Player Matchup

Ne Zha
Ne Zha
DJ_Marquinhos20
Ne Zha
Level 29
God Stats
1W - 3L
1,546 SR
Queue Stats
135W - 132L
1,471 Elo+
Solo
Janus
Janus
LeanPR0-007
Janus
Level 12
God Stats
0W - 6L
1,500 SR
Queue Stats
53W - 94L
1,245 Elo+
Party 1
Fenrir
Fenrir
NACHOPRO977
Fenrir
Level 3
God Stats
1W - 2L
1,732 SR
Queue Stats
18W - 29L
1,568 Elo+
Party 1
Chang'e
Chang'e
RodGama
Chang'e
Level 15
God Stats
6W - 4L
1,705 SR
Queue Stats
11W - 14L
1,376 Elo+
Solo
Cupid
Cupid
maty_midaglia
Cupid
Level 28
God Stats
15W - 31L
1,343 SR
Queue Stats
29W - 51L
1,324 Elo+
Solo
Team Averages
Level 17
1,565 SR
1,397 Elo+

VS

Team Averages
Level 12
1,370 SR
1,349 Elo+
Neith
Neith
MTSgamerk114906
Neith
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 7L
1,169 Elo+
Solo
Fenrir
Fenrir
MilangaNashe
Fenrir
Level 9
God Stats
1W - 2L
1,298 SR
Queue Stats
55W - 50L
1,423 Elo+
Solo
Khepri
Khepri
arqueduke
Khepri
Level 6
God Stats
3W - 7L
1,279 SR
Queue Stats
12W - 25L
1,280 Elo+
Solo
Tsukuyomi
Tsukuyomi
likinboy_bT
Tsukuyomi
Level 28
God Stats
21W - 15L
1,571 SR
Queue Stats
98W - 84L
1,427 Elo+
Solo
Ra
Ra
reinlich_King0
Ra
Level 14
God Stats
2W - 1L
1,200 SR
Queue Stats
14W - 28L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 1
6,713
480
2,368
7,624
2,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
1 / 9 / 0
5,138
367
3,007
8,002
1,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
8
1 / 7 / 2
5,422
387
4,034
9,028
2,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chang'e
RodGama
Chang'e
11
2 / 6 / 1
6,468
462
3,605
9,352
3,466
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

11
1 / 2 / 0
6,472
462
2,165
4,233
1,273
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 3
6,470
462
5,280
4,636
1,328
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
16
10 / 0 / 3
9,381
670
5,831
7,211
3,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Khepri
arqueduke
Khepri
11
2 / 2 / 7
6,939
496
1,167
4,896
4,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tsukuyomi
likinboy_bT
Tsukuyomi
12
3 / 3 / 1
7,526
538
4,444
6,158
2,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
8 / 1 / 5
8,783
627
6,777
6,838
2,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
46
7
Kills
27
27
Deaths
7
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
2
3
1
0.83
L
1
9
0
0.11
W
4
1
3
5.5
W
Fenrir
10
0
3
11.5
L
Fenrir
1
7
2
0.29
L
Chang'e
RodGama
Chang'e
2
6
1
0.42
W
Khepri
arqueduke
Khepri
2
2
7
2.75
W
Tsukuyomi
likinboy_bT
Tsukuyomi
3
3
1
1.17
L
1
2
0
0.5
W
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,179
Damage
23,499
38,239
Taken
29,739
11,891
Mitigated
13,916
6,662
Healing
10,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,368
999
0
2,961
7,624
2,205
0
1,070
6,430
0
28,453
L
3,007
462
0
141
8,002
1,992
0
3,021
4,863
18,597
0
W
5,280
2,983
0
1,588
4,636
1,328
1,038
845
3,643
0
20,241
W
Fenrir
5,831
1,443
0
3,862
7,211
3,344
403
747
6,422
0
64,851
L
Fenrir
4,034
1,488
0
490
9,028
2,955
0
1,964
6,976
0
14,400
L
Chang'e
RodGama
Chang'e
3,605
97
48
2,025
9,352
3,466
0
0
9,352
26,430
0
W
Khepri
arqueduke
Khepri
1,167
98
0
950
4,896
4,634
41
369
4,443
13,350
0
W
Tsukuyomi
likinboy_bT
Tsukuyomi
4,444
1,318
0
445
6,158
2,214
712
3,049
3,109
0
34,213
L
2,165
1,318
87
910
4,233
1,273
90
1,347
2,674
0
32,087
W
6,777
682
76
3,985
6,838
2,396
137
1,194
5,510
49,798
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,213
Gold Earned
39,099
241
Minions Killed
348
0
Camps Cleared
0
1,306,879
Distance Traveled
1,276,447
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,713
480
67
5
0
297,237
0
L
Janus
5,138
367
34
2
0
249,913
1
W
Neith
6,470
462
34
2
0
220,898
1
W
Fenrir
9,381
670
117
8
0
303,713
0
L
Fenrir
5,422
387
14
1
0
285,538
0
L
Chang'e
6,468
462
56
4
0
209,919
5
W
Khepri
6,939
496
22
2
0
217,990
0
W
Tsukuyomi
7,526
538
71
5
0
251,490
3
L
Cupid
6,472
462
70
5
0
264,272
1
W
Ra
8,783
627
104
7
0
282,356
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role