Player Matchup

Cerberus
Cerberus
Josegc99
Cerberus
Level 16
God Stats
12W - 13L
1,472 SR
Queue Stats
16W - 25L
1,305 Elo+
Party 2
Gilgamesh
Gilgamesh
TheAleex99
Gilgamesh
Level 27
God Stats
2W - 1L
1,742 SR
Queue Stats
76W - 61L
1,468 Elo+
Party 2
Arachne
Arachne
TheLastGrangor
Arachne
Level 8
God Stats
2W - 3L
1,059 SR
Queue Stats
10W - 21L
1,191 Elo+
Party 2
Hades
Hades
ethoxyquin
Hades
Level 16
God Stats
3W - 0L
1,771 SR
Queue Stats
24W - 16L
1,293 Elo+
Solo
Neith
Neith
javiliyotena10
Neith
Level 23
God Stats
3W - 4L
1,425 SR
Queue Stats
68W - 58L
1,486 Elo+
Party 2
Team Averages
Level 18
1,494 SR
1,349 Elo+

VS

Team Averages
Level 22
1,550 SR
1,391 Elo+
Thor
Thor
Bog4ick
Thor
Level 29
God Stats
1W - 3L
1,787 SR
Queue Stats
95W - 131L
1,240 Elo+
Party 1
Yemoja
Yemoja
Dirk02
Yemoja
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,453 Elo+
Party 3
Artemis
Artemis
NeMo_Arekkusu
Artemis
Level 25
God Stats
4W - 2L
1,653 SR
Queue Stats
66W - 101L
1,212 Elo+
Party 1
Izanami
Izanami
OGBoomer
Izanami
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 27L
1,429 Elo+
Party 3
Bellona
Bellona
TheNoxMain
Bellona
Level 15
God Stats
0W - 1L
1,311 SR
Queue Stats
45W - 18L
1,620 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Josegc99
Cerberus
16
2 / 3 / 8
10,784
469
5,502
14,665
12,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Gilgamesh
TheAleex99
Gilgamesh
18
6 / 6 / 3
12,169
529
14,201
19,575
16,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

18
4 / 3 / 6
11,862
516
11,238
18,292
8,891
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hades
20
13 / 2 / 2
13,395
582
18,186
19,867
13,477
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
2 / 0 / 7
9,918
431
7,061
7,170
2,641
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Bog4ick
Thor
13
1 / 6 / 3
9,137
397
5,281
14,378
5,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Yemoja
Dirk02
Yemoja
17
2 / 7 / 2
11,161
485
10,486
17,258
7,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
14
1 / 8 / 1
9,069
394
7,655
13,861
5,358
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Izanami
OGBoomer
Izanami
17
3 / 4 / 2
10,457
455
10,598
15,817
5,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
TheNoxMain
Bellona
20
7 / 4 / 1
13,085
569
19,715
24,725
24,952
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
23
27
Kills
14
14
Deaths
29
26
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Thor
Bog4ick
Thor
1
6
3
0.42
L
Yemoja
Dirk02
Yemoja
2
7
2
0.43
W
Cerberus
Josegc99
Cerberus
2
3
8
2
L
Artemis
1
8
1
0.19
L
Izanami
OGBoomer
Izanami
3
4
2
1
W
Gilgamesh
TheAleex99
Gilgamesh
6
6
3
1.25
W
4
3
6
2.33
L
Bellona
TheNoxMain
Bellona
7
4
1
1.88
W
Hades
13
2
2
7
W
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,188
Damage
53,735
79,569
Taken
86,039
53,533
Mitigated
48,834
21,891
Healing
17,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
Bog4ick
Thor
5,281
1,839
0
3,700
14,378
5,224
0
1,100
13,278
0
53,672
L
Yemoja
Dirk02
Yemoja
10,486
1,244
698
1,166
17,258
7,439
272
6,381
10,877
44,719
0
W
Cerberus
Josegc99
Cerberus
5,502
253
0
3,100
14,665
12,073
624
3,232
11,433
38,994
0
L
Artemis
7,655
2,651
0
1,148
13,861
5,358
818
8,531
5,330
0
30,836
L
Izanami
OGBoomer
Izanami
10,598
5,618
0
5,561
15,817
5,861
187
3,724
12,093
0
66,689
W
Gilgamesh
TheAleex99
Gilgamesh
14,201
4,978
0
903
19,575
16,451
2,225
1,247
18,328
0
67,005
W
11,238
7,884
0
5,827
18,292
8,891
0
2,444
15,848
0
90,262
L
Bellona
TheNoxMain
Bellona
19,715
7,837
0
5,213
24,725
24,952
1,791
3,952
20,773
0
99,195
W
Hades
18,186
2,402
74
10,373
19,867
13,477
2,545
1,305
18,562
91,945
0
W
7,061
2,687
0
1,614
7,170
2,641
2,068
2,258
4,912
0
40,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,128
Gold Earned
52,909
527
Minions Killed
529
0
Camps Cleared
0
2,238,721
Distance Traveled
1,887,794
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
9,137
397
91
4
0
307,380
0
L
Yemoja
11,161
485
74
3
0
394,872
4
W
Cerberus
10,784
469
85
4
0
461,655
4
L
Artemis
9,069
394
66
3
0
358,685
1
L
Izanami
10,457
455
114
5
0
414,390
6
W
Gilgamesh
12,169
529
112
5
0
461,531
2
W
Arachne
11,862
516
126
5
0
479,758
0
L
Bellona
13,085
569
184
8
0
412,467
1
W
Hades
13,395
582
140
6
0
386,601
1
W
Neith
9,918
431
64
3
0
449,176
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role