Player Matchup

Nemesis
Nemesis
AdrenalMuffin8
Nemesis
Level 29
God Stats
11W - 11L
1,259 SR
Queue Stats
364W - 375L
1,531 Elo+
Party 2
Merlin
Merlin
Avanic
Merlin
Level 15
God Stats
5W - 0L
1,500 SR
Queue Stats
99W - 68L
1,511 Elo+
Party 2
Ullr
Ullr
BuddysADC
Ullr
Level 26
God Stats
21W - 21L
1,686 SR
Queue Stats
247W - 214L
1,585 Elo+
Solo
Ymir
Ymir
HundalGoated
Ymir
Level 30
God Stats
6W - 4L
1,635 SR
Queue Stats
122W - 122L
1,549 Elo+
Solo
Gilgamesh
Gilgamesh
KaldrBestGod
Gilgamesh
Level 14
God Stats
5W - 1L
1,432 SR
Queue Stats
35W - 20L
1,561 Elo+
Solo
Team Averages
Level 23
1,503 SR
1,547 Elo+

VS

Team Averages
Level 21
1,580 SR
1,565 Elo+
Set
Set
ClamBaker
Set
Level 28
God Stats
32W - 21L
1,623 SR
Queue Stats
91W - 70L
1,621 Elo+
Party 1
Sobek
Sobek
Headless123
Sobek
Level 27
God Stats
3W - 4L
1,569 SR
Queue Stats
85W - 78L
1,542 Elo+
Party 1
Bellona
Bellona
KiLLeRGOW
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,627 Elo+
Solo
Tiamat
Tiamat
Mixnmatt
Tiamat
Level 15
God Stats
4W - 5L
1,595 SR
Queue Stats
16W - 16L
1,508 Elo+
Solo
Danzaburou
Danzaburou
iJvYo
Danzaburou
Level 29
God Stats
27W - 17L
1,613 SR
Queue Stats
84W - 84L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 1
3,329
666
239
1,703
385
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
Avanic
Merlin
6
0 / 1 / 0
3,346
669
1,044
1,619
413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ullr
6
3 / 0 / 0
3,664
733
2,178
2,630
475
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

5
0 / 0 / 2
3,416
683
374
1,614
601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
KaldrBestGod
Gilgamesh
7
3 / 0 / 0
4,131
826
1,571
2,481
737
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 1
3,482
696
1,755
3,546
837
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

4
0 / 2 / 0
3,041
608
616
3,357
1,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Bellona
KiLLeRGOW
Bellona
3
0 / 2 / 0
2,794
559
90
1,781
859
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Boots

Boots

+6%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tiamat
Mixnmatt
Tiamat
5
1 / 0 / 0
3,269
654
1,085
2,231
855
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
iJvYo
Danzaburou
3
0 / 0 / 0
2,638
528
736
1,045
194
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
2
6
Kills
1
1
Deaths
6
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
0
0
1
0.5
W
Merlin
Avanic
Merlin
0
1
0
0
W
Ullr
3
0
0
3
L
0
2
1
0.25
L
0
2
0
0
W
0
0
2
1
W
Gilgamesh
KaldrBestGod
Gilgamesh
3
0
0
3
L
Bellona
KiLLeRGOW
Bellona
0
2
0
0
L
Tiamat
Mixnmatt
Tiamat
1
0
0
1
L
Danzaburou
iJvYo
Danzaburou
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,406
Damage
4,282
10,047
Taken
11,960
2,611
Mitigated
4,012
3,672
Healing
3,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
239
45
0
0
1,703
385
0
342
1,361
0
9,341
W
Merlin
Avanic
Merlin
1,044
155
0
630
1,619
413
0
743
876
12,403
0
W
Ullr
2,178
645
0
1,392
2,630
475
0
226
2,404
0
13,609
L
1,755
1,089
0
250
3,546
837
0
251
3,295
0
13,804
L
616
59
0
1,311
3,357
1,267
0
306
3,051
5,847
0
W
374
30
0
276
1,614
601
0
390
1,224
7,226
0
W
Gilgamesh
KaldrBestGod
Gilgamesh
1,571
576
0
1,374
2,481
737
0
0
2,481
0
16,864
L
Bellona
KiLLeRGOW
Bellona
90
36
0
305
1,781
859
0
0
1,781
0
3,825
L
Tiamat
Mixnmatt
Tiamat
1,085
121
0
1,192
2,231
855
0
793
1,438
9,725
0
L
Danzaburou
iJvYo
Danzaburou
736
365
0
283
1,045
194
0
68
977
0
5,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,886
Gold Earned
15,224
131
Minions Killed
81
0
Camps Cleared
0
484,720
Distance Traveled
395,178
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
3,329
666
28
6
0
105,523
0
W
Merlin
3,346
669
26
5
0
105,920
1
W
Ullr
3,664
733
27
5
0
88,166
1
L
Set
3,482
696
32
6
0
87,565
0
L
Sobek
3,041
608
16
3
0
91,451
0
W
Ymir
3,416
683
16
3
0
89,738
0
W
Gilgamesh
4,131
826
34
7
0
95,373
1
L
Bellona
2,794
559
10
2
0
80,112
1
L
Tiamat
3,269
654
15
3
0
93,158
2
L
Danzaburou
2,638
528
8
2
0
42,892
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role