Player Matchup

Gilgamesh
Gilgamesh
ScorchedBlood
Gilgamesh
Level 66
God Stats
1W - 6L
1,228 SR
Queue Stats
98W - 109L
1,474 Elo+
Party 2
Tiamat
Tiamat
SirCoffeePot578
Tiamat
Level 48
God Stats
5W - 6L
1,126 SR
Queue Stats
93W - 112L
1,358 Elo+
Party 2
Sylvanus
Sylvanus
bayjay135
Sylvanus
Level 115
God Stats
30W - 39L
1,545 SR
Queue Stats
645W - 773L
1,481 Elo+
Solo
Team Averages
Level 76
1,300 SR
1,438 Elo+

VS

Team Averages
Level 15
1,793 SR
2,021 Elo+
Janus
Janus
Fart Reverb
Janus
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,962 Elo+
Party 1
Tyr
Tyr
FatLittleTurtle
Tyr
Level 34
God Stats
8W - 1L
1,941 SR
Queue Stats
51W - 2L
2,139 Elo+
Party 1
King Arthur
King Arthur
Mmmm Bussy
King Arthur
Level 8
God Stats
1W - 0L
1,937 SR
Queue Stats
5W - 0L
1,962 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ScorchedBlood
Gilgamesh
10
5 / 4 / 0
7,915
792
7,470
9,505
5,616
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
0 / 4 / 2
6,280
628
2,702
8,693
4,915
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
bayjay135
Sylvanus
8
0 / 9 / 4
6,503
650
5,823
14,277
6,894
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 14
7,822
782
12,672
5,451
1,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 2 / 12
7,812
781
4,003
7,897
5,969
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

King Arthur
Mmmm Bussy
King Arthur
13
13 / 1 / 4
9,555
956
11,045
11,658
8,273
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
47
5
Kills
17
17
Deaths
5
6
Assists
30
Player
Kills
Deaths
Assists
KDA
W
1
2
14
4
W
3
2
12
4.5
W
King Arthur
Mmmm Bussy
King Arthur
13
1
4
15
L
Gilgamesh
ScorchedBlood
Gilgamesh
5
4
0
1.25
L
0
4
2
0.25
L
Sylvanus
bayjay135
Sylvanus
0
9
4
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,995
Damage
27,720
32,475
Taken
25,006
17,425
Mitigated
15,829
6,375
Healing
7,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,672
946
0
2,839
5,451
1,587
300
1,471
3,980
45,151
0
W
4,003
1,368
0
1,752
7,897
5,969
203
2,246
5,651
0
11,570
W
King Arthur
Mmmm Bussy
King Arthur
11,045
1,673
0
3,332
11,658
8,273
144
4,647
7,011
0
39,819
L
Gilgamesh
ScorchedBlood
Gilgamesh
7,470
1,605
0
464
9,505
5,616
0
2,425
6,858
0
21,956
L
2,702
243
294
1,009
8,693
4,915
0
3,949
4,413
15,354
0
L
Sylvanus
bayjay135
Sylvanus
5,823
1,498
1,684
2,924
14,277
6,894
0
5,627
8,144
16,739
2,445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,698
Gold Earned
25,189
86
Minions Killed
149
0
Camps Cleared
0
521,818
Distance Traveled
604,306
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,822
782
72
7
0
200,862
1
W
Tyr
7,812
781
17
2
0
194,512
0
W
King Arthur
9,555
956
60
6
0
208,932
4
L
Gilgamesh
7,915
792
30
3
0
187,189
1
L
Tiamat
6,280
628
33
3
0
186,853
3
L
Sylvanus
6,503
650
23
2
0
147,776
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role