Player Matchup

Cu Chulainn
Cu Chulainn
Diamond V
AFalseStory
Cu Chulainn
Diamond V
Level 44
God Stats
3W - 1L
2,060 SR
Queue Stats
103W - 63L
2,289 MMR
Solo
Anhur
Anhur
Diamond III
Ifufffy
Anhur
Diamond III
Level 148
God Stats
1W - 5L
1,648 SR
Queue Stats
453W - 443L
2,295 MMR
Party 3
Vulcan
Vulcan
Diamond III
JugiBoogie
Vulcan
Diamond III
Level 122
God Stats
3W - 3L
1,778 SR
Queue Stats
133W - 116L
2,273 MMR
Solo
Ares
Ares
Diamond III
Razzberries
Ares
Diamond III
Level 160
God Stats
9W - 13L
1,637 SR
Queue Stats
600W - 600L
2,300 MMR
Party 3
Ymir
Ymir
Masters
cleabone
Ymir
Masters
Level 153
God Stats
5W - 7L
1,589 SR
Queue Stats
85W - 69L
2,298 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 125
1,742 SR
2,291 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 137
1,630 SR
2,299 MMR
Awilix
Awilix
Diamond IV
Ancientchinese16
Awilix
Diamond IV
Level 148
God Stats
3W - 0L
1,500 SR
Queue Stats
204W - 178L
2,276 MMR
Party 1
Chang'e
Chang'e
Diamond II
Bernic
Chang'e
Diamond II
Level 160
God Stats
10W - 7L
1,725 SR
Queue Stats
68W - 52L
2,330 MMR
Party 2
Sylvanus
Sylvanus
Masters
LordNindy
Sylvanus
Masters
Level 158
God Stats
5W - 4L
1,647 SR
Queue Stats
539W - 537L
2,248 MMR
Solo
Tyr
Tyr
Diamond III
NotDeadrevenge
Tyr
Diamond III
Level 154
God Stats
28W - 23L
1,776 SR
Queue Stats
200W - 175L
2,276 MMR
Party 1
Hou Yi
Hou Yi
Diamond II
NotLaedo
Hou Yi
Diamond II
Level 67
God Stats
3W - 0L
1,500 SR
Queue Stats
38W - 11L
2,363 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
AFalseStory
Cu Chulainn
20
1 / 4 / 0
12,598
525
10,964
26,648
26,076
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
Ifufffy
Anhur
19
1 / 9 / 3
12,368
515
10,172
17,639
6,242
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Vulcan
JugiBoogie
Vulcan
17
1 / 4 / 5
10,645
444
13,733
13,476
6,748
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
3 / 7 / 3
10,988
458
15,260
23,603
16,264
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ymir
16
4 / 1 / 3
10,783
449
6,335
15,065
15,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
TiamatAthenaGuan YuSetSobek

VS

Bans
TsukuyomiJanusSun WukongScyllaNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 4 / 5
14,119
588
8,026
17,103
8,042
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
Bernic
Chang'e
20
6 / 1 / 4
13,433
560
7,527
13,738
5,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
LordNindy
Sylvanus
19
3 / 2 / 11
14,106
588
11,691
20,742
23,994
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

20
4 / 0 / 8
14,370
599
21,266
25,249
29,424
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hou Yi
NotLaedo
Hou Yi
20
8 / 3 / 6
16,182
674
22,168
22,280
10,465
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
59
10
Kills
25
25
Deaths
10
14
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
AFalseStory
Cu Chulainn
1
4
0
0.25
W
4
4
5
1.63
W
Chang'e
Bernic
Chang'e
6
1
4
8
L
Anhur
Ifufffy
Anhur
1
9
3
0.28
L
Vulcan
JugiBoogie
Vulcan
1
4
5
0.88
W
Sylvanus
LordNindy
Sylvanus
3
2
11
4.25
W
4
0
8
8
W
Hou Yi
NotLaedo
Hou Yi
8
3
6
3.67
L
3
7
3
0.64
L
Ymir
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,464
Damage
70,678
96,431
Taken
99,112
70,650
Mitigated
77,679
20,345
Healing
54,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
AFalseStory
Cu Chulainn
10,964
1,730
0
9,812
26,648
26,076
0
1,732
24,916
7,966
101,377
W
8,026
3,752
0
2,311
17,103
8,042
696
7,869
9,234
0
113,703
W
Chang'e
Bernic
Chang'e
7,527
600
5,020
8,484
13,738
5,754
2,180
6,846
6,892
79,304
0
L
Anhur
Ifufffy
Anhur
10,172
4,168
0
3,922
17,639
6,242
3,626
2,875
14,764
0
90,285
L
Vulcan
JugiBoogie
Vulcan
13,733
2,591
134
2,541
13,476
6,748
0
2,495
10,981
101,024
0
W
Sylvanus
LordNindy
Sylvanus
11,691
2,236
3,505
10,279
20,742
23,994
1,537
10,880
9,862
43,693
0
W
21,266
3,144
0
13,675
25,249
29,424
148
4,322
20,927
90
98,783
W
Hou Yi
NotLaedo
Hou Yi
22,168
16,678
0
11,715
22,280
10,465
11,473
7,368
14,912
0
136,097
L
15,260
498
0
1,773
23,603
16,264
0
7,446
16,157
74,985
0
L
Ymir
6,335
1,216
0
2,163
15,065
15,320
0
4,760
10,305
34,332
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,382
Gold Earned
72,210
704
Minions Killed
760
0
Camps Cleared
0
2,148,128
Distance Traveled
2,421,771
36
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
12,598
525
194
8
0
443,038
5
W
Awilix
14,119
588
154
6
0
539,429
3
W
Chang'e
13,433
560
153
6
0
468,598
7
L
Anhur
12,368
515
177
7
0
363,722
6
L
Vulcan
10,645
444
167
7
0
482,115
12
W
Sylvanus
14,106
588
59
2
0
446,622
5
W
Tyr
14,370
599
177
7
0
548,691
8
W
Hou Yi
16,182
674
217
9
0
418,431
8
L
Ares
10,988
458
121
5
0
425,583
4
L
Ymir
10,783
449
45
2
0
433,670
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role