Player Matchup

Mercury
Mercury
 
Mercury
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
AndeGaarT
Zhong Kui
Level 48
God Stats
2W - 2L
1,355 SR
Queue Stats
126W - 106L
1,464 Elo+
Solo
Sol
Sol
Easy Breezzzyy
Sol
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
201W - 252L
1,454 Elo+
Party 2
Neith
Neith
Rykrz
Neith
Level 19
God Stats
12W - 5L
1,690 SR
Queue Stats
36W - 29L
1,451 Elo+
Party 2
Cabrakan
Cabrakan
xBongwaterx8019
Cabrakan
Level 109
God Stats
8W - 4L
1,688 SR
Queue Stats
374W - 345L
1,481 Elo+
Party 2
Team Averages
Level 69
1,547 SR
1,470 Elo+

VS

Team Averages
Level 73
1,559 SR
1,502 Elo+
Athena
Athena
 
Athena
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Loki
Loki
ChlefSIppye
Loki
Level 120
God Stats
2W - 6L
1,812 SR
Queue Stats
249W - 249L
1,559 Elo+
Party 1
Neith
Neith
DonnyFC
Neith
Level 89
God Stats
2W - 4L
1,483 SR
Queue Stats
24W - 30L
1,498 Elo+
Party 1
Kukulkan
Kukulkan
Ryshhus
Kukulkan
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 113L
1,502 Elo+
Party 3
Osiris
Osiris
SurfaceDonk
Osiris
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
20
14 / 3 / 3
13,022
592
17,629
14,608
6,307
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
AndeGaarT
Zhong Kui
18
5 / 2 / 7
11,543
525
13,996
14,626
13,658
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
2 / 7 / 11
10,802
491
10,140
13,188
5,005
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
Rykrz
Neith
16
1 / 3 / 3
10,074
458
6,526
11,330
3,980
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cabrakan
16
3 / 5 / 13
10,643
484
11,914
14,609
15,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
14
1 / 7 / 11
8,776
399
7,202
23,870
20,769
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
13 / 4 / 3
11,865
539
17,363
17,389
7,483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
DonnyFC
Neith
17
5 / 3 / 5
11,514
523
11,525
13,320
5,280
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kukulkan
Ryshhus
Kukulkan
14
0 / 9 / 4
8,737
397
7,484
15,168
6,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Osiris
16
1 / 2 / 1
9,743
443
3,246
11,848
10,599
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
44
25
Kills
20
20
Deaths
25
37
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
14
3
3
5.17
L
Athena
 
Athena
1
7
11
0.93
W
Zhong Kui
AndeGaarT
Zhong Kui
5
2
7
4.25
L
13
4
3
3.63
L
Neith
DonnyFC
Neith
5
3
5
2.5
W
2
7
11
1.07
W
Neith
Rykrz
Neith
1
3
3
0.83
L
Kukulkan
Ryshhus
Kukulkan
0
9
4
0.22
L
Osiris
1
2
1
0.75
W
Cabrakan
3
5
13
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,205
Damage
46,820
68,361
Taken
81,595
44,221
Mitigated
50,369
21,086
Healing
15,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
17,629
9,758
0
500
14,608
6,307
1,322
2,672
11,886
0
118,081
L
Athena
 
Athena
7,202
1,901
546
3,798
23,870
20,769
290
10,641
13,229
32,013
0
W
Zhong Kui
AndeGaarT
Zhong Kui
13,996
1,904
0
9,234
14,626
13,658
648
2,727
11,774
80,302
0
L
17,363
3,840
0
4,689
17,389
7,483
0
9,426
7,963
0
74,157
L
Neith
DonnyFC
Neith
11,525
6,370
0
4,854
13,320
5,280
0
3,196
10,124
0
70,887
W
10,140
2,658
0
4,372
13,188
5,005
2,032
3,922
9,241
54,038
2,942
W
Neith
Rykrz
Neith
6,526
3,371
0
4,096
11,330
3,980
675
1,099
10,206
0
48,582
L
Kukulkan
Ryshhus
Kukulkan
7,484
735
0
1,174
15,168
6,238
416
6,713
8,455
54,226
0
L
Osiris
3,246
1,482
0
231
11,848
10,599
410
5,735
6,113
0
51,577
W
Cabrakan
11,914
1,451
0
2,884
14,609
15,271
0
4,266
10,319
31,540
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,084
Gold Earned
50,635
533
Minions Killed
522
0
Camps Cleared
0
2,001,222
Distance Traveled
1,929,333
24
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
13,022
592
153
7
0
509,918
2
L
Athena
8,776
399
42
2
0
395,724
4
W
Zhong Kui
11,543
525
139
6
0
357,927
6
L
Loki
11,865
539
110
5
0
438,789
0
L
Neith
11,514
523
141
6
0
354,156
4
W
Sol
10,802
491
104
5
0
366,245
2
W
Neith
10,074
458
96
4
0
355,398
5
L
Kukulkan
8,737
397
117
5
0
351,548
2
L
Osiris
9,743
443
112
5
0
389,116
2
W
Cabrakan
10,643
484
41
2
0
411,734
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role