Player Matchup

Tsukuyomi
Tsukuyomi
DrJDkiller
Tsukuyomi
Level 135
God Stats
1W - 1L
1,500 SR
Queue Stats
289W - 273L
1,490 Elo+
Party 1
Yemoja
Yemoja
christianss94
Yemoja
Level 73
God Stats
2W - 1L
1,799 SR
Queue Stats
229W - 186L
1,506 Elo+
Party 1
Ra
Ra
mareadn
Ra
Level 146
God Stats
12W - 14L
1,499 SR
Queue Stats
134W - 136L
1,477 Elo+
Party 1
Team Averages
Level 118
1,599 SR
1,491 Elo+

VS

Team Averages
Level 84
1,606 SR
1,487 Elo+
Gilgamesh
Gilgamesh
AlphaCrippel
Gilgamesh
Level 139
God Stats
13W - 14L
1,661 SR
Queue Stats
173W - 185L
1,502 Elo+
Party 2
Jing Wei
Jing Wei
DaDragonToad
Jing Wei
Level 27
God Stats
10W - 9L
1,560 SR
Queue Stats
47W - 52L
1,440 Elo+
Party 2
Baron Samedi
Baron Samedi
TenorDrumMit
Baron Samedi
Level 86
God Stats
16W - 8L
1,596 SR
Queue Stats
103W - 80L
1,518 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DrJDkiller
Tsukuyomi
16
5 / 7 / 5
13,650
650
13,722
19,280
9,255
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

17
2 / 4 / 9
12,818
610
9,461
15,092
15,501
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

19
8 / 3 / 6
15,064
717
15,198
12,698
5,986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AlphaCrippel
Gilgamesh
18
8 / 7 / 6
13,753
655
23,067
21,603
16,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jing Wei
DaDragonToad
Jing Wei
15
3 / 3 / 6
12,309
586
5,578
13,946
5,048
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
TenorDrumMit
Baron Samedi
16
3 / 5 / 5
12,208
581
9,534
16,813
7,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
31
15
Kills
14
14
Deaths
15
20
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
AlphaCrippel
Gilgamesh
8
7
6
1.57
L
Jing Wei
DaDragonToad
Jing Wei
3
3
6
2
W
Tsukuyomi
DrJDkiller
Tsukuyomi
5
7
5
1.07
L
Baron Samedi
TenorDrumMit
Baron Samedi
3
5
5
1.1
W
2
4
9
1.63
W
8
3
6
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,381
Damage
38,179
47,070
Taken
52,362
30,742
Mitigated
29,047
13,878
Healing
10,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
AlphaCrippel
Gilgamesh
23,067
7,725
0
4,269
21,603
16,835
184
5,850
15,419
0
74,505
L
Jing Wei
DaDragonToad
Jing Wei
5,578
3,417
0
242
13,946
5,048
1,470
8,852
4,796
0
36,182
W
Tsukuyomi
DrJDkiller
Tsukuyomi
13,722
3,702
0
1,600
19,280
9,255
1,105
3,277
16,003
0
65,357
L
Baron Samedi
TenorDrumMit
Baron Samedi
9,534
297
2,253
3,601
16,813
7,164
0
8,999
7,370
58,907
0
W
9,461
399
1,929
869
15,092
15,501
558
4,023
11,069
39,976
0
W
15,198
341
3,350
6,130
12,698
5,986
797
2,328
10,370
84,798
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,532
Gold Earned
38,270
261
Minions Killed
213
0
Camps Cleared
0
1,108,624
Distance Traveled
1,060,866
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
13,753
655
66
3
0
343,258
4
L
Jing Wei
12,309
586
60
3
0
379,970
0
W
Tsukuyomi
13,650
650
88
4
0
379,878
2
L
Baron Samedi
12,208
581
87
4
0
337,638
0
W
Yemoja
12,818
610
54
3
0
342,135
4
W
Ra
15,064
717
119
6
0
386,611
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role