Player Matchup

Hun Batz
Hun Batz
Devio897
Hun Batz
Level 12
God Stats
1W - 1L
1,335 SR
Queue Stats
5W - 5L
1,675 Elo+
Solo
Janus
Janus
JMHtown
Janus
Level 97
God Stats
14W - 12L
1,587 SR
Queue Stats
362W - 280L
1,640 Elo+
Party 1
Sobek
Sobek
PaperBoater64
Sobek
Level 23
God Stats
13W - 12L
1,580 SR
Queue Stats
17W - 16L
1,465 Elo+
Party 1
Team Averages
Level 44
1,501 SR
1,593 Elo+

VS

Team Averages
Level 33
1,525 SR
1,458 Elo+
Baron Samedi
Baron Samedi
Fourty8TonsOfFun
Baron Samedi
Level 49
God Stats
26W - 24L
1,550 SR
Queue Stats
273W - 311L
1,378 Elo+
Party 2
Gilgamesh
Gilgamesh
StinkCroch
Gilgamesh
Level 26
God Stats
26W - 17L
1,681 SR
Queue Stats
132W - 121L
1,610 Elo+
Solo
Set
Set
chknchsr
Set
Level 25
God Stats
1W - 8L
1,344 SR
Queue Stats
257W - 316L
1,386 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Devio897
Hun Batz
14
5 / 4 / 7
11,771
736
5,937
11,156
4,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Janus
JMHtown
Janus
16
11 / 4 / 7
12,392
775
15,922
8,567
2,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
4 / 4 / 13
11,151
697
6,720
19,812
17,866
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Fourty8TonsOfFun
Baron Samedi
9
2 / 6 / 5
9,309
582
4,358
6,921
2,595
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
StinkCroch
Gilgamesh
15
4 / 7 / 5
11,534
721
12,863
16,896
12,673
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
6 / 7 / 4
10,830
677
10,612
13,033
4,553
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
26
20
Kills
12
12
Deaths
20
27
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Devio897
Hun Batz
5
4
7
2.13
L
Baron Samedi
Fourty8TonsOfFun
Baron Samedi
2
6
5
0.75
W
Janus
JMHtown
Janus
11
4
7
3.63
W
4
4
13
2.63
L
Gilgamesh
StinkCroch
Gilgamesh
4
7
5
0.93
L
6
7
4
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,579
Damage
27,833
39,535
Taken
36,850
25,053
Mitigated
19,821
8,758
Healing
3,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Devio897
Hun Batz
5,937
1,934
548
2,325
11,156
4,340
627
781
10,375
0
46,179
L
Baron Samedi
Fourty8TonsOfFun
Baron Samedi
4,358
364
230
740
6,921
2,595
129
4,044
2,623
16,790
0
W
Janus
JMHtown
Janus
15,922
1,206
0
1,531
8,567
2,847
867
604
7,963
56,012
0
W
6,720
460
0
4,354
19,812
17,866
884
3,343
16,469
19,705
0
L
Gilgamesh
StinkCroch
Gilgamesh
12,863
2,305
0
1,540
16,896
12,673
108
10,937
5,422
0
53,773
L
10,612
4,848
258
589
13,033
4,553
0
7,135
5,654
0
25,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,314
Gold Earned
31,673
160
Minions Killed
133
0
Camps Cleared
0
906,211
Distance Traveled
673,957
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
11,771
736
57
4
0
325,415
0
L
Baron Samedi
9,309
582
31
2
0
126,698
2
W
Janus
12,392
775
89
6
0
285,860
1
W
Sobek
11,151
697
14
1
0
294,936
2
L
Gilgamesh
11,534
721
69
4
0
258,283
1
L
Set
10,830
677
33
2
0
288,976
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role