Player Matchup

Cerberus
Cerberus
CaptainFabuluus
Cerberus
Level 127
God Stats
24W - 24L
1,558 SR
Queue Stats
142W - 126L
1,493 Elo+
Party 1
Kukulkan
Kukulkan
DrNoodleWhip
Kukulkan
Level 108
God Stats
12W - 7L
1,675 SR
Queue Stats
38W - 48L
1,449 Elo+
Party 1
Danzaburou
Danzaburou
Ohhhh si
Danzaburou
Level 159
God Stats
7W - 5L
1,521 SR
Queue Stats
199W - 240L
1,503 Elo+
Party 1
Team Averages
Level 131
1,585 SR
1,482 Elo+

VS

Team Averages
Level 111
1,305 SR
1,469 Elo+
Arachne
Arachne
DopeB94
Arachne
Level 101
God Stats
1W - 3L
1,301 SR
Queue Stats
184W - 175L
1,531 Elo+
Party 2
Baron Samedi
Baron Samedi
SteelyDanIII
Baron Samedi
Level 122
God Stats
5W - 4L
1,337 SR
Queue Stats
67W - 91L
1,471 Elo+
Party 2
Chiron
Chiron
SummerGull90572
Chiron
Level 109
God Stats
0W - 1L
1,276 SR
Queue Stats
16W - 23L
1,405 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
16
5 / 2 / 6
13,480
709
12,871
14,259
14,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kukulkan
DrNoodleWhip
Kukulkan
16
4 / 1 / 4
11,907
627
8,593
4,757
1,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
Ohhhh si
Danzaburou
15
2 / 0 / 7
11,579
609
8,199
7,534
2,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DopeB94
Arachne
13
2 / 7 / 1
10,845
571
5,683
16,430
4,619
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Baron Samedi
SteelyDanIII
Baron Samedi
15
1 / 2 / 1
10,590
557
9,039
11,572
8,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
0 / 2 / 3
10,074
530
5,383
7,259
2,084
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
11
Kills
3
3
Deaths
11
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cerberus
5
2
6
4
L
Arachne
DopeB94
Arachne
2
7
1
0.36
W
Kukulkan
DrNoodleWhip
Kukulkan
4
1
4
6
W
Danzaburou
Ohhhh si
Danzaburou
2
0
7
5.5
L
Baron Samedi
SteelyDanIII
Baron Samedi
1
2
1
0.75
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,663
Damage
20,105
26,550
Taken
35,261
18,971
Mitigated
15,070
7,702
Healing
11,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
12,871
239
0
5,119
14,259
14,262
756
4,453
9,526
51,224
0
L
Arachne
DopeB94
Arachne
5,683
3,684
0
4,083
16,430
4,619
0
10,033
6,397
0
52,876
W
Kukulkan
DrNoodleWhip
Kukulkan
8,593
195
0
392
4,757
1,868
709
1,955
2,777
52,243
0
W
Danzaburou
Ohhhh si
Danzaburou
8,199
1,682
0
2,191
7,534
2,841
1,339
2,258
5,126
0
72,056
L
Baron Samedi
SteelyDanIII
Baron Samedi
9,039
233
475
3,458
11,572
8,367
0
6,962
4,610
49,118
0
L
5,383
2,158
610
2,382
7,259
2,084
116
4,669
2,590
0
32,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,966
Gold Earned
31,509
287
Minions Killed
201
0
Camps Cleared
0
1,035,736
Distance Traveled
945,067
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
13,480
709
85
4
0
373,860
3
L
Arachne
10,845
571
80
4
0
344,748
2
W
Kukulkan
11,907
627
101
5
0
329,585
3
W
Danzaburou
11,579
609
101
5
0
332,291
4
L
Baron Samedi
10,590
557
69
4
0
310,471
0
L
Chiron
10,074
530
52
3
0
289,848
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role