Player Matchup

Scylla
Scylla
BillyTheDamG0AT
Scylla
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 129L
1,344 Elo+
Party 1
Izanami
Izanami
JustOwen22
Izanami
Level 68
God Stats
38W - 40L
1,537 SR
Queue Stats
532W - 601L
1,373 Elo+
Party 1
Gilgamesh
Gilgamesh
TheGreatBammbino
Gilgamesh
Level 66
God Stats
28W - 26L
1,449 SR
Queue Stats
83W - 100L
1,328 Elo+
Party 3
Athena
Athena
micbutkovich
Athena
Level 29
God Stats
13W - 13L
1,410 SR
Queue Stats
44W - 69L
1,225 Elo+
Party 3
Ymir
Ymir
pop2dadome
Ymir
Level 69
God Stats
289W - 332L
1,466 SR
Queue Stats
328W - 378L
1,380 Elo+
Solo
Team Averages
Level 54
1,472 SR
1,330 Elo+

VS

Team Averages
Level 71
1,522 SR
1,427 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chernobog
Chernobog
JAM-CHA
Chernobog
Level 89
God Stats
2W - 2L
1,619 SR
Queue Stats
118W - 109L
1,391 Elo+
Solo
Ares
Ares
Kodeman67
Ares
Level 57
God Stats
2W - 5L
1,670 SR
Queue Stats
46W - 64L
1,410 Elo+
Solo
Loki
Loki
XxGrizzliezxX
Loki
Level 41
God Stats
4W - 2L
1,398 SR
Queue Stats
30W - 33L
1,453 Elo+
Party 2
Da Ji
Da Ji
dark_flames321
Da Ji
Level 102
God Stats
5W - 11L
1,423 SR
Queue Stats
347W - 397L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 5
7,295
521
3,120
5,095
1,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
JustOwen22
Izanami
14
5 / 3 / 3
8,417
601
9,854
7,020
2,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
15
7 / 3 / 2
8,703
622
8,705
10,318
7,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Athena
11
1 / 4 / 9
7,099
507
4,411
10,439
5,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
2 / 1 / 7
7,499
536
4,949
6,570
3,091
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
8
1 / 6 / 1
5,987
428
1,341
6,907
2,805
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Chernobog
JAM-CHA
Chernobog
11
4 / 4 / 3
7,214
515
7,369
11,966
3,945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
10
1 / 3 / 7
6,963
497
3,698
10,849
6,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 3 / 3
6,380
456
3,841
7,529
2,389
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
6 / 4 / 1
7,151
511
5,640
7,640
2,334
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
27
19
Kills
12
13
Deaths
20
26
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
6
1
0.25
W
4
2
5
3.25
L
Chernobog
JAM-CHA
Chernobog
4
4
3
1.38
W
Izanami
JustOwen22
Izanami
5
3
3
2.17
L
Ares
1
3
7
1.5
W
Gilgamesh
7
3
2
2.67
L
0
3
3
0.5
L
6
4
1
1.63
W
Athena
1
4
9
1.38
W
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,039
Damage
21,889
39,442
Taken
44,891
20,472
Mitigated
17,856
7,252
Healing
8,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
1,341
0
0
546
6,907
2,805
276
1,928
4,971
18,725
0
W
3,120
371
0
1,160
5,095
1,557
1,609
958
4,137
29,810
0
L
Chernobog
JAM-CHA
Chernobog
7,369
5,045
0
4,139
11,966
3,945
669
3,367
8,559
0
38,252
W
Izanami
JustOwen22
Izanami
9,854
6,766
0
954
7,020
2,942
2,084
923
6,097
0
61,574
L
Ares
3,698
859
0
1,509
10,849
6,383
133
3,917
6,834
15,805
0
W
Gilgamesh
8,705
3,480
0
1,210
10,318
7,161
336
786
9,532
0
63,512
L
3,841
934
0
1,759
7,529
2,389
304
1,965
5,564
0
28,942
L
5,640
1,951
0
330
7,640
2,334
0
1,117
6,483
0
17,952
W
Athena
4,411
1,308
0
2,235
10,439
5,721
98
1,850
8,589
15,643
0
W
4,949
790
32
1,661
6,570
3,091
1,050
522
6,048
35,294
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,013
Gold Earned
33,695
379
Minions Killed
225
0
Camps Cleared
0
1,250,897
Distance Traveled
1,076,929
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,987
428
35
3
0
172,250
0
W
Scylla
7,295
521
62
4
0
250,252
2
L
Chernobog
7,214
515
64
5
0
236,829
0
W
Izanami
8,417
601
107
8
0
243,884
3
L
Ares
6,963
497
29
2
0
245,828
2
W
Gilgamesh
8,703
622
107
8
0
265,034
0
L
Loki
6,380
456
70
5
0
258,978
1
L
Da Ji
7,151
511
27
2
0
163,044
0
W
Athena
7,099
507
23
2
0
283,279
3
W
Ymir
7,499
536
80
6
0
208,448
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role