Player Matchup

Izanami
Izanami
Casgey
Izanami
Level 27
God Stats
53W - 60L
1,577 SR
Queue Stats
160W - 165L
1,508 Elo+
Party 1
Gilgamesh
Gilgamesh
Deadpoulette
Gilgamesh
Level 159
God Stats
12W - 10L
1,601 SR
Queue Stats
267W - 285L
1,503 Elo+
Party 1
King Arthur
King Arthur
ISmurfToLearn
King Arthur
Level 12
God Stats
3W - 3L
1,725 SR
Queue Stats
158W - 71L
1,631 Elo+
Party 3
Yemoja
Yemoja
RonaQc
Yemoja
Level 29
God Stats
13W - 11L
1,583 SR
Queue Stats
150W - 135L
1,508 Elo+
Party 1
Janus
Janus
lIVEGAIl
Janus
Level 103
God Stats
3W - 3L
1,561 SR
Queue Stats
225W - 252L
1,438 Elo+
Party 3
Team Averages
Level 66
1,609 SR
1,517 Elo+

VS

Team Averages
Level 82
1,631 SR
1,501 Elo+
Kukulkan
Kukulkan
Fiddlespanker
Kukulkan
Level 6
God Stats
7W - 3L
1,820 SR
Queue Stats
9W - 6L
1,647 Elo+
Party 2
Izanami
Izanami
JTrains
Izanami
Level 87
God Stats
7W - 4L
1,650 SR
Queue Stats
22W - 19L
1,531 Elo+
Party 2
Aphrodite
Aphrodite
NickFromWithin
Aphrodite
Level 149
God Stats
8W - 2L
1,893 SR
Queue Stats
197W - 195L
1,499 Elo+
Party 2
Sun Wukong
Sun Wukong
ThiefsOfHearts
Sun Wukong
Level 123
God Stats
6W - 4L
1,419 SR
Queue Stats
163W - 150L
1,497 Elo+
Party 2
Fenrir
Fenrir
Ziggurat30
Fenrir
Level 44
God Stats
2W - 3L
1,371 SR
Queue Stats
215W - 272L
1,333 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Casgey
Izanami
19
1 / 5 / 2
11,912
458
9,408
17,755
5,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
Deadpoulette
Gilgamesh
19
12 / 7 / 2
13,208
508
18,567
26,611
16,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

King Arthur
ISmurfToLearn
King Arthur
20
2 / 7 / 3
13,403
516
20,416
34,495
33,327
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Yemoja
RonaQc
Yemoja
16
0 / 6 / 3
9,773
376
12,029
19,549
14,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Janus
lIVEGAIl
Janus
17
4 / 10 / 6
12,005
462
9,484
19,421
7,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Fiddlespanker
Kukulkan
18
0 / 10 / 8
12,213
470
9,124
13,665
5,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
JTrains
Izanami
20
14 / 0 / 8
15,257
587
34,533
25,972
11,161
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Aphrodite
NickFromWithin
Aphrodite
18
5 / 5 / 16
13,613
524
13,129
26,979
25,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sun Wukong
ThiefsOfHearts
Sun Wukong
20
8 / 1 / 10
14,489
557
19,029
24,581
28,743
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fenrir
Ziggurat30
Fenrir
20
8 / 4 / 12
13,880
534
16,208
24,125
15,204
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
89
19
Kills
35
35
Deaths
20
16
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Izanami
Casgey
Izanami
1
5
2
0.4
L
Gilgamesh
Deadpoulette
Gilgamesh
12
7
2
1.86
W
Kukulkan
Fiddlespanker
Kukulkan
0
10
8
0.4
L
King Arthur
ISmurfToLearn
King Arthur
2
7
3
0.5
W
Izanami
JTrains
Izanami
14
0
8
18
W
Aphrodite
NickFromWithin
Aphrodite
5
5
16
2.6
L
Yemoja
RonaQc
Yemoja
0
6
3
0.25
W
Sun Wukong
ThiefsOfHearts
Sun Wukong
8
1
10
13
W
Fenrir
Ziggurat30
Fenrir
8
4
12
3.5
L
Janus
lIVEGAIl
Janus
4
10
6
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,904
Damage
92,023
117,831
Taken
115,322
77,496
Mitigated
86,718
25,168
Healing
57,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Casgey
Izanami
9,408
6,039
0
3,745
17,755
5,999
88
3,045
14,710
0
89,021
L
Gilgamesh
Deadpoulette
Gilgamesh
18,567
6,253
0
4,822
26,611
16,813
0
6,116
20,295
0
86,497
W
Kukulkan
Fiddlespanker
Kukulkan
9,124
1,832
0
857
13,665
5,693
992
2,179
11,369
76,377
0
L
King Arthur
ISmurfToLearn
King Arthur
20,416
2,024
0
11,239
34,495
33,327
0
2,619
31,727
0
111,284
W
Izanami
JTrains
Izanami
34,533
23,152
0
11,166
25,972
11,161
2,315
6,415
19,547
0
163,807
W
Aphrodite
NickFromWithin
Aphrodite
13,129
997
11,795
15,412
26,979
25,917
550
8,355
18,572
41,194
0
L
Yemoja
RonaQc
Yemoja
12,029
614
929
3,692
19,549
14,290
0
6,818
12,613
43,368
0
W
Sun Wukong
ThiefsOfHearts
Sun Wukong
19,029
4,383
0
7,019
24,581
28,743
854
4,671
19,784
0
77,904
W
Fenrir
Ziggurat30
Fenrir
16,208
3,287
0
10,781
24,125
15,204
1,376
5,653
18,314
0
85,539
L
Janus
lIVEGAIl
Janus
9,484
454
0
741
19,421
7,067
397
3,208
16,077
74,528
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,301
Gold Earned
69,452
697
Minions Killed
640
0
Camps Cleared
0
2,256,102
Distance Traveled
2,538,986
14
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
11,912
458
185
7
0
458,238
4
L
Gilgamesh
13,208
508
122
5
0
489,738
1
W
Kukulkan
12,213
470
143
6
0
405,934
0
L
King Arthur
13,403
516
204
8
0
456,352
2
W
Izanami
15,257
587
206
8
0
516,867
3
W
Aphrodite
13,613
524
36
1
0
519,984
10
L
Yemoja
9,773
376
39
2
0
436,182
7
W
Sun Wukong
14,489
557
134
5
0
540,487
0
W
Fenrir
13,880
534
121
5
0
555,714
11
L
Janus
12,005
462
147
6
0
415,592
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role