Player Matchup

Janus
Janus
C-basxd
Janus
Level 23
God Stats
18W - 18L
1,389 SR
Queue Stats
146W - 124L
1,570 Elo+
Solo
Neith
Neith
NumerousPanda43
Neith
Level 5
God Stats
3W - 1L
1,872 SR
Queue Stats
5W - 3L
1,922 Elo+
Party 1
Horus
Horus
R3DMAN08
Horus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 77L
1,479 Elo+
Party 1
Bellona
Bellona
The Famz
Bellona
Level 23
God Stats
3W - 3L
1,716 SR
Queue Stats
4W - 3L
1,624 Elo+
Solo
Agni
Agni
The_krazy_guy420
Agni
Level 28
God Stats
5W - 4L
1,634 SR
Queue Stats
170W - 155L
1,613 Elo+
Solo
Team Averages
Level 29
1,622 SR
1,642 Elo+

VS

Team Averages
Level 23
1,454 SR
1,567 Elo+
Sol
Sol
BlkSheepah
Sol
Level 28
God Stats
21W - 18L
1,492 SR
Queue Stats
105W - 104L
1,498 Elo+
Solo
Nemesis
Nemesis
MPJiggy
Nemesis
Level 29
God Stats
3W - 4L
1,320 SR
Queue Stats
101W - 86L
1,629 Elo+
Solo
Bacchus
Bacchus
Mattpwll8
Bacchus
Level 27
God Stats
1W - 0L
1,324 SR
Queue Stats
99W - 70L
1,580 Elo+
Solo
Neith
Neith
Minerva Rain789
Neith
Level 4
God Stats
2W - 2L
1,568 SR
Queue Stats
5W - 4L
1,620 Elo+
Solo
Danzaburou
Danzaburou
YungkillaRKO
Danzaburou
Level 27
God Stats
44W - 45L
1,568 SR
Queue Stats
158W - 160L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
C-basxd
Janus
17
0 / 2 / 0
9,612
534
5,854
7,153
2,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
0 / 3 / 0
6,663
370
2,591
3,899
1,152
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Horus
R3DMAN08
Horus
10
0 / 4 / 0
6,308
350
1,820
8,364
3,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bellona
The Famz
Bellona
12
1 / 3 / 0
7,377
410
3,349
12,069
7,793
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
1 / 6 / 1
8,076
449
9,815
10,124
3,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 0 / 2
10,356
575
3,755
10,374
3,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
MPJiggy
Nemesis
17
2 / 2 / 3
9,941
552
5,135
13,619
6,351
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Mattpwll8
Bacchus
14
6 / 0 / 8
9,660
537
6,848
11,816
13,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
4 / 0 / 11
9,199
511
8,925
7,235
3,055
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
YungkillaRKO
Danzaburou
16
5 / 0 / 1
10,287
572
5,051
8,899
3,278
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
43
2
Kills
18
18
Deaths
2
1
Assists
25
Player
Kills
Deaths
Assists
KDA
W
1
0
2
2
L
Janus
C-basxd
Janus
0
2
0
0
W
Nemesis
MPJiggy
Nemesis
2
2
3
1.75
W
Bacchus
Mattpwll8
Bacchus
6
0
8
10
W
4
0
11
9.5
L
0
3
0
0
L
Horus
R3DMAN08
Horus
0
4
0
0
L
Bellona
The Famz
Bellona
1
3
0
0.33
L
1
6
1
0.25
W
Danzaburou
YungkillaRKO
Danzaburou
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,429
Damage
29,714
41,609
Taken
51,943
18,568
Mitigated
30,426
4,698
Healing
13,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,755
392
0
5,282
10,374
3,823
893
4,664
5,698
83,532
0
L
Janus
C-basxd
Janus
5,854
0
0
1,786
7,153
2,442
0
3,144
4,009
76,012
0
W
Nemesis
MPJiggy
Nemesis
5,135
2,381
0
1,331
13,619
6,351
197
4,270
9,144
0
87,718
W
Bacchus
Mattpwll8
Bacchus
6,848
651
0
2,902
11,816
13,919
859
1,297
10,438
36,105
0
W
8,925
2,707
366
2,348
7,235
3,055
1,775
1,261
5,968
0
48,225
L
2,591
1,156
0
759
3,899
1,152
0
1,371
2,528
0
24,032
L
Horus
R3DMAN08
Horus
1,820
825
252
1,058
8,364
3,614
0
2,254
6,110
0
21,385
L
Bellona
The Famz
Bellona
3,349
1,420
0
465
12,069
7,793
158
1,020
11,049
0
37,911
L
9,815
461
0
378
10,124
3,567
540
2,814
7,310
38,957
0
W
Danzaburou
YungkillaRKO
Danzaburou
5,051
1,241
0
1,059
8,899
3,278
1,404
3,483
5,026
0
56,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,036
Gold Earned
49,443
398
Minions Killed
572
0
Camps Cleared
0
1,637,897
Distance Traveled
1,774,348
13
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,356
575
175
10
0
328,040
6
L
Janus
9,612
534
155
9
0
350,988
9
W
Nemesis
9,941
552
134
7
0
372,919
5
W
Bacchus
9,660
537
51
3
0
359,447
3
W
Neith
9,199
511
81
5
0
343,051
4
L
Neith
6,663
370
55
3
0
308,191
0
L
Horus
6,308
350
44
2
0
347,405
2
L
Bellona
7,377
410
64
4
0
356,387
1
L
Agni
8,076
449
80
4
0
274,926
1
W
Danzaburou
10,287
572
131
7
0
370,891
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role