Gilgamesh
11,925
663
144
8
0
288,200
0
L
Khepri
7,038
391
19
1
0
306,039
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role