Player Matchup

Chang'e
Chang'e
Bunny EXE8898
Chang'e
Level 29
God Stats
15W - 16L
1,417 SR
Queue Stats
278W - 415L
1,369 Elo+
Party 1
Ymir
Ymir
LightString9202
Ymir
Level 29
God Stats
25W - 25L
1,719 SR
Queue Stats
586W - 649L
1,459 Elo+
Party 1
Cthulhu
Cthulhu
Mrnoob_py
Cthulhu
Level 24
God Stats
9W - 10L
1,233 SR
Queue Stats
44W - 49L
1,369 Elo+
Solo
Jing Wei
Jing Wei
Sandr0xi
Jing Wei
Level 26
God Stats
0W - 2L
1,322 SR
Queue Stats
19W - 22L
1,317 Elo+
Solo
Nike
Nike
javitourouro
Nike
Level 5
God Stats
3W - 3L
1,773 SR
Queue Stats
13W - 22L
1,397 Elo+
Solo
Team Averages
Level 23
1,493 SR
1,382 Elo+

VS

Team Averages
Level 27
1,542 SR
1,423 Elo+
Neith
Neith
ACOLIVARI
Neith
Level 24
God Stats
8W - 8L
1,434 SR
Queue Stats
12W - 9L
1,334 Elo+
Solo
Horus
Horus
Leon_Fox_A
Horus
Level 27
God Stats
8W - 6L
1,444 SR
Queue Stats
77W - 76L
1,517 Elo+
Solo
Persephone
Persephone
Polaris7277
Persephone
Level 27
God Stats
25W - 19L
1,677 SR
Queue Stats
328W - 383L
1,422 Elo+
Solo
Ymir
Ymir
luizpspsps
Ymir
Level 29
God Stats
13W - 4L
1,717 SR
Queue Stats
152W - 147L
1,438 Elo+
Solo
Pele
Pele
monkeyffoo
Pele
Level 29
God Stats
12W - 10L
1,439 SR
Queue Stats
354W - 396L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
17
1 / 9 / 4
11,296
434
9,370
23,073
8,180
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
8 / 4 / 1
12,639
486
24,593
29,699
14,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cthulhu
Mrnoob_py
Cthulhu
17
2 / 5 / 0
10,002
385
7,504
23,785
22,160
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Jing Wei
Sandr0xi
Jing Wei
19
4 / 7 / 2
12,011
462
17,689
20,062
8,286
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

1
0 / 2 / 0
6,514
251
0
1,354
276

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
ACOLIVARI
Neith
20
6 / 2 / 10
12,674
487
15,904
15,775
7,252
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Horus
19
3 / 5 / 4
13,352
514
12,093
24,267
19,786
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Persephone
Polaris7277
Persephone
19
1 / 4 / 12
13,059
502
18,133
15,115
6,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

18
4 / 2 / 8
12,947
498
8,893
21,674
28,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

20
13 / 2 / 6
16,393
631
23,046
21,112
10,416
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
67
15
Kills
27
27
Deaths
15
7
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Neith
ACOLIVARI
Neith
6
2
10
5.5
L
Chang'e
1
9
4
0.33
W
Horus
3
5
4
1
L
8
4
1
2.13
L
Cthulhu
Mrnoob_py
Cthulhu
2
5
0
0.4
W
Persephone
Polaris7277
Persephone
1
4
12
1.75
L
Jing Wei
Sandr0xi
Jing Wei
4
7
2
0.71
L
0
2
0
0
W
4
2
8
4
W
13
2
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,156
Damage
78,069
97,973
Taken
97,943
53,710
Mitigated
72,383
20,088
Healing
31,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
ACOLIVARI
Neith
15,904
6,578
0
6,115
15,775
7,252
2,812
6,377
8,913
0
90,934
L
Chang'e
9,370
1,049
1,310
7,819
23,073
8,180
411
9,486
13,073
62,424
0
W
Horus
12,093
7,568
2,407
8,742
24,267
19,786
1,423
7,687
16,540
0
74,266
L
24,593
8,688
0
5,498
29,699
14,808
102
6,882
22,562
94,373
0
L
Cthulhu
Mrnoob_py
Cthulhu
7,504
275
0
5,461
23,785
22,160
160
6,608
16,972
49,959
0
W
Persephone
Polaris7277
Persephone
18,133
1,051
1,232
3,676
15,115
6,150
1,811
10,311
4,501
76,753
0
L
Jing Wei
Sandr0xi
Jing Wei
17,689
12,796
0
0
20,062
8,286
2,170
2,971
16,986
0
77,602
L
0
0
0
0
1,354
276
0
0
1,354
0
0
W
8,893
2,806
0
1,734
21,674
28,779
1,114
8,751
12,265
49,158
0
W
23,046
7,847
0
7,299
21,112
10,416
2,842
6,904
14,121
0
142,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,462
Gold Earned
68,425
453
Minions Killed
646
0
Camps Cleared
0
1,665,069
Distance Traveled
2,392,630
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,674
487
117
5
0
486,518
0
L
Chang'e
11,296
434
119
5
0
387,372
0
W
Horus
13,352
514
112
4
0
451,005
0
L
Ymir
12,639
486
139
5
0
459,976
1
L
Cthulhu
10,002
385
71
3
0
372,305
1
W
Persephone
13,059
502
136
5
0
453,373
9
L
Jing Wei
12,011
462
124
5
0
445,416
0
L
Nike
6,514
251
0
0
0
0
0
W
Ymir
12,947
498
56
2
0
478,107
3
W
Pele
16,393
631
225
9
0
523,627
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role