Player Matchup

Hun Batz
Hun Batz
DerekChauvinKnee
Hun Batz
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 4L
1,721 Elo+
Party 2
Ares
Ares
ElonLikesKids
Ares
Level 12
God Stats
2W - 1L
1,806 SR
Queue Stats
21W - 13L
1,694 Elo+
Party 2
Ullr
Ullr
Mount Myoboku
Ullr
Level 27
God Stats
12W - 7L
1,530 SR
Queue Stats
57W - 37L
1,669 Elo+
Solo
Tiamat
Tiamat
Naofumi08
Tiamat
Level 5
God Stats
2W - 1L
1,700 SR
Queue Stats
3W - 7L
1,541 Elo+
Solo
Agni
Agni
xTheGrandMother
Agni
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 3L
1,666 Elo+
Solo
Team Averages
Level 16
1,607 SR
1,658 Elo+

VS

Team Averages
Level 23
1,556 SR
1,659 Elo+
Danzaburou
Danzaburou
CptClaymore24
Danzaburou
Level 30
God Stats
5W - 7L
1,330 SR
Queue Stats
368W - 358L
1,490 Elo+
Party 1
Thoth
Thoth
EmilyXDRawr
Thoth
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 84L
1,692 Elo+
Solo
Amaterasu
Amaterasu
Nexigent
Amaterasu
Level 28
God Stats
1W - 1L
1,738 SR
Queue Stats
6W - 9L
1,796 Elo+
Solo
Artio
Artio
Ozrinom
Artio
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,742 Elo+
Solo
Arachne
Arachne
Sloth2130
Arachne
Level 27
God Stats
33W - 22L
1,714 SR
Queue Stats
341W - 338L
1,573 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 2
6,163
616
2,579
5,879
1,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

9
1 / 2 / 8
6,010
601
3,403
6,182
4,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
10 / 1 / 1
7,100
710
7,650
5,065
1,687
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
Naofumi08
Tiamat
12
3 / 1 / 1
6,343
634
4,126
4,212
1,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
1 / 2 / 3
5,481
548
2,908
3,877
970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CptClaymore24
Danzaburou
7
0 / 4 / 0
4,532
453
2,581
7,136
1,761
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
4 / 2 / 0
6,893
689
4,078
5,169
1,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
Nexigent
Amaterasu
9
0 / 2 / 1
5,090
509
923
5,791
2,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artio
Ozrinom
Artio
7
0 / 6 / 2
4,719
472
887
7,115
2,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
Sloth2130
Arachne
7
2 / 4 / 2
5,012
501
3,120
7,130
2,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
11
18
Kills
6
7
Deaths
18
15
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
CptClaymore24
Danzaburou
0
4
0
0
W
3
1
2
4
W
1
2
8
2.5
L
4
2
0
2
W
10
1
1
10.5
W
Tiamat
Naofumi08
Tiamat
3
1
1
3.5
L
Amaterasu
Nexigent
Amaterasu
0
2
1
0.25
L
Artio
Ozrinom
Artio
0
6
2
0.17
L
Arachne
Sloth2130
Arachne
2
4
2
0.75
W
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,666
Damage
11,589
25,215
Taken
32,341
10,364
Mitigated
10,748
8,097
Healing
8,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
CptClaymore24
Danzaburou
2,581
1,460
0
1,917
7,136
1,761
0
1,074
6,034
0
21,498
W
2,579
803
0
2,572
5,879
1,816
0
857
4,956
0
26,053
W
3,403
331
0
889
6,182
4,008
0
769
5,353
18,755
0
L
4,078
70
0
1,350
5,169
1,534
0
2,295
2,648
42,488
0
W
7,650
3,332
0
1,278
5,065
1,687
128
714
4,351
0
37,050
W
Tiamat
Naofumi08
Tiamat
4,126
496
0
2,346
4,212
1,883
225
0
4,212
34,187
0
L
Amaterasu
Nexigent
Amaterasu
923
321
0
2,516
5,791
2,374
0
3,099
2,692
0
17,820
L
Artio
Ozrinom
Artio
887
258
91
614
7,115
2,603
0
948
6,167
8,229
0
L
Arachne
Sloth2130
Arachne
3,120
1,702
0
2,028
7,130
2,476
0
2,683
4,363
0
18,426
W
2,908
247
0
1,012
3,877
970
50
2,253
1,378
21,914
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,097
Gold Earned
26,246
287
Minions Killed
248
0
Camps Cleared
0
920,154
Distance Traveled
962,569
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
4,532
453
31
3
0
171,990
0
W
Hun Batz
6,163
616
53
5
0
169,824
3
W
Ares
6,010
601
27
3
0
202,518
4
L
Thoth
6,893
689
103
10
0
190,056
3
W
Ullr
7,100
710
68
7
0
173,957
1
W
Tiamat
6,343
634
80
8
0
190,722
3
L
Amaterasu
5,090
509
53
5
0
204,598
0
L
Artio
4,719
472
22
2
0
182,816
2
L
Arachne
5,012
501
39
4
0
213,109
4
W
Agni
5,481
548
59
6
0
183,133
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role