Player Matchup

Hercules
Hercules
Bronze III
Buckay
Hercules
Bronze III
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,459 MMR
Party 2
Scylla
Scylla
Silver I
HawkZero
Scylla
Silver I
Level 107
God Stats
2W - 0L
1,830 SR
Queue Stats
3W - 0L
1,586 MMR
Party 1
Hachiman
Hachiman
Silver III
Mahambah
Hachiman
Silver III
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold IV
Survivalist46902
Tsukuyomi
Gold IV
Level 127
God Stats
4W - 3L
1,537 SR
Queue Stats
16W - 18L
1,478 MMR
Solo
Cthulhu
Cthulhu
Bronze III
haymartt
Cthulhu
Bronze III
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,500 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 96
1,574 SR
1,505 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 116
1,590 SR
1,485 MMR
Ares
Ares
Gold IV
DanielJR799
Ares
Gold IV
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
119W - 125L
1,453 MMR
Solo
Nu Wa
Nu Wa
Bronze III
Lukado1604
Nu Wa
Bronze III
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Gold IV
Nanoplasm
King Arthur
Gold IV
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Silver II
YourMomsPlug
Nemesis
Silver II
Level 76
God Stats
1W - 2L
1,771 SR
Queue Stats
12W - 14L
1,495 MMR
Solo
Rama
Rama
Gold IV
darkforest51
Rama
Gold IV
Level 157
God Stats
8W - 5L
1,678 SR
Queue Stats
443W - 444L
1,476 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Buckay
Hercules
17
1 / 6 / 4
10,716
564
11,071
20,132
23,830
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Scylla
HawkZero
Scylla
15
0 / 4 / 6
10,024
528
9,750
10,085
3,637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
Mahambah
Hachiman
17
4 / 3 / 4
11,160
587
9,112
13,171
4,600
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tsukuyomi
20
13 / 2 / 3
12,774
672
15,270
13,833
5,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
haymartt
Cthulhu
14
0 / 4 / 3
9,023
475
7,582
14,372
9,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bans
PersephoneTiamatSetAthenaDanzaburou

VS

Bans
ApolloJanusCernunnosAnhurThe Morrigan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 5 / 4
9,863
519
13,633
18,446
16,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nu Wa
1
0 / 0 / 0
5,260
277
0
0
0
King Arthur
Nanoplasm
King Arthur
17
4 / 6 / 3
10,540
555
13,268
24,678
19,000
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nemesis
YourMomsPlug
Nemesis
17
4 / 4 / 6
10,252
540
9,624
17,187
13,301
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
5 / 4 / 2
10,868
572
12,095
16,980
5,458
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
34
18
Kills
19
19
Deaths
19
20
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Hercules
Buckay
Hercules
1
6
4
0.5
L
6
5
4
1.6
W
Scylla
HawkZero
Scylla
0
4
6
0.75
L
Nu Wa
0
0
0
0
W
Hachiman
Mahambah
Hachiman
4
3
4
2
L
King Arthur
Nanoplasm
King Arthur
4
6
3
0.92
W
Tsukuyomi
13
2
3
7.25
L
Nemesis
YourMomsPlug
Nemesis
4
4
6
1.75
L
5
4
2
1.5
W
Cthulhu
haymartt
Cthulhu
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,785
Damage
48,620
71,593
Taken
77,291
47,621
Mitigated
54,352
24,147
Healing
23,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Buckay
Hercules
11,071
2,837
0
7,559
20,132
23,830
150
3,079
17,053
10,701
53,558
L
13,633
71
0
2,944
18,446
16,593
0
6,533
11,913
45,510
0
W
Scylla
HawkZero
Scylla
9,750
937
0
658
10,085
3,637
411
2,151
7,934
72,434
0
L
Nu Wa
0
0
0
0
0
0
0
0
0
0
0
W
Hachiman
Mahambah
Hachiman
9,112
5,439
0
5,617
13,171
4,600
1,088
1,589
11,582
0
73,663
L
King Arthur
Nanoplasm
King Arthur
13,268
2,472
0
7,603
24,678
19,000
16
5,322
19,356
0
77,036
W
Tsukuyomi
15,270
3,349
0
5,856
13,833
5,563
110
2,379
11,454
0
87,571
L
Nemesis
YourMomsPlug
Nemesis
9,624
5,499
0
4,650
17,187
13,301
124
5,524
11,663
0
75,863
L
12,095
10,175
0
8,435
16,980
5,458
2,602
5,146
11,834
0
79,715
W
Cthulhu
haymartt
Cthulhu
7,582
437
0
4,457
14,372
9,991
34
4,799
9,573
39,145
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,697
Gold Earned
46,783
576
Minions Killed
477
0
Camps Cleared
0
1,823,097
Distance Traveled
1,435,739
28
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,716
564
123
6
0
315,885
1
L
Ares
9,863
519
60
3
0
359,943
1
W
Scylla
10,024
528
119
6
0
348,194
6
L
Nu Wa
5,260
277
0
0
0
0
0
W
Hachiman
11,160
587
123
6
0
337,061
7
L
King Arthur
10,540
555
153
8
0
367,576
4
W
Tsukuyomi
12,774
672
134
7
0
445,310
7
L
Nemesis
10,252
540
122
6
0
413,724
2
L
Rama
10,868
572
142
7
0
294,496
4
W
Cthulhu
9,023
475
77
4
0
376,647
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role