Player Matchup

Scylla
Scylla
Dudashx
Scylla
Level 97
God Stats
0W - 1L
1,524 SR
Queue Stats
76W - 103L
1,382 Elo+
Party 1
Da Ji
Da Ji
IllegalPandas
Da Ji
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,432 Elo+
Party 1
Tyr
Tyr
Kakashi-Hatakae
Tyr
Level 126
God Stats
10W - 7L
1,657 SR
Queue Stats
64W - 58L
1,527 Elo+
Solo
Hachiman
Hachiman
freddytheyeti
Hachiman
Level 65
God Stats
9W - 11L
1,632 SR
Queue Stats
799W - 737L
1,530 Elo+
Solo
Ymir
Ymir
wolfhunter789
Ymir
Level 80
God Stats
8W - 10L
1,500 SR
Queue Stats
64W - 65L
1,430 Elo+
Party 1
Team Averages
Level 92
1,563 SR
1,460 Elo+

VS

Team Averages
Level 105
1,511 SR
1,542 Elo+
Cthulhu
Cthulhu
Guillenova945
Cthulhu
Level 105
God Stats
68W - 59L
1,558 SR
Queue Stats
701W - 661L
1,551 Elo+
Solo
Amaterasu
Amaterasu
KumaKillz
Amaterasu
Level 75
God Stats
17W - 28L
1,377 SR
Queue Stats
342W - 326L
1,557 Elo+
Party 2
Baron Samedi
Baron Samedi
Ninja_Bartender5
Baron Samedi
Level 106
God Stats
41W - 40L
1,635 SR
Queue Stats
341W - 283L
1,564 Elo+
Solo
Kali
Kali
xPapaMAGAx
Kali
Level 136
God Stats
1W - 0L
1,281 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Skadi
Skadi
xXxRetroSwagxXx
Skadi
Level 102
God Stats
28W - 21L
1,703 SR
Queue Stats
480W - 418L
1,539 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Dudashx
Scylla
15
1 / 3 / 4
8,782
439
7,499
11,715
4,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
2 / 6 / 7
8,448
422
9,281
12,406
4,450
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

18
7 / 4 / 3
11,570
579
16,486
21,290
18,553
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hachiman
freddytheyeti
Hachiman
16
4 / 4 / 4
9,704
485
12,108
14,027
5,029
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
2 / 4 / 5
8,400
420
6,503
13,934
10,879
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
16
3 / 2 / 15
11,700
585
14,437
16,537
17,999
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Amaterasu
KumaKillz
Amaterasu
16
3 / 4 / 2
9,897
495
8,083
19,536
10,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Ninja_Bartender5
Baron Samedi
17
3 / 2 / 6
10,421
521
9,202
10,940
5,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
7 / 1 / 5
10,688
534
9,061
17,271
8,909
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
5 / 7 / 1
10,447
522
7,673
12,874
4,550
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
50
16
Kills
21
21
Deaths
16
23
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Scylla
Dudashx
Scylla
1
3
4
1
W
Cthulhu
3
2
15
5.25
L
2
6
7
0.92
L
7
4
3
2.13
W
Amaterasu
KumaKillz
Amaterasu
3
4
2
1
W
Baron Samedi
Ninja_Bartender5
Baron Samedi
3
2
6
3
L
Hachiman
freddytheyeti
Hachiman
4
4
4
1.5
L
2
4
5
1.13
W
7
1
5
9.5
W
5
7
1
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,877
Damage
48,456
73,372
Taken
77,158
43,184
Mitigated
47,407
16,831
Healing
22,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Dudashx
Scylla
7,499
446
0
1,078
11,715
4,273
84
4,445
7,270
53,135
0
W
Cthulhu
14,437
1,313
257
1,543
16,537
17,999
313
3,712
12,659
44,519
0
L
9,281
2,314
0
2,292
12,406
4,450
0
3,445
8,961
0
30,538
L
16,486
3,464
0
6,922
21,290
18,553
0
5,760
15,530
0
63,381
W
Amaterasu
KumaKillz
Amaterasu
8,083
4,115
0
8,478
19,536
10,469
1,080
1,929
17,456
0
55,612
W
Baron Samedi
Ninja_Bartender5
Baron Samedi
9,202
258
1,534
3,524
10,940
5,480
1,022
3,076
7,437
66,576
0
L
Hachiman
freddytheyeti
Hachiman
12,108
7,130
0
5,707
14,027
5,029
432
3,783
10,244
0
66,805
L
6,503
1,203
0
832
13,934
10,879
330
6,206
7,728
27,917
0
W
9,061
4,118
0
5,367
17,271
8,909
1,226
2,273
14,948
0
72,031
W
7,673
3,718
0
1,408
12,874
4,550
1,501
2,603
10,271
0
69,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,904
Gold Earned
53,153
436
Minions Killed
518
0
Camps Cleared
0
1,746,497
Distance Traveled
1,909,626
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,782
439
99
5
0
335,548
3
W
Cthulhu
11,700
585
49
2
0
400,576
5
L
Da Ji
8,448
422
64
3
0
340,386
1
L
Tyr
11,570
579
121
6
0
365,811
0
W
Amaterasu
9,897
495
106
5
0
377,602
4
W
Baron Samedi
10,421
521
137
7
0
356,303
1
L
Hachiman
9,704
485
111
6
0
326,601
2
L
Ymir
8,400
420
41
2
0
378,151
1
W
Kali
10,688
534
113
6
0
430,185
2
W
Skadi
10,447
522
113
6
0
344,960
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role