Player Matchup

Sobek
Sobek
DirtyDucks
Sobek
Level 118
God Stats
0W - 3L
1,108 SR
Queue Stats
23W - 24L
1,623 Elo+
Party 1
Mulan
Mulan
Onefastmatt
Mulan
Level 106
God Stats
14W - 6L
1,699 SR
Queue Stats
91W - 68L
1,653 Elo+
Solo
Kukulkan
Kukulkan
ParetJerkins
Kukulkan
Level 146
God Stats
3W - 8L
1,470 SR
Queue Stats
234W - 208L
1,631 Elo+
Solo
Anhur
Anhur
Sunflower1400
Anhur
Level 143
God Stats
0W - 1L
1,545 SR
Queue Stats
26W - 27L
1,675 Elo+
Party 1
Ra
Ra
madTeoz
Ra
Level 156
God Stats
13W - 10L
1,684 SR
Queue Stats
250W - 239L
1,613 Elo+
Solo
Team Averages
Level 134
1,501 SR
1,639 Elo+

VS

Team Averages
Level 115
1,438 SR
1,656 Elo+
Tiamat
Tiamat
Celticknight37
Tiamat
Level 100
God Stats
1W - 0L
1,512 SR
Queue Stats
3W - 2L
1,628 Elo+
Party 2
Fenrir
Fenrir
HexChamp
Fenrir
Level 133
God Stats
3W - 2L
1,400 SR
Queue Stats
42W - 43L
1,665 Elo+
Party 3
Rama
Rama
PsionicWolf
Rama
Level 128
God Stats
1W - 0L
1,640 SR
Queue Stats
2W - 2L
1,761 Elo+
Party 2
Sylvanus
Sylvanus
TheBruhThatBruhs
Sylvanus
Level 110
God Stats
8W - 20L
1,405 SR
Queue Stats
543W - 563L
1,538 Elo+
Solo
Scylla
Scylla
bmwman2013
Scylla
Level 105
God Stats
1W - 0L
1,234 SR
Queue Stats
153W - 129L
1,689 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
8
0 / 3 / 0
4,888
489
2,277
7,983
4,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
2 / 2 / 1
6,046
605
2,168
6,786
2,187
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
ParetJerkins
Kukulkan
11
1 / 1 / 1
6,247
625
3,389
4,724
1,818
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

10
0 / 2 / 0
5,812
581
2,591
7,009
1,617
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
0 / 3 / 0
5,701
570
1,636
3,971
1,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 1
6,512
651
3,541
6,264
3,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
HexChamp
Fenrir
11
3 / 0 / 3
6,262
626
4,288
5,939
2,079
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
3 / 0 / 0
6,992
699
3,114
5,226
1,030
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
2 / 1 / 4
5,378
538
3,769
5,137
3,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Scylla
bmwman2013
Scylla
11
3 / 1 / 2
5,973
597
3,837
2,899
779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
3
Kills
11
11
Deaths
3
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
0
1
1
0.5
L
Sobek
0
3
0
0
W
Fenrir
HexChamp
Fenrir
3
0
3
4.5
L
2
2
1
1.25
L
Kukulkan
ParetJerkins
Kukulkan
1
1
1
1.5
W
3
0
0
3
L
0
2
0
0
W
2
1
4
4
W
Scylla
bmwman2013
Scylla
3
1
2
4
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,061
Damage
18,549
30,473
Taken
25,465
11,014
Mitigated
11,054
12,172
Healing
10,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,541
246
0
2,948
6,264
3,328
0
2,930
3,001
41,716
0
L
Sobek
2,277
112
0
2,187
7,983
4,169
0
1,902
5,923
10,045
0
W
Fenrir
HexChamp
Fenrir
4,288
1,757
0
1,938
5,939
2,079
0
1,275
4,564
0
39,589
L
2,168
171
0
3,460
6,786
2,187
975
3,137
3,519
0
30,513
L
Kukulkan
ParetJerkins
Kukulkan
3,389
352
0
2,687
4,724
1,818
0
2,981
1,433
35,308
0
W
3,114
2,031
0
3,032
5,226
1,030
0
543
4,683
0
35,985
L
2,591
1,821
0
2,519
7,009
1,617
0
375
6,634
0
34,946
W
3,769
1,318
369
2,073
5,137
3,838
0
1,409
3,692
14,741
3,939
W
Scylla
bmwman2013
Scylla
3,837
532
0
621
2,899
779
0
590
2,223
31,671
0
L
1,636
496
211
1,108
3,971
1,223
0
1,725
2,175
32,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,694
Gold Earned
31,117
352
Minions Killed
362
0
Camps Cleared
0
1,006,149
Distance Traveled
997,005
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,512
651
95
10
0
188,233
2
L
Sobek
4,888
489
22
2
0
224,333
3
W
Fenrir
6,262
626
73
7
0
243,351
4
L
Mulan
6,046
605
73
7
0
226,432
3
L
Kukulkan
6,247
625
97
10
0
172,325
6
W
Rama
6,992
699
85
9
0
172,269
2
L
Anhur
5,812
581
72
7
0
178,127
3
W
Sylvanus
5,378
538
41
4
0
191,762
2
W
Scylla
5,973
597
68
7
0
201,390
5
L
Ra
5,701
570
88
9
0
204,932
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role