Player Matchup

Cthulhu
Cthulhu
Magnus-115-
Cthulhu
Level 29
God Stats
32W - 26L
1,407 SR
Queue Stats
301W - 355L
1,294 Elo+
Party 2
Sun Wukong
Sun Wukong
Tre_112_
Sun Wukong
Level 28
God Stats
2W - 0L
1,612 SR
Queue Stats
51W - 61L
1,397 Elo+
Solo
Kukulkan
Kukulkan
lafliadominguez
Kukulkan
Level 17
God Stats
3W - 2L
1,370 SR
Queue Stats
18W - 42L
1,389 Elo+
Party 2
Rama
Rama
marcos_demadero-
Rama
Level 36
God Stats
5W - 5L
1,500 SR
Queue Stats
90W - 138L
1,311 Elo+
Party 2
Hercules
Hercules
ttorivio_
Hercules
Level 18
God Stats
6W - 7L
1,464 SR
Queue Stats
146W - 178L
1,153 Elo+
Party 2
Team Averages
Level 26
1,471 SR
1,309 Elo+

VS

Team Averages
Level 19
1,538 SR
1,372 Elo+
Nike
Nike
AlphaPDR
Nike
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,299 Elo+
Party 1
Fenrir
Fenrir
FamOfNinjas
Fenrir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ra
Ra
GAM3ING S3AL
Ra
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,244 Elo+
Party 1
Gilgamesh
Gilgamesh
jugernaut cutch
Gilgamesh
Level 21
God Stats
1W - 1L
1,690 SR
Queue Stats
4W - 7L
1,316 Elo+
Party 1
Olorun
Olorun
valheia
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Magnus-115-
Cthulhu
18
10 / 2 / 4
12,436
541
19,479
19,474
17,823
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sun Wukong
Tre_112_
Sun Wukong
16
3 / 3 / 2
11,063
481
11,124
18,718
14,691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Boots

Boots

+6%
Movement Speed

Kukulkan
16
3 / 2 / 3
11,629
506
7,522
7,796
5,575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

17
3 / 1 / 5
11,709
509
5,973
11,656
4,424
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
ttorivio_
Hercules
15
7 / 3 / 7
10,708
466
14,590
22,197
21,229
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
14
2 / 3 / 7
9,270
403
8,424
19,674
8,225
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
5
0 / 6 / 1
6,564
285
1,116
3,923
821
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
2 / 8 / 3
8,409
366
12,717
15,710
5,404
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
jugernaut cutch
Gilgamesh
12
0 / 8 / 2
7,909
344
3,817
11,910
5,352
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Olorun
valheia
Olorun
18
6 / 3 / 1
11,113
483
15,916
19,850
8,315
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
24
26
Kills
10
11
Deaths
28
21
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Nike
2
3
7
1.83
L
Fenrir
0
6
1
0.08
L
2
8
3
0.44
W
Cthulhu
Magnus-115-
Cthulhu
10
2
4
6
W
Sun Wukong
Tre_112_
Sun Wukong
3
3
2
1.33
L
Gilgamesh
jugernaut cutch
Gilgamesh
0
8
2
0.13
W
Kukulkan
3
2
3
2.25
W
3
1
5
5.5
W
Hercules
ttorivio_
Hercules
7
3
7
3.5
L
Olorun
valheia
Olorun
6
3
1
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,688
Damage
41,990
79,841
Taken
71,067
63,742
Mitigated
28,117
26,562
Healing
19,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
8,424
2,266
294
4,299
19,674
8,225
239
5,712
13,573
0
38,140
L
Fenrir
1,116
458
0
25
3,923
821
114
1,299
2,524
0
2,565
L
12,717
2,309
956
2,610
15,710
5,404
375
7,245
8,040
42,340
0
W
Cthulhu
Magnus-115-
Cthulhu
19,479
973
964
8,693
19,474
17,823
745
5,762
12,298
74,291
0
W
Sun Wukong
Tre_112_
Sun Wukong
11,124
2,532
0
4,204
18,718
14,691
2,275
4,311
14,407
0
68,322
L
Gilgamesh
jugernaut cutch
Gilgamesh
3,817
2,036
0
98
11,910
5,352
0
2,247
9,363
0
19,752
W
Kukulkan
7,522
1,396
705
1,139
7,796
5,575
2,292
5,355
2,441
52,580
2,424
W
5,973
5,230
0
3,338
11,656
4,424
8,001
2,905
8,751
0
69,541
W
Hercules
ttorivio_
Hercules
14,590
3,736
0
7,519
22,197
21,229
133
10,300
11,897
0
42,082
L
Olorun
valheia
Olorun
15,916
8,774
902
10,362
19,850
8,315
0
9,323
10,130
76,172
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,545
Gold Earned
43,265
478
Minions Killed
289
0
Camps Cleared
0
2,041,129
Distance Traveled
1,795,559
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
9,270
403
57
2
0
481,345
2
L
Fenrir
6,564
285
3
0
0
103,239
0
L
Ra
8,409
366
60
3
0
360,758
1
W
Cthulhu
12,436
541
112
5
0
427,752
1
W
Sun Wukong
11,063
481
85
4
0
399,145
0
L
Gilgamesh
7,909
344
32
1
0
456,469
1
W
Kukulkan
11,629
506
109
5
0
373,751
0
W
Rama
11,709
509
116
5
0
358,222
1
W
Hercules
10,708
466
56
2
0
482,259
0
L
Olorun
11,113
483
137
6
0
393,748
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role