Player Matchup

Discordia
Discordia
Doge4Days
Discordia
Level 28
God Stats
0W - 1L
1,829 SR
Queue Stats
0W - 2L
1,337 Elo+
Party 1
Camazotz
Camazotz
Masonic2012
Camazotz
Level 26
God Stats
0W - 1L
1,330 SR
Queue Stats
0W - 2L
1,337 Elo+
Party 1
Cerberus
Cerberus
Wallpaper721
Cerberus
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,337 Elo+
Party 1
Artemis
Artemis
Yahtzgammon
Artemis
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,337 Elo+
Party 1
Guan Yu
Guan Yu
dmcgrane
Guan Yu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,337 Elo+
Party 1
Team Averages
Level 27
1,532 SR
1,337 Elo+

VS

Team Averages
Level 40
1,450 SR
1,593 Elo+
Hel
Hel
Bearholdinsnake
Hel
Level 27
God Stats
83W - 98L
1,546 SR
Queue Stats
132W - 140L
1,503 Elo+
Solo
Cernunnos
Cernunnos
MachineGunJack30
Cernunnos
Level 29
God Stats
2W - 2L
1,297 SR
Queue Stats
156W - 113L
1,574 Elo+
Solo
Susano
Susano
RyukoMatoii
Susano
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 15L
1,610 Elo+
Party 2
Janus
Janus
Veahreigh
Janus
Level 22
God Stats
6W - 7L
1,406 SR
Queue Stats
40W - 35L
1,502 Elo+
Solo
Horus
Horus
YanderePsycho
Horus
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 2L
1,777 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Doge4Days
Discordia
17
7 / 12 / 5
12,810
474
21,299
15,424
5,839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Camazotz
Masonic2012
Camazotz
19
7 / 6 / 8
12,982
481
12,483
27,695
11,393
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
Wallpaper721
Cerberus
14
1 / 11 / 12
10,414
386
16,010
36,537
32,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Artemis
Yahtzgammon
Artemis
17
4 / 10 / 9
11,663
432
17,814
18,315
7,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Guan Yu
dmcgrane
Guan Yu
19
2 / 1 / 8
12,681
470
11,983
18,748
22,288
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 5 / 17
12,960
480
12,787
19,436
6,019
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cernunnos
20
13 / 7 / 10
14,578
540
39,617
30,450
9,621
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Susano
20
1 / 3 / 5
13,680
507
14,140
28,270
10,409
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Janus
Veahreigh
Janus
20
20 / 3 / 3
16,496
611
24,560
18,879
7,352
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

16
1 / 3 / 3
10,991
407
4,246
18,443
14,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
78
21
Kills
40
40
Deaths
21
42
Assists
38
Player
Kills
Deaths
Assists
KDA
W
5
5
17
2.7
L
Discordia
Doge4Days
Discordia
7
12
5
0.79
W
Cernunnos
13
7
10
2.57
L
Camazotz
Masonic2012
Camazotz
7
6
8
1.83
W
Susano
1
3
5
1.17
W
Janus
Veahreigh
Janus
20
3
3
7.17
L
Cerberus
Wallpaper721
Cerberus
1
11
12
0.64
L
Artemis
Yahtzgammon
Artemis
4
10
9
0.85
W
1
3
3
0.83
L
Guan Yu
dmcgrane
Guan Yu
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,589
Damage
95,350
116,719
Taken
115,478
79,661
Mitigated
47,735
28,621
Healing
56,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,787
392
8,793
9,505
19,436
6,019
1,413
7,423
11,669
74,572
0
L
Discordia
Doge4Days
Discordia
21,299
1,409
0
200
15,424
5,839
436
9,282
5,939
54,067
0
W
Cernunnos
39,617
26,642
0
11,053
30,450
9,621
2,642
12,040
17,960
0
113,503
L
Camazotz
Masonic2012
Camazotz
12,483
2,783
0
11,766
27,695
11,393
0
8,621
18,565
0
71,219
W
Susano
14,140
2,255
0
8,340
28,270
10,409
1,462
6,113
21,777
0
120,988
W
Janus
Veahreigh
Janus
24,560
1,588
0
6,543
18,879
7,352
476
4,422
14,059
128,810
0
L
Cerberus
Wallpaper721
Cerberus
16,010
1,531
0
6,961
36,537
32,904
0
9,054
27,270
35,147
0
L
Artemis
Yahtzgammon
Artemis
17,814
6,926
0
1,553
18,315
7,237
760
6,182
12,047
0
65,157
W
4,246
2,139
6,000
6,149
18,443
14,334
686
7,176
10,742
0
31,038
L
Guan Yu
dmcgrane
Guan Yu
11,983
1,784
1,849
6,292
18,748
22,288
66
3,818
14,539
0
74,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,550
Gold Earned
68,705
459
Minions Killed
630
0
Camps Cleared
0
2,358,483
Distance Traveled
2,440,826
3
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
12,960
480
89
3
0
491,910
3
L
Discordia
12,810
474
80
3
0
425,649
0
W
Cernunnos
14,578
540
121
4
0
419,736
5
L
Camazotz
12,982
481
97
4
0
457,825
0
W
Susano
13,680
507
187
7
0
501,596
7
W
Janus
16,496
611
178
7
0
532,060
1
L
Cerberus
10,414
386
50
2
0
495,980
3
L
Artemis
11,663
432
91
3
0
419,338
0
W
Horus
10,991
407
55
2
0
495,524
4
L
Guan Yu
12,681
470
141
5
0
559,691
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role