Player Matchup

Artemis
Artemis
Linaaa1710
Artemis
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
Madigraphy
Hun Batz
Level 27
God Stats
0W - 1L
1,681 SR
Queue Stats
48W - 46L
1,454 Elo+
Solo
Bellona
Bellona
darthdaleks
Bellona
Level 17
God Stats
1W - 2L
1,476 SR
Queue Stats
8W - 15L
1,254 Elo+
Solo
Hou Yi
Hou Yi
rjbob1069xd
Hou Yi
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,201 Elo+
Party 1
Pele
Pele
vladimirgansoi
Pele
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
20W - 17L
1,381 Elo+
Solo
Team Averages
Level 16
1,532 SR
1,358 Elo+

VS

Team Averages
Level 34
1,392 SR
1,330 Elo+
Izanami
Izanami
Aaron_rmb08
Izanami
Level 17
God Stats
4W - 0L
1,514 SR
Queue Stats
9W - 8L
1,406 Elo+
Party 2
Ymir
Ymir
Alejandrocostaji
Ymir
Level 27
God Stats
16W - 18L
1,420 SR
Queue Stats
18W - 38L
1,258 Elo+
Party 2
Bakasura
Bakasura
DaNiViLaR811
Bakasura
Level 73
God Stats
1W - 7L
1,205 SR
Queue Stats
86W - 125L
1,307 Elo+
Party 2
Horus
Horus
Mrdarklarbi
Horus
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 57L
1,347 Elo+
Party 2
Vulcan
Vulcan
OskitaVacilon
Vulcan
Level 27
God Stats
5W - 8L
1,323 SR
Queue Stats
60W - 79L
1,332 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Linaaa1710
Artemis
11
0 / 14 / 2
6,885
344
1,901
13,729
3,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hun Batz
Madigraphy
Hun Batz
5
0 / 2 / 0
5,887
294
625
2,973
572
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Mace

Mace

+10
Physical Power

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bellona
darthdaleks
Bellona
12
3 / 10 / 1
8,129
406
4,152
16,151
9,696
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hou Yi
13
1 / 8 / 2
8,010
401
4,201
12,916
3,288
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Boots

Boots

+6%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
3 / 10 / 1
9,031
452
7,661
20,537
7,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Boots

Boots

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Aaron_rmb08
Izanami
15
14 / 2 / 8
10,993
550
11,013
11,362
4,414
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
2 / 4 / 9
10,053
503
2,473
14,055
11,134
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bakasura
DaNiViLaR811
Bakasura
20
14 / 1 / 8
13,410
671
12,242
12,873
7,541
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

15
3 / 1 / 11
9,947
497
4,765
9,541
6,394
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
11 / 0 / 12
11,141
557
20,824
9,031
4,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
92
7
Kills
44
44
Deaths
8
6
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Izanami
Aaron_rmb08
Izanami
14
2
8
9
W
2
4
9
1.63
W
Bakasura
DaNiViLaR811
Bakasura
14
1
8
18
L
Artemis
Linaaa1710
Artemis
0
14
2
0.07
L
Hun Batz
Madigraphy
Hun Batz
0
2
0
0
W
3
1
11
8.5
W
11
0
12
17
L
Bellona
darthdaleks
Bellona
3
10
1
0.35
L
Hou Yi
1
8
2
0.25
L
3
10
1
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,540
Damage
51,317
66,306
Taken
56,862
25,133
Mitigated
33,575
4,031
Healing
12,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Aaron_rmb08
Izanami
11,013
8,506
609
2,508
11,362
4,414
4,848
0
11,362
0
56,294
W
2,473
637
0
644
14,055
11,134
1,258
0
14,055
37,488
0
W
Bakasura
DaNiViLaR811
Bakasura
12,242
7,931
0
2,847
12,873
7,541
2,478
0
12,873
0
106,026
L
Artemis
Linaaa1710
Artemis
1,901
359
0
135
13,729
3,937
28
5,783
7,308
0
11,570
L
Hun Batz
Madigraphy
Hun Batz
625
288
0
443
2,973
572
0
0
2,973
0
7,946
W
4,765
2,444
2,732
1,961
9,541
6,394
710
0
9,541
0
35,915
W
20,824
2,220
0
1,128
9,031
4,092
2,723
0
9,031
66,782
0
L
Bellona
darthdaleks
Bellona
4,152
309
0
0
16,151
9,696
0
7,446
8,024
0
16,468
L
Hou Yi
4,201
1,841
0
0
12,916
3,288
52
4,708
7,925
0
34,041
L
7,661
1,911
110
3,343
20,537
7,640
180
4,286
15,741
0
52,210

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,942
Gold Earned
55,544
197
Minions Killed
522
0
Camps Cleared
0
1,220,254
Distance Traveled
1,986,241
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,993
550
92
5
0
366,821
3
W
Ymir
10,053
503
76
4
0
357,708
0
W
Bakasura
13,410
671
173
9
0
422,427
4
L
Artemis
6,885
344
20
1
0
260,348
1
L
Hun Batz
5,887
294
20
1
0
89,225
0
W
Horus
9,947
497
70
4
0
399,181
0
W
Vulcan
11,141
557
111
6
0
440,104
0
L
Bellona
8,129
406
21
1
0
300,481
1
L
Hou Yi
8,010
401
48
2
0
274,045
0
L
Pele
9,031
452
88
4
0
296,155
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role