Player Matchup

Gilgamesh
Gilgamesh
DANUMARCHA7
Gilgamesh
Level 123
God Stats
3W - 3L
1,597 SR
Queue Stats
49W - 43L
1,651 Elo+
Party 1
Tiamat
Tiamat
Daniport1998
Tiamat
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,920 Elo+
Party 1
Hercules
Hercules
xX_BaLa_XoN_Xx
Hercules
Level 106
God Stats
0W - 1L
1,833 SR
Queue Stats
7W - 6L
1,764 Elo+
Party 1
Team Averages
Level 78
1,643 SR
1,778 Elo+

VS

Team Averages
Level 137
1,500 SR
1,509 Elo+
Heimdallr
Heimdallr
Bogel
Heimdallr
Level 158
God Stats
1W - 0L
1,400 SR
Queue Stats
6W - 9L
1,527 Elo+
Party 2
Ne Zha
Ne Zha
GamingBorg
Ne Zha
Level 143
God Stats
3W - 3L
1,433 SR
Queue Stats
24W - 33L
1,515 Elo+
Solo
Ra
Ra
Mâstêrmînd
Ra
Level 111
God Stats
15W - 6L
1,666 SR
Queue Stats
71W - 66L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DANUMARCHA7
Gilgamesh
12
0 / 9 / 5
10,774
539
9,326
19,372
17,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tiamat
16
2 / 9 / 4
12,602
630
13,368
14,353
8,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hercules
17
5 / 4 / 2
13,527
676
12,643
22,505
17,129
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Bogel
Heimdallr
18
10 / 3 / 10
13,853
693
22,494
16,364
9,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
GamingBorg
Ne Zha
16
7 / 3 / 10
13,445
672
12,365
18,354
17,376
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

18
5 / 1 / 13
13,360
668
13,764
10,199
4,294
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
55
7
Kills
22
22
Deaths
7
11
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Bogel
Heimdallr
10
3
10
5
L
Gilgamesh
DANUMARCHA7
Gilgamesh
0
9
5
0.28
L
Tiamat
2
9
4
0.44
W
Ne Zha
GamingBorg
Ne Zha
7
3
10
4
W
5
1
13
11.5
L
Hercules
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,337
Damage
48,623
56,230
Taken
44,917
42,519
Mitigated
30,906
9,896
Healing
17,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Bogel
Heimdallr
22,494
11,111
0
5,768
16,364
9,236
2,246
5,254
10,935
0
77,318
L
Gilgamesh
DANUMARCHA7
Gilgamesh
9,326
1,514
518
1,938
19,372
17,048
0
4,562
14,635
0
31,992
L
Tiamat
13,368
1,387
0
1,389
14,353
8,342
761
2,830
11,291
67,156
0
W
Ne Zha
GamingBorg
Ne Zha
12,365
2,925
0
6,316
18,354
17,376
335
4,999
12,930
0
41,784
W
13,764
1,170
2,893
2,866
10,199
4,294
431
4,316
5,858
84,849
0
L
Hercules
12,643
1,664
0
6,051
22,505
17,129
0
6,591
15,564
737
60,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,903
Gold Earned
40,658
204
Minions Killed
312
0
Camps Cleared
0
1,085,475
Distance Traveled
1,073,044
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
13,853
693
111
6
0
330,384
2
L
Gilgamesh
10,774
539
33
2
0
414,428
6
L
Tiamat
12,602
630
88
4
0
312,558
1
W
Ne Zha
13,445
672
43
2
0
368,493
6
W
Ra
13,360
668
158
8
0
374,167
0
L
Hercules
13,527
676
83
4
0
358,489
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role