Player Matchup

Discordia
Discordia
Silver II
 
Discordia
Silver II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Gold III
IlMetapodlI
Apollo
Gold III
Level 160
God Stats
12W - 13L
1,500 SR
Queue Stats
665W - 665L
1,482 MMR
Solo
Hun Batz
Hun Batz
Bronze III
LaKozy
Hun Batz
Bronze III
Level 79
God Stats
1W - 0L
1,262 SR
Queue Stats
6W - 7L
1,459 MMR
Solo
Kuzenbo
Kuzenbo
Gold III
TheNiteKing69
Kuzenbo
Gold III
Level 127
God Stats
80W - 60L
1,668 SR
Queue Stats
334W - 329L
1,504 MMR
Solo
Achilles
Achilles
Gold I
XxFROST_HAILxX
Achilles
Gold I
Level 143
God Stats
15W - 13L
1,542 SR
Queue Stats
95W - 93L
1,456 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 127
1,495 SR
1,480 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 97
1,559 SR
1,473 MMR
Janus
Janus
Gold III
Boomdraw12
Janus
Gold III
Level 64
God Stats
16W - 16L
1,442 SR
Queue Stats
62W - 65L
1,489 MMR
Solo
Ymir
Ymir
Gold V
DrDrunkardMD
Ymir
Gold V
Level 62
God Stats
16W - 8L
1,750 SR
Queue Stats
56W - 55L
1,459 MMR
Solo
Izanami
Izanami
Gold I
Willismang
Izanami
Gold I
Level 160
God Stats
0W - 1L
1,353 SR
Queue Stats
106W - 88L
1,481 MMR
Solo
Loki
Loki
Gold I
brunofmelia
Loki
Gold I
Level 119
God Stats
0W - 2L
1,638 SR
Queue Stats
217W - 219L
1,451 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
matvarney
Sun Wukong
Silver II
Level 82
God Stats
1W - 1L
1,611 SR
Queue Stats
7W - 7L
1,486 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
16
4 / 2 / 3
10,050
529
8,594
6,857
2,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apollo
17
5 / 1 / 4
11,224
591
7,634
11,492
4,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hun Batz
LaKozy
Hun Batz
15
4 / 1 / 3
9,534
502
6,726
12,417
4,923
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
14
2 / 1 / 7
9,252
487
6,496
13,317
13,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Achilles
18
6 / 3 / 5
11,026
580
19,266
19,110
15,703
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
AthenaCu ChulainnSetDanzaburouScylla

VS

Bans
King ArthurTsukuyomiFenrirArachneAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
15
2 / 5 / 2
9,315
490
7,286
9,580
3,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
1 / 2 / 3
8,186
431
3,339
12,474
9,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
Willismang
Izanami
16
0 / 3 / 2
9,755
513
7,453
10,266
3,620
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
4 / 6 / 3
9,097
479
5,970
13,526
5,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sun Wukong
matvarney
Sun Wukong
14
1 / 5 / 2
8,737
460
11,183
18,403
11,332
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
20
21
Kills
8
8
Deaths
21
22
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
4
2
3
2.75
L
Janus
2
5
2
0.6
L
1
2
3
1.25
W
Apollo
5
1
4
7
W
Hun Batz
LaKozy
Hun Batz
4
1
3
5.5
W
Kuzenbo
2
1
7
5.5
L
Izanami
Willismang
Izanami
0
3
2
0.33
W
Achilles
6
3
5
2.83
L
4
6
3
0.92
L
Sun Wukong
matvarney
Sun Wukong
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,716
Damage
35,231
63,193
Taken
64,249
41,414
Mitigated
33,216
23,286
Healing
15,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
8,594
508
0
1,954
6,857
2,530
0
1,052
5,721
56,979
0
L
Janus
7,286
40
0
2,125
9,580
3,465
294
4,000
5,198
57,502
0
L
3,339
210
0
1,698
12,474
9,375
0
5,154
7,042
28,122
0
W
Apollo
7,634
4,663
0
7,636
11,492
4,376
518
1,697
9,745
0
88,317
W
Hun Batz
LaKozy
Hun Batz
6,726
1,266
0
4,424
12,417
4,923
0
3,465
8,710
0
62,321
W
Kuzenbo
6,496
2,094
0
2,068
13,317
13,882
142
3,086
10,130
25,957
0
L
Izanami
Willismang
Izanami
7,453
3,725
0
2,801
10,266
3,620
1,216
2,543
7,681
0
76,506
W
Achilles
19,266
8,547
0
7,204
19,110
15,703
0
754
18,262
0
69,682
L
5,970
1,169
0
3,190
13,526
5,424
0
1,526
11,889
0
51,659
L
Sun Wukong
matvarney
Sun Wukong
11,183
2,478
0
5,774
18,403
11,332
0
1,054
17,349
0
49,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,086
Gold Earned
45,090
537
Minions Killed
504
0
Camps Cleared
0
1,874,646
Distance Traveled
1,733,002
24
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
10,050
529
126
7
0
359,013
9
L
Janus
9,315
490
111
6
0
345,807
3
L
Ymir
8,186
431
48
3
0
337,348
12
W
Apollo
11,224
591
155
8
0
342,982
7
W
Hun Batz
9,534
502
110
6
0
411,790
0
W
Kuzenbo
9,252
487
24
1
0
373,177
2
L
Izanami
9,755
513
154
8
0
331,704
5
W
Achilles
11,026
580
122
6
0
387,684
6
L
Loki
9,097
479
86
5
0
371,447
2
L
Sun Wukong
8,737
460
105
6
0
346,696
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role