Player Matchup

Cthulhu
Cthulhu
Giperussi
Cthulhu
Level 29
God Stats
14W - 8L
1,615 SR
Queue Stats
43W - 47L
1,502 Elo+
Party 1
Ra
Ra
LUX3RY2117
Ra
Level 109
God Stats
6W - 4L
1,784 SR
Queue Stats
109W - 111L
1,446 Elo+
Party 4
Sun Wukong
Sun Wukong
P_Victor1401
Sun Wukong
Level 129
God Stats
8W - 12L
1,483 SR
Queue Stats
247W - 268L
1,521 Elo+
Party 1
Pele
Pele
kaylynnmichelle
Pele
Level 14
God Stats
6W - 3L
1,572 SR
Queue Stats
122W - 128L
1,485 Elo+
Party 4
Izanami
Izanami
kyouraku_marcos
Izanami
Level 88
God Stats
7W - 8L
1,606 SR
Queue Stats
202W - 208L
1,516 Elo+
Party 1
Team Averages
Level 74
1,612 SR
1,494 Elo+

VS

Team Averages
Level 67
1,336 SR
1,461 Elo+
Nemesis
Nemesis
BloodChains17
Nemesis
Level 129
God Stats
0W - 2L
1,267 SR
Queue Stats
12W - 12L
1,506 Elo+
Party 3
Artio
Artio
Chapo Kingz
Artio
Level 27
God Stats
1W - 3L
1,500 SR
Queue Stats
643W - 624L
1,521 Elo+
Party 2
Cthulhu
Cthulhu
NOTWalterWhite0
Cthulhu
Level 3
God Stats
1W - 3L
1,279 SR
Queue Stats
6W - 6L
1,510 Elo+
Party 3
Nox
Nox
OG Bdogan
Nox
Level 69
God Stats
2W - 5L
1,426 SR
Queue Stats
322W - 276L
1,490 Elo+
Party 2
Amaterasu
Amaterasu
Shadowpokedevil
Amaterasu
Level 108
God Stats
0W - 1L
1,208 SR
Queue Stats
7W - 9L
1,280 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Giperussi
Cthulhu
20
3 / 1 / 22
14,466
1,033
21,953
25,126
37,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
9 / 11 / 17
14,800
1,057
37,489
19,955
10,227
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sun Wukong
P_Victor1401
Sun Wukong
20
7 / 5 / 22
16,151
1,154
22,148
23,427
24,839
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
2 / 8 / 16
12,819
916
7,995
17,884
7,007
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
15 / 5 / 13
16,260
1,161
35,152
19,549
9,222
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Team 1 Tickets

74

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
20
15 / 5 / 13
16,381
1,170
31,305
24,486
11,667
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
1 / 8 / 21
12,840
917
11,027
32,623
34,018
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
4 / 12 / 20
13,817
987
12,593
26,102
12,298
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

20
4 / 3 / 18
13,886
992
22,838
18,263
7,940
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Amaterasu
Shadowpokedevil
Amaterasu
20
6 / 8 / 16
13,914
994
21,211
33,384
30,646
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
118
36
Kills
30
30
Deaths
36
90
Assists
88
Player
Kills
Deaths
Assists
KDA
L
Nemesis
15
5
13
4.3
L
1
8
21
1.44
W
Cthulhu
Giperussi
Cthulhu
3
1
22
14
W
9
11
17
1.59
L
4
12
20
1.17
L
4
3
18
4.33
W
Sun Wukong
P_Victor1401
Sun Wukong
7
5
22
3.6
L
Amaterasu
Shadowpokedevil
Amaterasu
6
8
16
1.75
W
2
8
16
1.25
W
15
5
13
4.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

124,737
Damage
98,974
105,941
Taken
134,858
88,423
Mitigated
96,569
13,101
Healing
11,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
31,305
17,597
0
2,182
24,486
11,667
0
9,250
14,936
0
52,482
L
11,027
1,344
2,722
3,899
32,623
34,018
0
11,772
20,501
20,030
0
W
Cthulhu
Giperussi
Cthulhu
21,953
2,108
372
1,017
25,126
37,128
0
12,099
13,027
40,879
0
W
37,489
864
2,013
2,977
19,955
10,227
0
7,942
12,013
53,110
0
L
12,593
762
0
0
26,102
12,298
0
13,296
12,557
36,062
0
L
22,838
1,317
0
0
18,263
7,940
0
9,626
8,367
58,198
0
W
Sun Wukong
P_Victor1401
Sun Wukong
22,148
3,353
0
3,669
23,427
24,839
0
10,067
13,360
0
53,320
L
Amaterasu
Shadowpokedevil
Amaterasu
21,211
10,176
0
2,275
33,384
30,646
0
13,983
19,055
0
48,684
W
7,995
1,964
0
526
17,884
7,007
0
8,083
9,801
0
19,520
W
35,152
30,010
0
2,527
19,549
9,222
0
8,267
11,282
0
78,302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,496
Gold Earned
70,838
284
Minions Killed
262
14
Camps Cleared
4
1,212,491
Distance Traveled
1,364,860
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
16,381
1,170
56
4
1
296,794
0
L
Artio
12,840
917
19
1
2
290,188
0
W
Cthulhu
14,466
1,033
41
3
1
284,638
0
W
Ra
14,800
1,057
51
4
2
245,482
2
L
Cthulhu
13,817
987
52
4
0
239,615
0
L
Nox
13,886
992
88
6
0
278,843
0
W
Sun Wukong
16,151
1,154
73
5
6
262,093
0
L
Amaterasu
13,914
994
47
3
1
259,420
0
W
Pele
12,819
916
26
2
0
194,554
0
W
Izanami
16,260
1,161
93
7
5
225,724
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role