Player Matchup

Tiamat
Tiamat
tCrosss
Tiamat
Level 147
God Stats
4W - 3L
1,532 SR
Queue Stats
96W - 107L
1,571 Elo+
Solo
Sun Wukong
Sun Wukong
Ĥorror
Sun Wukong
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 40L
1,661 Elo+
Party 1
Set
Set
Şimp
Set
Level 128
God Stats
2W - 1L
1,304 SR
Queue Stats
84W - 81L
1,612 Elo+
Party 1
Team Averages
Level 133
1,445 SR
1,614 Elo+

VS

Team Averages
Level 105
1,668 SR
1,614 Elo+
Zeus
Zeus
Kuumba
Zeus
Level 144
God Stats
6W - 10L
1,592 SR
Queue Stats
305W - 365L
1,589 Elo+
Party 2
Gilgamesh
Gilgamesh
Medruh
Gilgamesh
Level 62
God Stats
4W - 1L
1,913 SR
Queue Stats
30W - 32L
1,579 Elo+
Solo
Ymir
Ymir
ProdigyXY154
Ymir
Level 110
God Stats
0W - 2L
1,500 SR
Queue Stats
98W - 126L
1,674 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
tCrosss
Tiamat
20
10 / 3 / 10
16,817
701
32,557
19,962
15,783
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
Ĥorror
Sun Wukong
19
5 / 2 / 14
15,824
659
13,453
21,719
22,442
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Set
Şimp
Set
19
8 / 5 / 9
16,843
702
19,281
27,688
18,031
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Kuumba
Zeus
18
4 / 9 / 6
14,261
594
20,024
19,631
7,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gilgamesh
Medruh
Gilgamesh
16
4 / 8 / 5
14,545
606
18,506
26,268
20,642
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

16
2 / 6 / 6
14,682
612
10,424
28,614
33,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
27
23
Kills
10
10
Deaths
23
33
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Zeus
Kuumba
Zeus
4
9
6
0.78
L
Gilgamesh
Medruh
Gilgamesh
4
8
5
0.81
L
2
6
6
0.83
W
Tiamat
tCrosss
Tiamat
10
3
10
5
W
Sun Wukong
Ĥorror
Sun Wukong
5
2
14
6
W
Set
Şimp
Set
8
5
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,291
Damage
48,954
69,369
Taken
74,513
56,256
Mitigated
61,896
23,984
Healing
15,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
Kuumba
Zeus
20,024
1,224
0
4,252
19,631
7,919
47
6,011
13,620
96,714
0
L
Gilgamesh
Medruh
Gilgamesh
18,506
4,901
1,102
5,056
26,268
20,642
0
14,856
11,412
0
54,096
L
10,424
3,149
0
5,298
28,614
33,335
0
14,361
14,253
37,023
0
W
Tiamat
tCrosss
Tiamat
32,557
3,403
758
9,093
19,962
15,783
1,462
10,737
9,145
107,599
0
W
Sun Wukong
Ĥorror
Sun Wukong
13,453
2,613
0
7,324
21,719
22,442
267
8,644
12,419
0
62,786
W
Set
Şimp
Set
19,281
8,212
0
6,809
27,688
18,031
645
12,457
15,231
18,675
122,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,484
Gold Earned
43,488
296
Minions Killed
268
0
Camps Cleared
0
1,398,011
Distance Traveled
1,194,934
6
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
14,261
594
152
6
0
347,246
8
L
Gilgamesh
14,545
606
68
3
0
431,830
4
L
Ymir
14,682
612
48
2
0
415,858
10
W
Tiamat
16,817
701
129
5
0
473,635
3
W
Sun Wukong
15,824
659
55
2
0
454,255
3
W
Set
16,843
702
112
5
0
470,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role