Player Matchup

Heimdallr
Heimdallr
Muguen riu
Heimdallr
Level 99
God Stats
4W - 2L
1,750 SR
Queue Stats
5W - 5L
1,640 Elo+
Solo
Fenrir
Fenrir
New Sheets
Fenrir
Level 62
God Stats
8W - 10L
1,515 SR
Queue Stats
128W - 119L
1,506 Elo+
Solo
Chang'e
Chang'e
ProximalCross
Chang'e
Level 109
God Stats
9W - 10L
1,590 SR
Queue Stats
372W - 402L
1,453 Elo+
Solo
Sol
Sol
Will_the_Cruel
Sol
Level 88
God Stats
34W - 40L
1,376 SR
Queue Stats
263W - 256L
1,384 Elo+
Solo
Gilgamesh
Gilgamesh
x2 S1cK FoR Ux
Gilgamesh
Level 86
God Stats
16W - 6L
1,600 SR
Queue Stats
202W - 169L
1,563 Elo+
Solo
Team Averages
Level 89
1,566 SR
1,509 Elo+

VS

Team Averages
Level 73
1,538 SR
1,454 Elo+
Zeus
Zeus
 
Zeus
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
Coolguylat
Hera
Level 71
God Stats
0W - 2L
1,270 SR
Queue Stats
277W - 288L
1,547 Elo+
Party 1
Izanami
Izanami
Dagger_McJagger_
Izanami
Level 63
God Stats
105W - 96L
1,391 SR
Queue Stats
152W - 150L
1,441 Elo+
Solo
Cerberus
Cerberus
Kdog2pointOH
Cerberus
Level 55
God Stats
3W - 4L
1,873 SR
Queue Stats
12W - 26L
1,340 Elo+
Solo
Cabrakan
Cabrakan
LionOfJudah2850
Cabrakan
Level 107
God Stats
41W - 20L
1,655 SR
Queue Stats
1,773W - 1,641L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Muguen riu
Heimdallr
17
4 / 3 / 11
10,795
1,080
17,361
21,312
8,792
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
New Sheets
Fenrir
14
0 / 0 / 4
8,635
864
1,949
2,426
2,131
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
17
2 / 0 / 11
10,155
1,016
9,863
12,970
6,359
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
3 / 1 / 12
11,518
1,152
11,177
9,202
3,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilgamesh
x2 S1cK FoR Ux
Gilgamesh
17
7 / 1 / 9
11,349
1,135
13,910
16,943
17,848
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Team 1 Tickets

234

VS

Team 2 Tickets

199

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
15
1 / 1 / 3
9,536
954
17,901
3,093
1,154
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
1 / 4 / 4
9,783
978
16,197
9,824
4,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

15
2 / 4 / 2
10,042
1,004
11,791
11,816
5,379
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cerberus
Kdog2pointOH
Cerberus
15
1 / 6 / 3
10,387
1,039
7,902
18,030
18,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cabrakan
15
0 / 1 / 3
8,917
892
3,447
16,475
18,144
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
20
16
Kills
5
5
Deaths
16
47
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
1
1
3
2.5
L
1
4
4
0.75
L
2
4
2
0.75
L
Cerberus
Kdog2pointOH
Cerberus
1
6
3
0.42
L
Cabrakan
0
1
3
1.5
W
Heimdallr
Muguen riu
Heimdallr
4
3
11
3.17
W
Fenrir
New Sheets
Fenrir
0
0
4
2
W
Chang'e
2
0
11
7.5
W
3
1
12
9
W
Gilgamesh
x2 S1cK FoR Ux
Gilgamesh
7
1
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,260
Damage
57,238
62,853
Taken
59,238
39,076
Mitigated
47,539
20,678
Healing
10,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
17,901
472
621
458
3,093
1,154
0
824
2,269
46,578
0
L
16,197
2,519
0
0
9,824
4,859
0
1,285
8,539
39,512
0
L
11,791
8,316
0
925
11,816
5,379
0
4,679
7,137
0
35,291
L
Cerberus
Kdog2pointOH
Cerberus
7,902
127
0
3,344
18,030
18,003
0
6,779
11,247
23,709
0
L
Cabrakan
3,447
233
0
4,757
16,475
18,144
0
7,473
9,002
12,899
0
W
Heimdallr
Muguen riu
Heimdallr
17,361
8,184
0
2,171
21,312
8,792
0
15,455
5,857
0
49,051
W
Fenrir
New Sheets
Fenrir
1,949
323
0
326
2,426
2,131
0
1,444
982
0
5,393
W
Chang'e
9,863
647
6,388
7,100
12,970
6,359
0
9,574
3,396
42,794
0
W
11,177
5,622
0
4,550
9,202
3,946
0
6,902
2,300
28,769
0
W
Gilgamesh
x2 S1cK FoR Ux
Gilgamesh
13,910
2,748
0
143
16,943
17,848
0
12,072
4,871
0
23,782

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,452
Gold Earned
48,665
212
Minions Killed
239
4
Camps Cleared
7
860,327
Distance Traveled
1,029,491
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,536
954
82
8
1
182,239
0
L
Hera
9,783
978
50
5
2
196,329
0
L
Izanami
10,042
1,004
48
5
4
173,791
0
L
Cerberus
10,387
1,039
43
4
0
270,616
1
L
Cabrakan
8,917
892
16
2
0
206,516
0
W
Heimdallr
10,795
1,080
73
7
1
202,165
0
W
Fenrir
8,635
864
6
1
0
56,308
0
W
Chang'e
10,155
1,016
78
8
1
222,135
0
W
Sol
11,518
1,152
38
4
2
156,091
0
W
Gilgamesh
11,349
1,135
17
2
0
223,628
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role