Player Matchup

Osiris
Osiris
Masters
 
Osiris
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Danzaburou
Danzaburou
Masters
FeeRooZ
Danzaburou
Masters
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 43L
2,535 MMR
Solo
Mercury
Mercury
Diamond II
Furious-_DeMenzZ
Mercury
Diamond II
Level 126
God Stats
3W - 3L
1,581 SR
Queue Stats
543W - 529L
2,520 MMR
Solo
Ganesha
Ganesha
Masters
I 32 zel
Ganesha
Masters
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 77L
2,370 MMR
Party 2
Janus
Janus
Masters
Masero94
Janus
Masters
Level 152
God Stats
15W - 11L
1,739 SR
Queue Stats
215W - 187L
2,576 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 128
1,564 SR
2,300 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 139
1,787 SR
2,246 MMR
King Arthur
King Arthur
Masters
LifelessOlive
King Arthur
Masters
Level 160
God Stats
3W - 7L
1,993 SR
Queue Stats
646W - 652L
2,244 MMR
Solo
Kuzenbo
Kuzenbo
Masters
Xtraision
Kuzenbo
Masters
Level 87
God Stats
6W - 3L
2,026 SR
Queue Stats
216W - 204L
2,415 MMR
Solo
Scylla
Scylla
Masters
ilyα
Scylla
Masters
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Izanami
Izanami
Diamond III
itsRunii
Izanami
Diamond III
Level 146
God Stats
31W - 25L
1,917 SR
Queue Stats
404W - 378L
2,207 MMR
Solo
Ravana
Ravana
Masters
nate2799
Ravana
Masters
Level 160
God Stats
4W - 1L
1,500 SR
Queue Stats
626W - 489L
2,865 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
16
1 / 8 / 1
10,746
430
14,564
30,345
27,182
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Danzaburou
FeeRooZ
Danzaburou
17
0 / 7 / 2
11,779
471
10,093
23,703
9,233
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
3 / 4 / 1
12,679
507
8,008
19,997
8,421
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
I 32 zel
Ganesha
14
1 / 10 / 2
9,751
390
6,978
25,930
20,391
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Janus
Masero94
Janus
19
1 / 4 / 1
11,800
472
13,733
15,362
5,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
LokiAthenaTsukuyomiTiamatNemesis

VS

Bans
SetGebAresCerberusGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
LifelessOlive
King Arthur
20
3 / 2 / 10
15,124
605
21,538
32,116
33,800
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Kuzenbo
Xtraision
Kuzenbo
18
3 / 1 / 14
13,156
526
10,919
17,607
22,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
ilyα
Scylla
20
6 / 0 / 7
14,713
589
15,668
9,280
3,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
itsRunii
Izanami
20
6 / 3 / 6
15,904
636
15,280
14,276
7,236
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ravana
nate2799
Ravana
20
14 / 1 / 4
17,196
688
18,925
13,317
8,893
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
73
6
Kills
32
33
Deaths
7
7
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
1
8
1
0.19
L
Danzaburou
FeeRooZ
Danzaburou
0
7
2
0.14
L
3
4
1
0.88
L
Ganesha
I 32 zel
Ganesha
1
10
2
0.2
W
King Arthur
LifelessOlive
King Arthur
3
2
10
4
L
Janus
Masero94
Janus
1
4
1
0.38
W
Kuzenbo
Xtraision
Kuzenbo
3
1
14
10
W
Scylla
ilyα
Scylla
6
0
7
9.5
W
Izanami
itsRunii
Izanami
6
3
6
3
W
Ravana
nate2799
Ravana
14
1
4
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,376
Damage
82,330
115,337
Taken
86,596
70,852
Mitigated
76,604
21,973
Healing
29,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
14,564
7,210
0
7,572
30,345
27,182
709
1,440
28,905
179
75,839
L
Danzaburou
FeeRooZ
Danzaburou
10,093
6,141
0
6,465
23,703
9,233
2,362
1,891
21,812
0
95,600
L
8,008
3,966
0
902
19,997
8,421
0
6,426
13,571
0
109,574
L
Ganesha
I 32 zel
Ganesha
6,978
1,120
0
2,537
25,930
20,391
0
12,014
13,916
28,907
0
W
King Arthur
LifelessOlive
King Arthur
21,538
2,865
0
14,983
32,116
33,800
142
3,952
28,164
0
105,728
L
Janus
Masero94
Janus
13,733
1,030
196
4,301
15,362
5,625
616
4,816
10,546
110,274
0
W
Kuzenbo
Xtraision
Kuzenbo
10,919
3,796
0
4,923
17,607
22,946
252
8,513
9,094
40,434
0
W
Scylla
ilyα
Scylla
15,668
1,813
0
3,663
9,280
3,729
1,529
5,020
4,260
111,635
0
W
Izanami
itsRunii
Izanami
15,280
8,833
0
3,626
14,276
7,236
8,506
2,441
11,835
0
163,796
W
Ravana
nate2799
Ravana
18,925
5,929
0
1,983
13,317
8,893
854
2,678
10,639
0
147,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,755
Gold Earned
76,093
682
Minions Killed
866
0
Camps Cleared
0
2,334,540
Distance Traveled
2,532,696
29
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
10,746
430
124
5
0
432,691
2
L
Danzaburou
11,779
471
159
6
0
417,212
7
L
Mercury
12,679
507
163
7
0
576,635
5
L
Ganesha
9,751
390
15
1
0
406,390
8
W
King Arthur
15,124
605
178
7
0
510,121
3
L
Janus
11,800
472
221
9
0
501,612
7
W
Kuzenbo
13,156
526
42
2
0
512,196
7
W
Scylla
14,713
589
205
8
0
501,019
10
W
Izanami
15,904
636
226
9
0
447,219
6
W
Ravana
17,196
688
215
9
0
562,141
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role