Player Matchup

Geb
Geb
Anghus_Og
Geb
Level 25
God Stats
14W - 13L
1,450 SR
Queue Stats
89W - 97L
1,698 Elo+
Solo
Nox
Nox
ElVergador1
Nox
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
MachineGunJack30
Danzaburou
Level 29
God Stats
1W - 2L
1,435 SR
Queue Stats
156W - 113L
1,595 Elo+
Solo
King Arthur
King Arthur
S7 Cardx
King Arthur
Level 22
God Stats
28W - 21L
1,505 SR
Queue Stats
186W - 128L
1,580 Elo+
Solo
Scylla
Scylla
efsixranked
Scylla
Level 18
God Stats
2W - 6L
1,434 SR
Queue Stats
84W - 76L
1,606 Elo+
Solo
Team Averages
Level 21
1,465 SR
1,596 Elo+

VS

Team Averages
Level 46
1,537 SR
1,634 Elo+
Athena
Athena
FUPAYMi
Athena
Level 30
God Stats
13W - 9L
1,575 SR
Queue Stats
229W - 241L
1,554 Elo+
Solo
Anubis
Anubis
IWhiffNuWaUlts
Anubis
Level 3
God Stats
2W - 1L
1,509 SR
Queue Stats
4W - 2L
1,750 Elo+
Party 1
Rama
Rama
OwBist Zurry
Rama
Level 160
God Stats
1W - 2L
1,331 SR
Queue Stats
207W - 207L
1,629 Elo+
Party 1
Ra
Ra
VLADV10
Ra
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 12L
1,569 Elo+
Solo
Thor
Thor
sh1ft_6ixx
Thor
Level 23
God Stats
2W - 0L
1,771 SR
Queue Stats
32W - 16L
1,668 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 3 / 0
4,377
438
1,245
7,389
2,364
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

9
1 / 2 / 0
4,973
497
1,863
4,522
1,089
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
MachineGunJack30
Danzaburou
7
0 / 1 / 0
4,260
426
1,760
4,086
902
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
S7 Cardx
King Arthur
9
0 / 3 / 0
4,729
473
1,824
6,980
3,677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Scylla
7
0 / 2 / 1
4,549
455
1,774
6,039
1,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes

Shoes

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
FUPAYMi
Athena
9
2 / 0 / 2
5,704
570
2,547
7,212
5,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
2 / 0 / 1
5,553
555
3,309
3,013
1,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
2 / 0 / 2
5,735
574
5,778
6,816
2,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
1 / 1 / 0
4,834
483
914
3,194
1,286
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

12
4 / 0 / 0
6,855
686
4,950
4,749
1,890
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
16
1
Kills
11
11
Deaths
1
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
1
2
0
0.5
W
Athena
FUPAYMi
Athena
2
0
2
3
W
2
0
1
2.5
L
Danzaburou
MachineGunJack30
Danzaburou
0
1
0
0
W
2
0
2
3
L
King Arthur
S7 Cardx
King Arthur
0
3
0
0
W
1
1
0
1
L
Scylla
0
2
1
0.25
W
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,466
Damage
17,498
29,016
Taken
24,984
9,234
Mitigated
12,074
7,066
Healing
9,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,245
311
0
0
7,389
2,364
0
2,037
5,352
4,555
0
L
1,863
91
0
500
4,522
1,089
0
2,562
1,960
23,111
0
W
Athena
FUPAYMi
Athena
2,547
947
0
1,696
7,212
5,466
28
963
6,249
20,742
0
W
3,309
289
0
2,019
3,013
1,190
0
554
2,459
25,587
0
L
Danzaburou
MachineGunJack30
Danzaburou
1,760
703
0
1,071
4,086
902
0
911
3,175
0
16,909
W
5,778
4,889
0
3,006
6,816
2,242
326
1,237
5,579
0
37,159
L
King Arthur
S7 Cardx
King Arthur
1,824
193
0
2,713
6,980
3,677
0
0
6,980
0
19,500
W
914
100
153
999
3,194
1,286
184
2,052
1,142
16,511
0
L
Scylla
1,774
187
0
2,782
6,039
1,202
0
1,260
4,779
20,418
0
W
4,950
950
0
1,428
4,749
1,890
0
76
4,398
0
38,270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,888
Gold Earned
28,681
182
Minions Killed
266
0
Camps Cleared
0
870,862
Distance Traveled
914,863
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
4,377
438
4
0
0
175,879
2
L
Nox
4,973
497
49
5
0
180,694
3
W
Athena
5,704
570
39
4
0
203,095
1
W
Anubis
5,553
555
61
6
0
184,773
3
L
Danzaburou
4,260
426
35
4
0
157,992
3
W
Rama
5,735
574
61
6
0
167,899
4
L
King Arthur
4,729
473
48
5
0
179,598
4
W
Ra
4,834
483
27
3
0
167,041
2
L
Scylla
4,549
455
46
5
0
176,699
2
W
Thor
6,855
686
78
8
0
192,055
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role