Player Matchup

Chang'e
Chang'e
Dourado_SNAKE
Chang'e
Level 66
God Stats
1W - 1L
1,704 SR
Queue Stats
136W - 185L
1,278 Elo+
Party 3
Yemoja
Yemoja
GarciaCasval
Yemoja
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
151W - 155L
1,511 Elo+
Party 1
Gilgamesh
Gilgamesh
Ninja_gamess
Gilgamesh
Level 21
God Stats
3W - 12L
1,683 SR
Queue Stats
15W - 39L
1,089 Elo+
Party 3
Izanami
Izanami
yMaxx-_
Izanami
Level 24
God Stats
9W - 20L
1,258 SR
Queue Stats
201W - 281L
1,152 Elo+
Party 3
Achilles
Achilles
yadunis
Achilles
Level 71
God Stats
10W - 9L
1,520 SR
Queue Stats
462W - 446L
1,512 Elo+
Party 1
Team Averages
Level 42
1,533 SR
1,308 Elo+

VS

Team Averages
Level 117
1,504 SR
1,470 Elo+
Ra
Ra
LuckyMonk92842
Ra
Level 102
God Stats
22W - 24L
1,458 SR
Queue Stats
399W - 402L
1,499 Elo+
Solo
Ganesha
Ganesha
SemRespeito
Ganesha
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 3L
1,281 Elo+
Party 2
Anhur
Anhur
TioDartolino
Anhur
Level 160
God Stats
1W - 0L
1,569 SR
Queue Stats
68W - 62L
1,515 Elo+
Party 2
Gilgamesh
Gilgamesh
TioMg100
Gilgamesh
Level 160
God Stats
3W - 2L
1,311 SR
Queue Stats
36W - 33L
1,523 Elo+
Party 2
Serqet
Serqet
Tropikaus
Serqet
Level 159
God Stats
4W - 1L
1,685 SR
Queue Stats
128W - 91L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
12
1 / 11 / 2
8,105
405
6,489
15,878
3,653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
9
0 / 9 / 4
7,309
365
6,342
16,464
7,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gilgamesh
Ninja_gamess
Gilgamesh
7
0 / 13 / 1
6,173
309
3,172
15,561
4,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
yMaxx-_
Izanami
13
5 / 9 / 0
8,665
433
10,975
14,824
4,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Achilles
yadunis
Achilles
16
0 / 4 / 0
9,427
471
10,366
15,604
10,226
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 2 / 18
11,667
583
13,722
10,335
4,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ganesha
SemRespeito
Ganesha
14
0 / 3 / 21
9,706
485
5,739
9,751
7,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

17
11 / 2 / 11
11,315
566
11,391
11,904
4,013
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
TioMg100
Gilgamesh
19
16 / 0 / 6
14,321
716
20,738
19,955
11,572
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Serqet
Tropikaus
Serqet
19
9 / 0 / 16
12,171
609
10,126
14,437
8,990
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
117
6
Kills
45
46
Deaths
7
7
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Chang'e
1
11
2
0.18
L
Yemoja
0
9
4
0.22
W
9
2
18
9
L
Gilgamesh
Ninja_gamess
Gilgamesh
0
13
1
0.04
W
Ganesha
SemRespeito
Ganesha
0
3
21
3.5
W
11
2
11
8.25
W
Gilgamesh
TioMg100
Gilgamesh
16
0
6
19
W
Serqet
Tropikaus
Serqet
9
0
16
17
L
Izanami
yMaxx-_
Izanami
5
9
0
0.56
L
Achilles
yadunis
Achilles
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,344
Damage
61,716
78,331
Taken
66,382
30,269
Mitigated
35,642
12,907
Healing
32,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
6,489
584
426
2,704
15,878
3,653
0
3,504
11,880
27,831
0
L
Yemoja
6,342
1,291
1,166
1,119
16,464
7,709
0
5,451
10,381
19,294
0
W
13,722
1,293
2,118
5,094
10,335
4,009
53
3,530
6,647
68,313
0
L
Gilgamesh
Ninja_gamess
Gilgamesh
3,172
673
0
1,605
15,561
4,207
0
3,935
11,514
0
16,596
W
Ganesha
SemRespeito
Ganesha
5,739
648
0
976
9,751
7,058
749
4,274
5,341
18,847
0
W
11,391
6,244
0
5,656
11,904
4,013
3,399
3,209
8,559
0
67,218
W
Gilgamesh
TioMg100
Gilgamesh
20,738
6,352
113
11,961
19,955
11,572
217
1,823
18,048
0
77,444
W
Serqet
Tropikaus
Serqet
10,126
2,044
0
6,829
14,437
8,990
0
2,512
11,773
0
94,172
L
Izanami
yMaxx-_
Izanami
10,975
6,310
0
1,604
14,824
4,474
350
4,981
9,614
0
48,503
L
Achilles
yadunis
Achilles
10,366
1,124
0
4,283
15,604
10,226
0
638
14,248
0
74,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,679
Gold Earned
59,180
356
Minions Killed
516
0
Camps Cleared
0
1,745,443
Distance Traveled
2,014,199
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,105
405
53
3
0
330,326
6
L
Yemoja
7,309
365
29
1
0
336,477
3
W
Ra
11,667
583
128
6
0
398,745
2
L
Gilgamesh
6,173
309
29
1
0
360,745
2
W
Ganesha
9,706
485
11
1
0
378,264
0
W
Anhur
11,315
566
110
6
0
365,391
5
W
Gilgamesh
14,321
716
126
6
0
397,035
0
W
Serqet
12,171
609
141
7
0
474,764
4
L
Izanami
8,665
433
89
4
0
341,917
0
L
Achilles
9,427
471
156
8
0
375,978
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role