Player Matchup

Gilgamesh
Gilgamesh
DenyPlay
Gilgamesh
Level 106
God Stats
9W - 8L
1,527 SR
Queue Stats
148W - 143L
1,479 Elo+
Solo
Ymir
Ymir
DicedealerRob
Ymir
Level 84
God Stats
3W - 5L
1,519 SR
Queue Stats
5W - 9L
1,406 Elo+
Solo
Khepri
Khepri
Taerron
Khepri
Level 80
God Stats
57W - 46L
1,561 SR
Queue Stats
327W - 339L
1,474 Elo+
Solo
Thoth
Thoth
TheBigPencil69
Thoth
Level 65
God Stats
11W - 8L
1,588 SR
Queue Stats
582W - 567L
1,421 Elo+
Solo
Anhur
Anhur
marinersfan016
Anhur
Level 116
God Stats
14W - 15L
1,355 SR
Queue Stats
499W - 470L
1,463 Elo+
Solo
Team Averages
Level 90
1,510 SR
1,449 Elo+

VS

Team Averages
Level 102
1,349 SR
1,460 Elo+
Sylvanus
Sylvanus
Creatures66
Sylvanus
Level 106
God Stats
6W - 6L
1,474 SR
Queue Stats
434W - 428L
1,454 Elo+
Party 1
Chaac
Chaac
LKJ209
Chaac
Level 109
God Stats
3W - 6L
1,142 SR
Queue Stats
157W - 178L
1,460 Elo+
Party 2
Janus
Janus
Nayruuu
Janus
Level 127
God Stats
12W - 17L
1,463 SR
Queue Stats
452W - 449L
1,465 Elo+
Party 1
Chiron
Chiron
Stayy__Goldd
Chiron
Level 83
God Stats
2W - 1L
1,199 SR
Queue Stats
228W - 232L
1,454 Elo+
Party 1
Fenrir
Fenrir
weazel_14
Fenrir
Level 86
God Stats
6W - 2L
1,466 SR
Queue Stats
70W - 66L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DenyPlay
Gilgamesh
13
3 / 4 / 2
7,933
496
7,559
13,158
7,114
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 2 / 1
7,254
453
3,323
6,303
3,512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Khepri
Taerron
Khepri
12
0 / 2 / 5
7,245
453
4,002
14,260
9,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

13
3 / 5 / 2
8,164
510
5,239
7,254
2,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 2 / 3
7,815
488
8,451
9,196
3,453
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Creatures66
Sylvanus
12
2 / 3 / 3
7,252
453
6,249
15,532
8,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Chaac
LKJ209
Chaac
13
1 / 1 / 7
8,342
521
7,403
10,516
8,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Janus
Nayruuu
Janus
16
4 / 2 / 4
9,765
610
9,322
7,079
2,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chiron
12
1 / 1 / 3
7,116
445
6,233
8,004
2,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Fenrir
weazel_14
Fenrir
16
7 / 2 / 2
9,608
601
4,347
9,570
3,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
34
9
Kills
15
15
Deaths
9
13
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Creatures66
Sylvanus
2
3
3
1.17
L
Gilgamesh
DenyPlay
Gilgamesh
3
4
2
1
L
1
2
1
0.75
W
Chaac
LKJ209
Chaac
1
1
7
4.5
W
Janus
Nayruuu
Janus
4
2
4
3
W
Chiron
1
1
3
2.5
L
Khepri
Taerron
Khepri
0
2
5
1.25
L
3
5
2
0.8
L
2
2
3
1.75
W
Fenrir
weazel_14
Fenrir
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,574
Damage
33,554
50,171
Taken
50,701
26,674
Mitigated
25,900
12,986
Healing
24,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Creatures66
Sylvanus
6,249
2,013
2,081
4,892
15,532
8,644
78
2,512
13,020
26,187
6,982
L
Gilgamesh
DenyPlay
Gilgamesh
7,559
1,713
173
3,531
13,158
7,114
495
1,948
11,210
0
45,979
L
3,323
578
0
1,583
6,303
3,512
245
0
6,303
30,041
1,329
W
Chaac
LKJ209
Chaac
7,403
1,708
0
6,824
10,516
8,906
864
4,130
6,386
0
42,227
W
Janus
Nayruuu
Janus
9,322
464
0
1,262
7,079
2,137
244
3,269
3,810
72,599
0
W
Chiron
6,233
2,008
1,101
3,492
8,004
2,235
626
1,930
6,074
0
30,480
L
Khepri
Taerron
Khepri
4,002
66
518
3,528
14,260
9,981
193
6,214
8,046
27,125
0
L
5,239
199
0
615
7,254
2,614
0
4,518
2,736
41,108
0
L
8,451
4,418
0
3,038
9,196
3,453
376
2,505
6,691
0
41,764
W
Fenrir
weazel_14
Fenrir
4,347
725
0
4,731
9,570
3,978
374
668
8,902
0
50,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,411
Gold Earned
42,083
382
Minions Killed
459
0
Camps Cleared
0
1,371,067
Distance Traveled
1,502,673
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,252
453
52
3
0
252,759
4
L
Gilgamesh
7,933
496
90
6
0
341,449
5
L
Ymir
7,254
453
83
5
0
227,781
3
W
Chaac
8,342
521
93
6
0
300,002
0
W
Janus
9,765
610
152
10
0
319,342
5
W
Chiron
7,116
445
60
4
0
284,016
7
L
Khepri
7,245
453
37
2
0
285,484
2
L
Thoth
8,164
510
84
5
0
245,474
5
L
Anhur
7,815
488
88
6
0
270,879
4
W
Fenrir
9,608
601
102
6
0
346,554
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role