Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
AniMoMissesAlot
Fenrir
Level 103
God Stats
12W - 8L
1,525 SR
Queue Stats
132W - 148L
1,400 Elo+
Party 2
Bellona
Bellona
BalaAsesinaHD
Bellona
Level 58
God Stats
9W - 11L
1,442 SR
Queue Stats
29W - 47L
1,343 Elo+
Party 2
Sol
Sol
ChillOut_809
Sol
Level 61
God Stats
6W - 6L
1,562 SR
Queue Stats
43W - 57L
1,385 Elo+
Party 2
Cabrakan
Cabrakan
Hype-domii28
Cabrakan
Level 68
God Stats
2W - 2L
1,466 SR
Queue Stats
41W - 54L
1,407 Elo+
Party 2
Team Averages
Level 82
1,499 SR
1,407 Elo+

VS

Team Averages
Level 116
1,498 SR
1,437 Elo+
Geb
Geb
AMILCARZK
Geb
Level 143
God Stats
3W - 3L
1,443 SR
Queue Stats
98W - 138L
1,411 Elo+
Party 1
Nike
Nike
DeathBan915RG
Nike
Level 105
God Stats
5W - 5L
1,435 SR
Queue Stats
102W - 125L
1,424 Elo+
Party 1
Nu Wa
Nu Wa
PrincessMoon100
Nu Wa
Level 70
God Stats
13W - 15L
1,501 SR
Queue Stats
78W - 84L
1,419 Elo+
Party 1
Anubis
Anubis
ThatB0Y3ulls
Anubis
Level 147
God Stats
8W - 8L
1,512 SR
Queue Stats
358W - 340L
1,451 Elo+
Solo
Xbalanque
Xbalanque
caspi1028
Xbalanque
Level 117
God Stats
0W - 3L
1,600 SR
Queue Stats
15W - 18L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
14
5 / 2 / 3
8,124
542
5,402
6,638
2,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
7 / 3 / 4
8,673
578
5,532
11,004
3,203
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
14
5 / 3 / 4
8,591
573
7,952
12,308
6,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

12
5 / 2 / 4
7,275
485
8,065
11,358
3,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cabrakan
Hype-domii28
Cabrakan
12
5 / 2 / 11
7,513
501
8,483
10,860
7,232
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 7 / 5
6,277
418
3,418
13,095
9,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

13
3 / 5 / 3
7,891
526
6,141
12,549
5,416
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

13
4 / 4 / 1
8,137
542
5,744
6,572
2,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Anubis
14
3 / 5 / 3
8,323
555
8,691
8,867
4,872
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
caspi1028
Xbalanque
12
2 / 6 / 4
7,246
483
9,332
10,102
3,186
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
28
27
Kills
12
12
Deaths
27
26
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
5
2
3
3.25
L
0
7
5
0.36
W
7
3
4
3
W
Bellona
5
3
4
2.33
W
5
2
4
3.5
L
3
5
3
0.9
W
Cabrakan
Hype-domii28
Cabrakan
5
2
11
5.25
L
4
4
1
1.13
L
Anubis
3
5
3
0.9
L
Xbalanque
caspi1028
Xbalanque
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,434
Damage
33,326
52,168
Taken
51,185
22,370
Mitigated
25,383
19,064
Healing
4,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
5,402
310
729
3,318
6,638
2,034
420
2,552
3,860
50,314
0
L
3,418
1,417
0
661
13,095
9,800
0
8,956
4,015
13,319
0
W
5,532
980
0
4,185
11,004
3,203
402
3,929
6,837
0
38,917
W
Bellona
7,952
2,886
0
4,040
12,308
6,709
978
4,800
7,079
0
43,394
W
8,065
3,941
306
4,939
11,358
3,192
858
1,619
9,711
41,021
0
L
6,141
1,278
0
0
12,549
5,416
0
1,672
10,765
0
45,909
W
Cabrakan
Hype-domii28
Cabrakan
8,483
1,761
0
1,547
10,860
7,232
0
3,950
6,828
21,842
0
L
5,744
1,625
0
477
6,572
2,109
246
3,286
3,004
38,537
0
L
Anubis
8,691
1,060
0
1,566
8,867
4,872
28
990
7,877
35,661
0
L
Xbalanque
caspi1028
Xbalanque
9,332
4,072
0
1,894
10,102
3,186
165
6,500
3,574
0
35,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,176
Gold Earned
37,874
367
Minions Killed
307
0
Camps Cleared
0
1,384,153
Distance Traveled
1,198,695
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,124
542
109
7
0
252,258
5
L
Geb
6,277
418
14
1
0
279,439
2
W
Fenrir
8,673
578
88
6
0
265,596
3
W
Bellona
8,591
573
89
6
0
298,091
3
W
Sol
7,275
485
58
4
0
268,746
0
L
Nike
7,891
526
84
6
0
271,339
3
W
Cabrakan
7,513
501
23
2
0
299,462
2
L
Nu Wa
8,137
542
75
5
0
199,545
2
L
Anubis
8,323
555
70
5
0
185,484
2
L
Xbalanque
7,246
483
64
4
0
262,888
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role