Player Matchup

Khepri
Khepri
Buddy-B-Rabbit
Khepri
Level 138
God Stats
5W - 3L
1,547 SR
Queue Stats
116W - 122L
1,486 Elo+
Party 1
Chang'e
Chang'e
DrtyMikesBoys
Chang'e
Level 144
God Stats
2W - 0L
1,248 SR
Queue Stats
161W - 169L
1,462 Elo+
Solo
Cabrakan
Cabrakan
MightyToast420
Cabrakan
Level 82
God Stats
1W - 2L
1,500 SR
Queue Stats
91W - 82L
1,468 Elo+
Solo
Sol
Sol
Quick_Silver4202
Sol
Level 105
God Stats
6W - 5L
1,500 SR
Queue Stats
197W - 210L
1,425 Elo+
Party 1
Ullr
Ullr
Weed_man736
Ullr
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 9L
1,240 Elo+
Solo
Team Averages
Level 99
1,459 SR
1,416 Elo+

VS

Team Averages
Level 87
1,367 SR
1,443 Elo+
Sobek
Sobek
Big Bramo v3
Sobek
Level 142
God Stats
1W - 3L
1,500 SR
Queue Stats
91W - 113L
1,418 Elo+
Party 2
Horus
Horus
EntireJewel7730
Horus
Level 15
God Stats
0W - 1L
1,280 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Cabrakan
Cabrakan
FOR REDZER0
Cabrakan
Level 83
God Stats
3W - 4L
1,381 SR
Queue Stats
142W - 169L
1,401 Elo+
Party 2
Anhur
Anhur
HighRez420
Anhur
Level 105
God Stats
0W - 4L
1,174 SR
Queue Stats
301W - 335L
1,395 Elo+
Solo
Jing Wei
Jing Wei
Thesedoughnuts
Jing Wei
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 15
8,834
883
4,505
8,919
12,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
16
6 / 2 / 12
9,468
947
14,777
10,746
5,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cabrakan
16
8 / 2 / 11
9,652
965
9,602
13,549
17,620
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
7 / 3 / 16
9,338
934
16,966
14,512
8,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
3 / 1 / 15
8,793
879
10,496
8,833
5,134
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 4
7,912
791
10,168
14,059
15,666
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

13
0 / 6 / 9
7,185
719
6,226
15,182
12,842
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cabrakan
FOR REDZER0
Cabrakan
14
0 / 4 / 7
7,281
728
6,537
16,702
18,553
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anhur
13
3 / 7 / 6
7,919
792
10,073
10,550
4,419
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jing Wei
15
6 / 6 / 2
8,658
866
12,457
11,529
5,367
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
38
27
Kills
10
10
Deaths
27
69
Assists
28
Player
Kills
Deaths
Assists
KDA
L
1
4
4
0.75
W
3
2
15
5.25
W
Chang'e
6
2
12
6
L
0
6
9
0.75
L
Cabrakan
FOR REDZER0
Cabrakan
0
4
7
0.88
L
Anhur
3
7
6
0.86
W
Cabrakan
8
2
11
6.75
W
7
3
16
5
L
Jing Wei
6
6
2
1.17
W
3
1
15
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,346
Damage
45,461
56,559
Taken
68,022
49,099
Mitigated
56,847
23,940
Healing
22,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,168
486
636
2,565
14,059
15,666
0
7,510
6,352
20,755
0
W
4,505
668
1,109
801
8,919
12,673
0
3,607
5,312
10,657
0
W
Chang'e
14,777
964
3,747
4,814
10,746
5,529
1,156
2,174
8,572
27,053
0
L
6,226
3,091
3,400
4,619
15,182
12,842
182
11,482
3,389
0
11,553
L
Cabrakan
FOR REDZER0
Cabrakan
6,537
1,079
925
5,029
16,702
18,553
84
10,531
5,928
12,699
0
L
Anhur
10,073
4,107
2,377
797
10,550
4,419
433
7,841
2,555
0
15,805
W
Cabrakan
9,602
856
1,357
1,469
13,549
17,620
393
3,286
10,263
15,254
0
W
16,966
5,496
446
5,508
14,512
8,143
546
4,869
9,643
30,725
0
L
Jing Wei
12,457
9,306
1,214
1,154
11,529
5,367
0
7,430
3,948
0
21,332
W
10,496
6,943
2,195
2,494
8,833
5,134
1,362
2,769
6,064
0
19,474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,085
Gold Earned
38,955
103
Minions Killed
70
0
Camps Cleared
0
931,172
Distance Traveled
846,945
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,912
791
16
2
0
201,252
0
W
Khepri
8,834
883
7
1
0
185,677
0
W
Chang'e
9,468
947
28
3
0
209,588
1
L
Horus
7,185
719
8
1
0
169,652
0
L
Cabrakan
7,281
728
15
2
0
169,221
2
L
Anhur
7,919
792
12
1
0
158,259
0
W
Cabrakan
9,652
965
14
1
0
189,970
0
W
Sol
9,338
934
24
2
0
175,658
1
L
Jing Wei
8,658
866
19
2
0
148,561
0
W
Ullr
8,793
879
30
3
0
170,279
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role